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Thanks for the report on Hell Geysers. I will double check the scripting.
1 - Don't know if it's just me, but the skill Hell Geysers does not work anymore.
2 - To see any character inside the dome created by Darkness, i have to full zoom in the visual, this makes any camera adjustment really tricky. Any way to make the dome more transparent? Ther's totally no vision from outside.
Thx for your work
Amon, I don't necessarily think warfare is needed to make the class effective. I have noticed however that the class does have some difficulty specializing in everything that it needs, so I may lower some requirements for the skillbooks a bit. I will make some tweaks.
just one consideration: if i didn' misunderstand the mechanics, the class rely on Scoundrel and Warfare for phisical damage, Pyro for fire damage and summoning for hellhound. Without Lone Wolf, you can maximize 2 skill tree. I'm currently playing a 2 players run, so no issue for me, but i wonder how it is a full party.
Good job here and good luck with your other mod :)
But on the other side as a source spell it's pretty meh. A little boost would be better.
Could you though buff the smoke damage and the general damage of the spells as they feel weak to me even at 10 pyro/10 scoundrel or I am missing something or they don't scale ? I'm unsure.
I love to throw people to hell with friends while they manage the rest while I take the boss away and the fight gets different then.
Hellstorm Daggers receives major nerf. The high damage and no cooldown was accidental. Apologies for the oversights. Please let me know if the skill needs more balance tweeks, as this ability still needs more reworking.
As for Cauterazors, I absolutely think you are using the ability wrong. The idea behind Cauterazors is to give you the ability to execute and then punish enemies that have low magical armor or negative resistance to fire damage. Additionally it adds versatility to the rogue to allow you to assist allies in cc'ing by taking out enemy magic armor. It isn't meant to be toggleable. It's absolutely a playstyle mechanic you are forced to play around.
Keeping this in mind, understand that the point of this class is to provide unique obstacles in combat that, if used correctly, can provide cover for allies or yourself, as well as to enemies. Smoke is a universal cover; expect AI to use them accordingly.