Sid Meier's Civilization V

Sid Meier's Civilization V

Civ5 BNW Extra Spies
33 kommentarer
Nocheese4u 16. juni 2016 kl. 17:25 
Here's a 2016 update. It doesn't seem to be working, it's active in my mods though.
MrGrumpsman 25. aug. 2015 kl. 17:18 
random question, but where do I go to mod the spies per civ anyways? Not expecting a perfect answer or any at all just wondering.
axatoramus 15. aug. 2015 kl. 14:42 
any issues?
axatoramus 6. aug. 2015 kl. 10:56 
Sooooo..... its just subscribe and the mod will work?
Juggernaut808 23. juli 2015 kl. 5:22 
Where are the files downloaded to?
Techpriest Enginseer 31. jan. 2015 kl. 12:29 
@Zacarias, the only reasons your spies are named that because the game couldn't determine a name for your Korean civilization(a bug maybe?). Don't fret because they can still do the same thing regardless of their names.
sheasn11 1. jan. 2015 kl. 16:25 
I have subscribed an I don't have a download option. Little help please.
Zack 7. juni 2014 kl. 2:50 
In my current game, my spies are named Na and Na. I am playing as the Korean civilization.
jonemirant 14. dec. 2013 kl. 9:20 
@Thadian, same thing happen to me, I was unable to move spies.
Sol 26. okt. 2013 kl. 20:42 
H-Man:

That would probably require coding the .dll.

I am not sure "where" or "how" to tell the game to add the newly named spies to the game. You can put new names on the list itself, but you also have to put more "slots" on the menu on the espionage screen, and find a way to tell the game to "register" these extra spies.

I imagine it would be similar to a mod that lets you use 50 Civ's on a giant map. Now, if I am wrong, that would be great.
Col. Hathi 26. okt. 2013 kl. 9:38 
Awesome.
TheBluePuppet  [ophavsmand] 26. okt. 2013 kl. 7:45 
yea updating right now
Col. Hathi 26. okt. 2013 kl. 5:23 
When I was checking for faulty mods after the patch, I noticed that you don't get the 8+ spies when you start a new game in the latest eras. Not that I'd ever do that normally, but just saying :/
TheBluePuppet  [ophavsmand] 22. okt. 2013 kl. 8:20 
thanks for checking. :)
Sol 22. okt. 2013 kl. 0:57 
In my attempt: The spies 1-5 were gained normally. On the left side where you should see your spies, they all try to "pile in" on Slot 1. The name of the spy changed as I used the "Sort" command. I was unable to move spies or interact with the page other than that. I was Tech Robbed twice so I know the AI isn't impacted.
Sol 22. okt. 2013 kl. 0:56 
Here is my code:

<Eras>
<Update>
<Set SpiesGrantedForEveryone="1" SpiesGrantedForPlayer="0"/>
<Where Type="ERA_CLASSICAL" />
</Update>
<Update>
<Set SpiesGrantedForEveryone="0" SpiesGrantedForPlayer="2"/>
<Where Type="ERA_MEDIEVAL" />
</Update>
<Update>
<Set SpiesGrantedForEveryone="0" SpiesGrantedForPlayer="2" />
<Where TYPE="ERA_RENAISSANCE" />
</Update>
<Update>
<Set SpiesGrantedForEveryone="0" SpiesGrantedForPlayer="2"/>
<Where Type="ERA_INDUSTRIAL" />
</Update>
<Update>
<Set SpiesGrantedForEveryone="0" SpiesGrantedForPlayer="2"/>
<Where Type="ERA_MODERN" />
</Update>
<Update>
<Set SpiesGrantedForEveryone="0" SpiesGrantedForPlayer="2" />
<Where TYPE="ERA_POSTMODERN" />
</Update>
<Update>
<Set SpiesGrantedForEveryone="0" SpiesGrantedForPlayer="2" />
<Where TYPE="ERA_FUTURE" />
</Update>
</Eras>
TheBluePuppet  [ophavsmand] 21. okt. 2013 kl. 21:49 
dunno. try it yourself.
Sol 21. okt. 2013 kl. 20:43 
What happens if I make some adjustments and get more than 10 spies? Does the game crash? Fail to produce the 11th? Does it steal a name from other civ's lists? Does it give a generic name like Spy_11?
Chetvert 2. sep. 2013 kl. 17:53 
Any ideas if we could make the spies count map size dependent? To my taste, spies are best for getting alies from CIty States and scouting target cities for easy artilery/air bombardment. For small map even 3 spies are likely enough while for largest even 6 are insufficient...
TheBluePuppet  [ophavsmand] 19. aug. 2013 kl. 20:09 
Everyone in the game get a spy when the FIRST civ reach Renaissance and this is SpiesGrantedForEveryone, after that each nation only get the extra spy when they themselves go to the next eras, which is the other tag.
Traveler 19. aug. 2013 kl. 19:26 
This SpiesGrantedForEveryone variable determins the number of spies. Oddly it's set to 0 for most eras im CIV5Eras.xml. If you set it to 1 you get an extra spy each era. I think it also give the AI more spies.
Traveler 19. aug. 2013 kl. 15:37 
That's not how many I got.
TheBluePuppet  [ophavsmand] 19. aug. 2013 kl. 13:08 
the picture above is start at information era. Did you copy file?
Traveler 19. aug. 2013 kl. 12:13 
I used this as the lone mod in a test game. I started in Information Era and I had the same number of spies as in a non-modded game. Does this only work if you start in Ancient Era?
Chetvert 15. aug. 2013 kl. 14:48 
Yeah, just edited the config and launched the new game. Player - means the civ that achieves a new age while Everyone means all civs. My idea was that Player is "not AI" =)
TheBluePuppet  [ophavsmand] 15. aug. 2013 kl. 12:38 
Everyone in Renaissance get a spy when the FIRST civ reach Renaissance, after that each nation only get the extra spy when they go to the next eras.
Chetvert 15. aug. 2013 kl. 12:23 
I mean you can find those params for each era:
<SpiesGrantedForPlayer>0</SpiesGrantedForPlayer>
<SpiesGrantedForEveryone>1</SpiesGrantedForEveryone>

And the thing is Everyone get 1 spy in Renessaince while Player gets more in upcoming eras. Does that make sense now?
Chetvert 14. aug. 2013 kl. 14:24 
I'm looking though the original file. It appears to me that AI only get one spy in Renaissance Era and pretty much that's it. To me it looks like complete inbalance. Can someone confirm this info?
TheBluePuppet  [ophavsmand] 13. aug. 2013 kl. 17:15 
C:\Users\YOURNAME\Documents\My Games\Sid Meier's Civilization 5\MODS is where the mod is
jeffr700 9. aug. 2013 kl. 8:44 
how do i find the mod folder
TheBluePuppet  [ophavsmand] 5. aug. 2013 kl. 22:55 
you have to subscribe then go to the mod folder to get the file
Traveler 5. aug. 2013 kl. 22:46 
So I can't install this using the MOD menu?
Col. Hathi 5. aug. 2013 kl. 4:55 
Sweet. I'll take that.