Empyrion - Galactic Survival

Empyrion - Galactic Survival

Alikyn's Gaming server content a9.4 (Discont.)
42 Comments
prophesied  [author] 28 Dec, 2019 @ 10:48am 
I don't care about them either, but it is similar content and it shouldn't be ignored simply because it's targeting arachnophobes. It replaced the spiders with Night Raptors which makes the game more interesting, anyway. Spiders are annoying and sort of lame.
zaphodikus 28 Dec, 2019 @ 10:41am 
I did like the teleport hub idea, I tried to make one, ages ago. But found it was far too much fiddling. Thanks , I don't mind spiders.
prophesied  [author] 28 Dec, 2019 @ 9:38am 
I just added it, but yeah, I might generate another one similar to this with a teleport hub and planet selection but it will be a short time before it is available. Currently the "No Spiders" scenario, found here ( https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1935200563 ), features several sectors to explore similar to this content but without teleport hub.
zaphodikus 28 Dec, 2019 @ 9:28am 
I did not see the warning in that kind of way, really just looking for decent generated galaxies with about 20 planets/systms. The hard-coded build in scenario is just too small to have much fun.
prophesied  [author] 28 Dec, 2019 @ 9:20am 
This content is discontinued and no longer maintained. If you would like 11.5 content, please check out my "No Spiders" galaxy scenario. Its made for 11.5 and features similar content.
zaphodikus 28 Dec, 2019 @ 6:56am 
Sector map fails to load in 11.5.X - borked
prophesied  [author] 27 Jun, 2019 @ 7:35am 
prophesied  [author] 9 May, 2019 @ 6:46am 
Probably your computer hardware or software. I don't know how it could be the scenario that would cause that? I use to have that issue and it was my sound system, replaced it and it no longer happens. It could be a number of various issues with your setup, a setup of which I do not know how it is, yet. Have you tried updating your hardware drivers (sound, mobo, gpu, bios, etc), trying it on another computer, or some other alternative solution?
The Tiger Strikes 9 May, 2019 @ 4:26am 
Looks Great im having problems with the sound cutting out and have to restart. any idea what could be causing this.
prophesied  [author] 25 Apr, 2019 @ 9:45am 
Update:
New Scenario AlikynGamingNewSector features extra content! Four Sectors, Eight Starters, 32 Nodes. Features the new Ocean planet.

You can update this scenario by simply locating the scenario folder in your empyrion game directory and extracting the files into the scenario folder and deleting the old sector file in your save folder. If done correctly, the new content appears on your old save game and allows you to access the new content without restarting.

Alikyn server migrated to United Gamer Federation (UGF) and is now found under that server name, with "Start Hub" in the browser title. It features a Space Station start with portals and teleports. You may select your desired sector & difficulty, planet or even use them for bartering with other players via trade station
prophesied  [author] 15 Apr, 2019 @ 5:59pm 
Alright, that's good. I will be releasing an updated version of this scenario soon which will include more content for you to explore.
TacticalOreo 14 Apr, 2019 @ 10:22am 
Nvm i found the issues. The drones was always going to one base for some reason so once i shot them down and removed that 1 base they all started attacking everyone again
prophesied  [author] 12 Apr, 2019 @ 1:21pm 
Most likely to do with the updates the devs have implemented, possibly the recent update in Version 9.5 to unity 2018.
This scenario is still for version 9.4. I will see to updating it soon but it may require more editing of the playfield yamls (the drone base?) but first I must know what the issue is. Any errors in your console or log files?
ᛣ Munin ᛉ 10 Apr, 2019 @ 6:48am 
Same, no drone attacks
TacticalOreo 8 Apr, 2019 @ 7:58am 
Why am i getting no more Drone attacks? Going on 3 IRL days and no drone attacks
prophesied  [author] 16 Mar, 2019 @ 7:34am 
From what I understand that is a bug with the game? I can check it out though and see if it has been fixed on the more recent version of this scenario. It might also be some bug in the outdated yaml from 9.1 or 9.4.
WozzleOTG 13 Mar, 2019 @ 3:00pm 
Anyone manage to get solar working in space? I've tried in various systems from close to far from the sun and solar power will not work in orbit on a space station.
prophesied  [author] 21 Feb, 2019 @ 11:24pm 
Version 4 Fixes: If nothing loaded in Carneb Delta for you, this version fixes that.
To modify your existing save, just navigate to the corresponding directories (save > template & save > playfields) and remove the existing Carneb Delta Station playfield.yaml file and replace it with the updated one. Also replace the Carneb Delta Station folder in the playfields folder of the scenario itself.
prophesied  [author] 21 Feb, 2019 @ 7:42pm 
Properties:
- Key: RegenAfter
Value: 180
Jupiter Vessel Corp 18 Feb, 2019 @ 9:13pm 
did you set the asteriod in space to respawn and if so what it the respawn timer
Myrmidon 14 Feb, 2019 @ 9:54pm 
Yeah and orbits are playfields too....
prophesied  [author] 14 Feb, 2019 @ 1:11pm 
Alright, well. Thanks for the info.
Wizzy 14 Feb, 2019 @ 1:09pm 
play fields is the planets and moons total so a planet have 1 or 2 moons ..... if you see in server list your server says 56 play fields thats hows it works

prophesied  [author] 14 Feb, 2019 @ 1:00pm 
They are generated planets via the SSG. I've modified them a bit.
A game bug report to EGS team won't really need any info about this scenario.
@Wizzy What do you mean 56 playfields? There are only 16 planets. Maybe its how the game handles the larger planets but as far as I know, it isn't 56.
Myrmidon 14 Feb, 2019 @ 6:32am 
Cusmot planets or vanila? I am asking in case i make a bug report, Eleon needs this information.
Wizzy 14 Feb, 2019 @ 12:32am 
just so everyone knows its 56 playfields.....
m9ke 13 Feb, 2019 @ 7:05pm 
I'm not just shy of 20 and having a grand time i'm just about to go check out the galaxy stupid school stuff getting in the way... I love that i can now kill off zirax red zones by nuking zirax bases.
russlog6 13 Feb, 2019 @ 6:28pm 
All good. I had noticed the food in the forest biome, but didn't realize ores would be restricted to one biome.
prophesied  [author] 13 Feb, 2019 @ 6:17pm 
My apologies for that I am working on both Alien and Lava worlds and I mixed them up when replying to you. I'll check the alien planet now. I put most of those rocks in the Forest biome so they might be hard to find in that tall grass. Their spawn rates are also fairly low at 0.0003, but they are there. For your save file, you might have to delete your cache or even the decos.dat and template folder and reload your game -- it should reload the decorations and thus the ore rocks.
russlog6 13 Feb, 2019 @ 5:57pm 
Lava? I'm on alien planet. You are right about the Wreckage - doesn't have enough copper. Problem is it appears that ore bearing rocks haven't spawned in. I unsubscribed and resubscribed scenario and flitted about in gm, nothing.
prophesied  [author] 13 Feb, 2019 @ 4:56pm 
Could it be because the lava planet is an emissive texture planet?
I know, I didn't want to add rocks either but without them players cannot progress in the game.
Well, technically you can find the wreckage you just actually have to see it with your eyes while you move around, preferably with a motorcycle (use alt camera mode and scroll out to get a high view). I would turn on the waypoint but I don't think that is required because the better pois are marked on the map and stuff like wreckage is intended not to be marked because it generally doesn't have much to offer.
russlog6 13 Feb, 2019 @ 4:43pm 
OK, I tried today after hotfix and solar works, very weak, but enough to convert fuel. So I prefer no rocks, but still need Wreckage to show up on hidden map. I still think having no rocks would make this a unique start, but it would need to be upgraded in difficulty to Ultra hard. ):
russlog6 13 Feb, 2019 @ 4:20pm 
@hone. I believe adding rocks may make it too easy. The solar thing doesn't appear to be related to sun availability. Capacitor defaults to off every time I turn it on - could this have been intentional or bug? I tried it with several bases.

Adding rocks may defeat the game's intention. I'm OK with no rocks, in fact it may be critical to game's mechanics if there is a feasible way of progressing. Is there?

It would be helpful if I/we knew the dev's intentions here.

I think the idea is brilliant, and I really had to put some thought into it, ie the only way to start is travel on foot for 4 kms past early spawned baddies to breakdown a wreckage, build a small base just to process some fuel and generate O2.

Again if intention is that the player needs to breakdown the Wreckage (the one to the south of crash site, at least in the couple of seeds I tried), and there is no way of finding it unless the console is used, it needs to be shown on map.
prophesied  [author] 13 Feb, 2019 @ 1:57pm 
V3 Hotfix adds additional starting viability to Arzamot.
prophesied  [author] 13 Feb, 2019 @ 12:56pm 
Version 3 Fixes: FreshStart/Resource viability for starter worlds. Improved Ammery and Arzamot.
prophesied  [author] 13 Feb, 2019 @ 10:30am 
@russ28 Feel free to give more feedback on the Alien planet, if solar really doesn't work (it takes a lot of panels facing the sun without obstruction and a couple of days to charge the battery -- also, weather plays a big part and I noticed its mostly cloudy on that planet), then I can add some prom to the Alien world (and possibly some of the other worlds in that area like Zolaes or Arzamot). Let me know how things work out for you!
prophesied  [author] 13 Feb, 2019 @ 9:55am 
I have updated this scenario with the following: Version 2 Fixes: Alien planet not having progression, Moons being too close, Orbit playfield poi's being too close, added my sun star mod (although I can't get it to lock target and warp to like I want, maybe some day -- this system is suppose to warp through the sun on either side but I'm forced to set them to hiran and balavan stations as a makeshift workaround).
prophesied  [author] 13 Feb, 2019 @ 7:11am 
I'll also take a look at adding some more rocks to the alien world, thanks for the feedback, it is helpful. I don't know why solar wouldn't work, but that alien starter world is really far from the sun, so that could have something to do with it.
prophesied  [author] 13 Feb, 2019 @ 7:10am 
Yeah, I noticed the moons last night which is bothersome because I had already fixed those and have no idea how they all smashed into the planets again. This is associated with the new change to planets, making them much larger. I will be fixing it all this morning, I had to get some sleep first. Thanks!
m9ke 13 Feb, 2019 @ 4:33am 
i ran off one of the breathable planets but it was so big its moon was stuck in part of the planet. Not a bad start though I was able to do the tutorials and half of the talon and polaris faction missions. Can't wait to get to the new planet type.

thanks

m9ke
russlog6 13 Feb, 2019 @ 2:43am 
OK, no rocks appears deliberate, same with low food. I thought about bringing in a blueprint base and demolishing the Wreckage, but solar doesn't appear to work and I have no way to construct fuel. Really scratching my head over this one.
russlog6 13 Feb, 2019 @ 12:14am 
Hi, thanks for uploading. Alien planet appears impossible to start on medium. No resource rocks, no silicon deposits, so how do you craft a bike? Finding copper and iron deposits on foot is a bit hit or miss. I looked around in god mode, couldn't come up with any workaround. Only source of food is seaweed, which means you have to find suitable water source early game? Am I missing something?