Hotline Miami 2: Wrong Number

Hotline Miami 2: Wrong Number

COLD HEART//3 Floors//Jacket//
10 comentarios
Pgee.13 13 SEP a las 18:21 
splendid
it hurts when i pee 25 NOV 2019 a las 0:32 
Heartless
EdgieAlias (gender) 2 FEB 2019 a las 20:12 
This was really well made, good job. The mask is a little unfitting, though. I think it might to bright for the aesthetic. But that's my only complaint, excellent work.
Warlord4Hikage 31 ENE 2019 a las 11:16 
Looks good :ontoagoodthing:
Stone SeashoresWall 28 ENE 2019 a las 14:14 
Here's a minor thing, when you tear the enemies throats out the sprite turns mafia for it, it's a rarely used ability so I'm not supprised that wasn't noticed.
Also I now have My Name from Oliver Twist in my head... actually, I always get it in my head when I use that ability, oh the joys of English primary school musicals... I never even got any good parts in them, always an extra if I was anything at all. Sorry this has gotten off topic.
YoloTime  [autor] 27 ENE 2019 a las 12:28 
Thank you for your feedback In future I will try to stay away from the silenced enemies and idles that have no place in the level and place the double shotgunners more carefully. as for the beggining two bodies I will update the level and make them non-solid.
Anisies 27 ENE 2019 a las 12:21 
A few nitpicks are the idle beside the tied up body has no use being their as he does nothing and was never a threat. The lack of enemies for the room's openness made it hard to chain high combos and the dead bodies at the beginning are solid.

If you read this thank you for your time. I hope you make more levels towards the HM2 feel if that's your intention. Sorry for the length btw.
Anisies 27 ENE 2019 a las 12:21 
It's a nice level but has some problems. I divided into two comments because character length.

The visuals were really nice and the level didn't feel too HM1 esque.

The rooms are large but there's a lack of enemies for a room so large. The large hallway on the first floor containing a fat only has 2 patrols, 1 idle, 1 random. Rooms with not a lot of objects isn't always a bad thing since a lack of objects means you can easily move around and not get caught on stuff. I also saw a small reliance on double barrel's and silenced pistols, silenced pistols have a chance of ruining levels since you can simply peek out of doorways and shoot people without risk. Double barrels are a dangerous tool and considering the openness of the rooms, is a small problem.
YoloTime  [autor] 27 ENE 2019 a las 6:20 
Yeah that's a big problem I have with making levels.
I can't balance the rooms with the furniture, sometimes it's too little and has an empty feel to it and other times it's too much and you get stuck on the furniture around you.
понос 27 ENE 2019 a las 5:46 
cool lvl. but empty rooms spoil the atmosphere.