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https://rumble.com/v6r0n3k-the-loudest.-map-ive-ever-played.html
Regardless, I don't think I have access to the source file of the map anymore.
10\10
We are hosting this at the Horzine Simulation Division Server in our selection of high quality custommaps!
IP: 5.9.22.30
Fixed a bug where you could still hear sounds and get camera shake if you die during storm and respawn after.
This evening i died in sandstorm and saw this error messages in chat.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1655613506
After respawn storm sound was bugged, some places loud, some places no storm sound.
And ground was shaking until end of map, also after storm ended.
Hope this helps a bit.
The storm sound and the ground shaking runs very well now
Good job!
https://i.imgur.com/NnKdIBk.jpg
https://i.imgur.com/fs5wZFH.jpg
https://i.imgur.com/ZCQJVeF.jpg
Recommend disabling player collision on these objects.
My only complaints would be that the sand storm (although a nice element) is too loud, and that the bunker itself is somewhat too deep/takes too much time to traverse from top to bottom and vice versa.
The interior design of said bunker however, as well as the above ground area is exceptionally well done imo.
Were the bunker as well as the sound of the storm to be scaled down by, say, one third or fourth, this could easily pass for an official map for me.
(take my critisism on the bunkers scale with a grain of salt though, as I am biased and have a personal distaste for any map size above medium)
altho I think I fixed all the other bugs mentioned below, i'm updating map in a few minutes and going to test it on your server Cpt. Awesome
https://gtm.steamproxy.vip/ugc/950726000580930208/F153CD1D24045B451CBB2873BC9E45A1B4751DE2/
https://gtm.steamproxy.vip/ugc/950726000580930729/456118A9DB57E3FA4C13A8D215ECBAC1C14A7180/
https://gtm.steamproxy.vip/ugc/950726000580928276/F5A19546C964CFB8D79270197CF4892D9275B707/
Only here can see those lines.
Radeon R7 360, Windows 10.
Captain Awesome | Custom Maps only | FastDL
85.14.224.121:27015
Rumble should be stoped as you walk into indoor environment when there's storm and should stop pretty quick after it's ending.
Okay, might be a bit too much lence flare, I'll edit it up.
Also, I need to know the storm sounds bug you're describing is lasts for a big on start of it, or through the whole storm?
Here are my suggestions:
- The ground shaking lasts to long and late joiners dont recognize any shaking.
- Storm sounds are very loud at some places on surface and at other places on surface there is no storm sound.
Keep it going i like your map
Good points are...
• the whole map is fitting, no unneccasary meshes/volumes or unfitting sounds. Even if you could change the material of the bus on the surface. ;)
But ...
• The storm is very much to loud. Lower it at least 3db
•what are you doing with this rumble over the whole match. :o
It lasts too long and is very anyoing... and lets say 50m in the ground not very realistic^^
• also the rumble ist just starting if you are already joined in... so if someone else join on later rounds the whole mapscenarie is very different for every client
-> Change this events to Client activated / or replicated to client.
• the lense flares... ...to much of them.... are there any lights without them^^
Anyway... its a very cool map.... but could be even better.