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Rapporter et oversættelsesproblem
That would probably require coding the .dll.
I am not sure "where" or "how" to tell the game to add the newly named spies to the game. You can put new names on the list itself, but you also have to put more "slots" on the menu on the espionage screen, and find a way to tell the game to "register" these extra spies.
I imagine it would be similar to a mod that lets you use 50 Civ's on a giant map. Now, if I am wrong, that would be great.
<Eras>
<Update>
<Set SpiesGrantedForEveryone="1" SpiesGrantedForPlayer="0"/>
<Where Type="ERA_CLASSICAL" />
</Update>
<Update>
<Set SpiesGrantedForEveryone="0" SpiesGrantedForPlayer="2"/>
<Where Type="ERA_MEDIEVAL" />
</Update>
<Update>
<Set SpiesGrantedForEveryone="0" SpiesGrantedForPlayer="2" />
<Where TYPE="ERA_RENAISSANCE" />
</Update>
<Update>
<Set SpiesGrantedForEveryone="0" SpiesGrantedForPlayer="2"/>
<Where Type="ERA_INDUSTRIAL" />
</Update>
<Update>
<Set SpiesGrantedForEveryone="0" SpiesGrantedForPlayer="2"/>
<Where Type="ERA_MODERN" />
</Update>
<Update>
<Set SpiesGrantedForEveryone="0" SpiesGrantedForPlayer="2" />
<Where TYPE="ERA_POSTMODERN" />
</Update>
<Update>
<Set SpiesGrantedForEveryone="0" SpiesGrantedForPlayer="2" />
<Where TYPE="ERA_FUTURE" />
</Update>
</Eras>
<SpiesGrantedForPlayer>0</SpiesGrantedForPlayer>
<SpiesGrantedForEveryone>1</SpiesGrantedForEveryone>
And the thing is Everyone get 1 spy in Renessaince while Player gets more in upcoming eras. Does that make sense now?