Sid Meier's Civilization VI

Sid Meier's Civilization VI

Cothon project "Move Capital" tweak
12 Comments
It will be nice to have a "move capital" project to all civilizations ! x3
Lisica 13 Aug, 2021 @ 5:33pm 
Could you please make a mod so that every civ can move their capital?
Zau 26 Sep, 2020 @ 9:23am 
Hi! Just saw this, and I was wondering if this is compatible with the Civ Expanded mod. Is it?
Αριστομαχος 5 Aug, 2020 @ 12:27am 
Any chance we will see a move capital option for all civs from you The Red One?
It would be much appreciated
David A. 15 Aug, 2019 @ 5:38pm 
It will be nice to have a "move capital" project to all civilizations x2
invalidcrazy 7 Apr, 2019 @ 5:57am 
guilhermescrf 25 Mar, 2019 @ 9:54pm 
It will be nice to have a "move capital" project to all civilizations !
The Red One  [author] 17 Mar, 2019 @ 8:38am 
I updated the mod description and also released Version 3 to go with it. Version 3 doesn't change anything how the mod works, but adds comments in the files for readability and adjustments.
Ghuldarkar 17 Mar, 2019 @ 7:28am 
Thank you, you should put that in the Mod description, more people would like to see it, I'm sure.
The Red One  [author] 17 Mar, 2019 @ 3:16am 
You can adjust the parameters by editing this file:

» Steam\steamapps\workshop\content\289070\1668395449\AdjustMoveCapital.xml
Ghuldarkar 16 Mar, 2019 @ 5:57pm 
Could use a quick info what xml file to edit if one wants to increase (or even decrease further, I mean it would be fun to switch capitals on a turn by turn basis if you feel like going crazy) the cost for the project. Would be nice if you could put that in the description.
Eden Elvis 27 Feb, 2019 @ 3:41pm 
Thanks, they really needed this. I get that they didn't want it to be op but if you can't build it fairly quickly then you can't use it for the intended purpose of flexibility