Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Sorry it happens to you, I have no idea what might be the cause for the failed load.
www.micha~.com/FOW/PROPS/Bwire/Barbed_Wire_01.obj
and 'Load image failed unsupported format: UNKNOWN, Supported formet : .jpg, .png, ... etc.
Thank you for trying though.
The messages say "Failed to load model(.obj): www.michaelbrandeberry.com/Scenery/Sandbags/sandbags_01_COL.obj
and www.michaelbrandberry.com/Scenery/Sandbags/sandbags_01.obj .
Could you please check the model is mssing or not, if possible?
It is going good! A lot of stuff got done.
Everything in the game (map, cards, etc.) is close to done.
Rulebook has also come a long way. Played some test games and I am very happy with it.
So just have to overhaul the markers and finish the rulebook.
The current version on TTS shows what's done so far.
But I am very excited for the naval system in the upcoming version. It makes the naval phase in someways more streamlined while adding strategic depth to it.
Is the naval system under update?
The rules reference 2X spaces etc while on the map it is +1,+2 in red or black.
Great job
We are a group who plays but we are a bit scattered. People playing in different timezones in different countries. Together with the next big version I hope to get a discord together or some sort of way for players to get in touch. And of course where I am up for anyone to teach this.
That part is paused for now until the new version is complete. After release this year I'll send you a message to get some play in if you'd like!
- Fleets beats OPS cards
- Admiral cards beats Fleets
- OPS cards can pressure the other to use fleets or their admiral card,
where you can then counter with your own admiral card.
Commiting is simply that instead of playing a card you 'commit' your fleet. This is only possible if U-Boats is on a Red X space (for AP) ora Black space (for CP). There is never a point where both players can commit a fleet at the same time.
A fleet always wins (except vs. the AP's Admiralty card and CP's Admiralstab cards) vs cards of any OPS value.
After commitment a Fleet may have to be reduced (the marker on the naval track).
- AP always have to reduce it if Blockade has been evented, this effect is cancelled once USA joins the war (and the US navy gets involved).
- CP always have to reduce it if Combined War Status is above 35 (sailors revolt). This effect is cancelled if CP succesfully performs Jutland (see the admiralstab card).
Sorry for the confusion. This is a rough beta and the ''polished'' beta with all the rules were supposed to come in quick succession but everything has been delayed.
So the BEFc is removed and the extra BRc from one of the BR Reinforcements are now in the starting RB instead.