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Artifact items: 200% --> 180%
Legendary Items: 200% --> 210%
"Super Legendary" items(Void Hammer, Vidar's Cleaver): 200% --> 240%
Since CE makes rushing into melee combat a very dangerous proposition in general (enemy grenades, weapons that set you on fire, etc), and the indestructible "(Leg)" items from Medieval Times add such a huge amount to your wealth, I do want them to be highly effective when you actually get around to swinging them.
The Artifact and Legendary weapons are given 200% base penetration multiplier right now, but the "Artifact" versions of those weapons will *also* have their penetration modified by both quality and durability. So at max quality and durability, an Artifact weapon might be better that its Legendary counterpart(200% base * 150% quality * 100% durability = 300%, more than the constant 200% of the no-durability legendary version). I wanted Artifact weapons to be good even when they have only decent quality. Keep in mind that a legendary *quality* artifact is probably rarer than the no-durability legendary version.
41.3(edge)(cut)/1.88s; 300% armour penetration factor, while the legendary caladbog has only 39.0(edge)(cut)/1.88s; 200% armour penetration factor
It's currently much less extensive in its changes, since armor works very differently in vanilla (in vanilla, legendary power armor has 1.8 sharp armor which means a weapon with 0% penetration can still hurt you through it 10% of the time, whereas in CE it has 1.04 sharp armor and a weapon with 51% penetration can't touch that, ever, period).
I haven't gotten a chance to test it yet, but OP medieval armour has been an irk for a while now and I'm glad someones taking the time to actually post their balance changes.