Sid Meier's Civilization V

Sid Meier's Civilization V

Civ5 BNW Extra Spies
33 則留言
Nocheese4u 2016 年 6 月 16 日 下午 5:25 
Here's a 2016 update. It doesn't seem to be working, it's active in my mods though.
MrGrumpsman 2015 年 8 月 25 日 下午 5:18 
random question, but where do I go to mod the spies per civ anyways? Not expecting a perfect answer or any at all just wondering.
axatoramus 2015 年 8 月 15 日 下午 2:42 
any issues?
axatoramus 2015 年 8 月 6 日 上午 10:56 
Sooooo..... its just subscribe and the mod will work?
Juggernaut808 2015 年 7 月 23 日 上午 5:22 
Where are the files downloaded to?
Techpriest Enginseer 2015 年 1 月 31 日 下午 12:29 
@Zacarias, the only reasons your spies are named that because the game couldn't determine a name for your Korean civilization(a bug maybe?). Don't fret because they can still do the same thing regardless of their names.
sheasn11 2015 年 1 月 1 日 下午 4:25 
I have subscribed an I don't have a download option. Little help please.
Zack 2014 年 6 月 7 日 上午 2:50 
In my current game, my spies are named Na and Na. I am playing as the Korean civilization.
jonemirant 2013 年 12 月 14 日 上午 9:20 
@Thadian, same thing happen to me, I was unable to move spies.
Sol 2013 年 10 月 26 日 下午 8:42 
H-Man:

That would probably require coding the .dll.

I am not sure "where" or "how" to tell the game to add the newly named spies to the game. You can put new names on the list itself, but you also have to put more "slots" on the menu on the espionage screen, and find a way to tell the game to "register" these extra spies.

I imagine it would be similar to a mod that lets you use 50 Civ's on a giant map. Now, if I am wrong, that would be great.
Col. Hathi 2013 年 10 月 26 日 上午 9:38 
Awesome.
NoonPolarBear  [作者] 2013 年 10 月 26 日 上午 7:45 
yea updating right now
Col. Hathi 2013 年 10 月 26 日 上午 5:23 
When I was checking for faulty mods after the patch, I noticed that you don't get the 8+ spies when you start a new game in the latest eras. Not that I'd ever do that normally, but just saying :/
NoonPolarBear  [作者] 2013 年 10 月 22 日 上午 8:20 
thanks for checking. :)
Sol 2013 年 10 月 22 日 上午 12:57 
In my attempt: The spies 1-5 were gained normally. On the left side where you should see your spies, they all try to "pile in" on Slot 1. The name of the spy changed as I used the "Sort" command. I was unable to move spies or interact with the page other than that. I was Tech Robbed twice so I know the AI isn't impacted.
Sol 2013 年 10 月 22 日 上午 12:56 
Here is my code:

<Eras>
<Update>
<Set SpiesGrantedForEveryone="1" SpiesGrantedForPlayer="0"/>
<Where Type="ERA_CLASSICAL" />
</Update>
<Update>
<Set SpiesGrantedForEveryone="0" SpiesGrantedForPlayer="2"/>
<Where Type="ERA_MEDIEVAL" />
</Update>
<Update>
<Set SpiesGrantedForEveryone="0" SpiesGrantedForPlayer="2" />
<Where TYPE="ERA_RENAISSANCE" />
</Update>
<Update>
<Set SpiesGrantedForEveryone="0" SpiesGrantedForPlayer="2"/>
<Where Type="ERA_INDUSTRIAL" />
</Update>
<Update>
<Set SpiesGrantedForEveryone="0" SpiesGrantedForPlayer="2"/>
<Where Type="ERA_MODERN" />
</Update>
<Update>
<Set SpiesGrantedForEveryone="0" SpiesGrantedForPlayer="2" />
<Where TYPE="ERA_POSTMODERN" />
</Update>
<Update>
<Set SpiesGrantedForEveryone="0" SpiesGrantedForPlayer="2" />
<Where TYPE="ERA_FUTURE" />
</Update>
</Eras>
NoonPolarBear  [作者] 2013 年 10 月 21 日 下午 9:49 
dunno. try it yourself.
Sol 2013 年 10 月 21 日 下午 8:43 
What happens if I make some adjustments and get more than 10 spies? Does the game crash? Fail to produce the 11th? Does it steal a name from other civ's lists? Does it give a generic name like Spy_11?
Chetvert 2013 年 9 月 2 日 下午 5:53 
Any ideas if we could make the spies count map size dependent? To my taste, spies are best for getting alies from CIty States and scouting target cities for easy artilery/air bombardment. For small map even 3 spies are likely enough while for largest even 6 are insufficient...
NoonPolarBear  [作者] 2013 年 8 月 19 日 下午 8:09 
Everyone in the game get a spy when the FIRST civ reach Renaissance and this is SpiesGrantedForEveryone, after that each nation only get the extra spy when they themselves go to the next eras, which is the other tag.
Traveler 2013 年 8 月 19 日 下午 7:26 
This SpiesGrantedForEveryone variable determins the number of spies. Oddly it's set to 0 for most eras im CIV5Eras.xml. If you set it to 1 you get an extra spy each era. I think it also give the AI more spies.
Traveler 2013 年 8 月 19 日 下午 3:37 
That's not how many I got.
NoonPolarBear  [作者] 2013 年 8 月 19 日 下午 1:08 
the picture above is start at information era. Did you copy file?
Traveler 2013 年 8 月 19 日 下午 12:13 
I used this as the lone mod in a test game. I started in Information Era and I had the same number of spies as in a non-modded game. Does this only work if you start in Ancient Era?
Chetvert 2013 年 8 月 15 日 下午 2:48 
Yeah, just edited the config and launched the new game. Player - means the civ that achieves a new age while Everyone means all civs. My idea was that Player is "not AI" =)
NoonPolarBear  [作者] 2013 年 8 月 15 日 下午 12:38 
Everyone in Renaissance get a spy when the FIRST civ reach Renaissance, after that each nation only get the extra spy when they go to the next eras.
Chetvert 2013 年 8 月 15 日 下午 12:23 
I mean you can find those params for each era:
<SpiesGrantedForPlayer>0</SpiesGrantedForPlayer>
<SpiesGrantedForEveryone>1</SpiesGrantedForEveryone>

And the thing is Everyone get 1 spy in Renessaince while Player gets more in upcoming eras. Does that make sense now?
Chetvert 2013 年 8 月 14 日 下午 2:24 
I'm looking though the original file. It appears to me that AI only get one spy in Renaissance Era and pretty much that's it. To me it looks like complete inbalance. Can someone confirm this info?
NoonPolarBear  [作者] 2013 年 8 月 13 日 下午 5:15 
C:\Users\YOURNAME\Documents\My Games\Sid Meier's Civilization 5\MODS is where the mod is
jeffr700 2013 年 8 月 9 日 上午 8:44 
how do i find the mod folder
NoonPolarBear  [作者] 2013 年 8 月 5 日 下午 10:55 
you have to subscribe then go to the mod folder to get the file
Traveler 2013 年 8 月 5 日 下午 10:46 
So I can't install this using the MOD menu?
Col. Hathi 2013 年 8 月 5 日 上午 4:55 
Sweet. I'll take that.