安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Also I now have My Name from Oliver Twist in my head... actually, I always get it in my head when I use that ability, oh the joys of English primary school musicals... I never even got any good parts in them, always an extra if I was anything at all. Sorry this has gotten off topic.
If you read this thank you for your time. I hope you make more levels towards the HM2 feel if that's your intention. Sorry for the length btw.
The visuals were really nice and the level didn't feel too HM1 esque.
The rooms are large but there's a lack of enemies for a room so large. The large hallway on the first floor containing a fat only has 2 patrols, 1 idle, 1 random. Rooms with not a lot of objects isn't always a bad thing since a lack of objects means you can easily move around and not get caught on stuff. I also saw a small reliance on double barrel's and silenced pistols, silenced pistols have a chance of ruining levels since you can simply peek out of doorways and shoot people without risk. Double barrels are a dangerous tool and considering the openness of the rooms, is a small problem.
I can't balance the rooms with the furniture, sometimes it's too little and has an empty feel to it and other times it's too much and you get stuck on the furniture around you.