Space Engineers

Space Engineers

Blink Drive
365 kommentarer
NothingbuttheRain 22. feb. kl. 5:51 
Same problem as TheRebornAce. Game hard crashes when safe zones (maybe related to shield mods idk).
TheRebornAce 19. juli 2024 kl. 17:41 
There seems to be an audio-related conflict between this mod and an active Safe Zone sound when trying to jump causing a hard crash.

When there are no active safe zones then the ship is able to without issues. Once the active zone is turned on the game crashes.

Vice-versa, if an active safe zone is already active and a jump is attempted the game also crashes.

I recall another mod had this same issue sometime ago in regards to the Safe Zone audio (Modern Star Weapons Vanilla+). May want to reach out to that modder to see how they fixed it.
Obi™ 27. juni 2024 kl. 0:50 
I'm so hyped that the blink drive mod finally has a blink drive!
Blossa 7. maj 2024 kl. 9:09 
Epic!:steamhappy:
great.vladi 29. jan. 2024 kl. 9:13 
After a click jump, game crashes
DragonLord2000 (Mario) 3. jan. 2024 kl. 2:27 
Error! > A ready-built BlinkDrive is charging without a power source!
The Electric Eel 15. okt. 2023 kl. 11:12 
Blinking into a grid causes a permanent softlock.
Can't pause the game or anything, I have to kill it.
BlazingImp77151 14. sep. 2023 kl. 19:25 
Given there hasn't been an update, I assume the problem DragonLord2000 (Mario) had still exists, are there any other issues as well, or does it still work?
DragonLord2000 (Mario) 8. juli 2023 kl. 11:48 
Hello , i think there has been a problem with the last keen updates.
If you dock to a NPC station in this savezone you can flash out the stationary grid and get a savezone protection for your grid.
Only after you have assigned a new id to fixship it is vulnerable again.
I have set all options on my server so that it should not happen .
Apparently the config of the mod is not always distributed to the client.
I hope you can fix it.
thanks
Mortimer Kerman 17. okt. 2022 kl. 12:16 
Very nice!
Artificer 14. sep. 2022 kl. 8:15 
When I paste in a blueprint with a blink drive or ctrl x ctrl v in a grid with a blink drive, the blink drive starts ree'ing and screaming in the server log, its conflicting with something. I'll try to get more information on that soon.
Mionikoi 19. juli 2022 kl. 7:27 
\o/ Yay, a description! Got here from the Draconis server workshop. This looks cool!
Monika 26. apr. 2022 kl. 0:45 
please fix the rendering issue, it looks terrible when broken and its broken 90% of the time. This is probably my favourite mod but when 2/3's of the model dont render and its just a floating spinning coil it really kills it
Sensational Being 12. feb. 2022 kl. 13:31 
Have you ever considered giving a sliding scale range like the traditional jump drive? I love being able to jump unrestricted by planets.
Dorimanx 13. dec. 2021 kl. 15:44 
oh, i didnt realized, anyway it's looks good, thank you for permission. :)
Gauge  [ophavsmand] 13. dec. 2021 kl. 15:13 
the effect is just the welding torch scaled up. feel free to use it without credit.
Dorimanx 13. dec. 2021 kl. 14:34 
Hi DEV,

This is really interesting mod, very very nice model! looks amazing and high detailed!

I am working on some other mod and i am really missing particle effect for ship movement boost,
You have done really nice particle effect here :)

I like to ask your permission to use your particle effect, with full credits to you and link here, when mod will be finished, also i can help with code things, and share ideas.

Thank you!
Synirr 13. okt. 2021 kl. 15:18 
Great mod by the way. Really fits a cool niche
Synirr 13. okt. 2021 kl. 15:17 
Thanks!
Gauge  [ophavsmand] 13. okt. 2021 kl. 15:03 
Yes
Synirr 13. okt. 2021 kl. 14:46 
Hey Gauge,

I was wondering if I could reupload your mod for the Sigma Draconis Server as I want to add some different components to its construction. We would ensure credit is given to you.

Let me know if this is okay.

Regards,

Synirr
Husker_85 20. sep. 2021 kl. 11:10 
That's true xp
Gauge  [ophavsmand] 20. sep. 2021 kl. 11:02 
Isaac, This mod is configurable. You can buff it yourself.
Husker_85 19. sep. 2021 kl. 23:53 
I've been using this mod for months. At first I was using it in all my destroyer class ships and having fun with it, but now I find myself leaving it out of most of my builds. It's great, but there's too much nerf. Pls buff?
Kara Vaki 13. aug. 2021 kl. 15:26 
wait whats going on???
Gauge  [ophavsmand] 1. aug. 2021 kl. 14:40 
KEEEEN!!!!!

Temp fix for the power issue while we wait for keen to fix the IsPowerAvailable function.

NOTE: grids that do not have the max power requirement will not be able to charge the Blink Drive.
平凡REN 1. aug. 2021 kl. 12:48 
I really need this module, but it needs to be updated
themightygeek 31. juli 2021 kl. 5:31 
Not sure if this is fixed yet. Check the Nanobot Mods from Dummy08. There is a change in the code in how you check power.
Gauge  [ophavsmand] 29. juli 2021 kl. 8:25 
I'm looking into it.
平凡REN 29. juli 2021 kl. 5:59 
With this official update, it can't be charged
Zeriah 28. juli 2021 kl. 18:39 
Doesn't seem to be charging, I'm none too sure why
Gauge  [ophavsmand] 28. juli 2021 kl. 11:32 
Updated. that should fix the issue.
幽霊 28. juli 2021 kl. 10:52 
mod is now broken due to"Heavy Industry" update
Void 8. juni 2021 kl. 22:58 
Oh cool, you remade the blink drive from Dark Matter, awesome!
Gauge  [ophavsmand] 10. maj 2021 kl. 21:57 
@Idea you can change that in the config.

decrease the max charge and/or increase the charge rate.
tmo97 10. maj 2021 kl. 14:54 
going between planets should not take 30 minutes total
tmo97 10. maj 2021 kl. 14:53 
for obvious reasons i want a jump drive that does not take _minutes_ to charge
Shawn 2. maj 2021 kl. 11:00 
The superconductors to 2500 and the dec/grav comps to 100. on large.

Superconductors 1500, dec/grav to 45 on small.
Gauge  [ophavsmand] 2. maj 2021 kl. 10:06 
The component cost is the only thing that you cant configure. (see custom configurations)

What component costs do you want to set it to?
Shawn 2. maj 2021 kl. 6:52 
Charge time, distance lower for large grid(or perhaps higher) and component cost. I intend for this to not only be a Combat enhancement mod, but as a means of escape if they were to venture into the nebula that contains a blackhole.
Gauge  [ophavsmand] 1. maj 2021 kl. 21:27 
How are you changing it? If its a feature that makes sense ill add it myself. Otherwise ill give you permission.
Shawn 1. maj 2021 kl. 20:30 
If I was to modify this for my server, would you be ok if I published it? Credit and link back to here.
TheWonderer 18. apr. 2021 kl. 13:00 
alright thanks i will try that out
Gauge  [ophavsmand] 18. apr. 2021 kl. 10:33 
Yes, decrease the max energy pool or increase the number of jumps. You can also increase the recharge rate to decrease the amount of time it takes to regen.
TheWonderer 18. apr. 2021 kl. 8:52 
anyway to go into the config and make it take less energy to jump ?
Dr Soggy 3. apr. 2021 kl. 20:25 
This would be a good thing to put in mod settings (if that exists) because then we could do a Battlestar Galactica-style Adama maneuver (which is why I’m here :steamhappy:)
Gauge  [ophavsmand] 3. apr. 2021 kl. 19:20 
No, it is a fixed distance. This is designed as a pvp combat tool. It already bring a lot to the table. i didn't want it to be even more versatile.
Mistlynx 3. apr. 2021 kl. 16:56 
is there anyway to set a variable jump distance? Such as if I wanted it to go between a minimum of 1Km and a max of 3Km for a large grid?
Dr Soggy 3. apr. 2021 kl. 12:25 
Ok thanks for the quick response (I hope to test this out soon)
Gauge  [ophavsmand] 3. apr. 2021 kl. 11:08 
No its the direction of the block. (There are arrows on the block model)