Life is Feudal: Forest Village

Life is Feudal: Forest Village

The little things
31 Comments
ldzlcs065 23 Jul, 2022 @ 11:04pm 
Extremely useful mod, the vanilla game produces advanced food toooo sow, just hope this nod can help speed up cooking procedure in other modded buildings too...
JohnNav 13 Jul, 2021 @ 6:36am 
This does work with most; if not all MODs
Jungfaha 12 Jul, 2021 @ 8:15pm 
does this still work and can we make our people live forever?
hopkins1 27 Dec, 2020 @ 5:04pm 
I can not play without this mod! i love it
Chouffe 5 Apr, 2020 @ 8:36am 
how do you access the mod in game?
EasTxRedHead 10 Nov, 2019 @ 10:59am 
This mod seems to have some good reviews in the comments, but only as recent as June. There aren't any star ratings. Is it still working ok?
JohnNav 25 Jun, 2019 @ 3:38am 
This MOD really helps to make the little tweaks for a few FV nagging resource balance issues
greyotter 24 Jun, 2019 @ 7:54pm 
My Barns and Warehouses are bursting, Great Mod...
Vimes 31 May, 2019 @ 2:52pm 
Well created and thanks very much for sharing.
Most useful, my villagers thank you for keeping them fed, lol.
JohnNav 11 Mar, 2019 @ 7:13am 
Both JFC and the Little things work well (Although not together)
Either one of those MODs works fine with my MODs: I use mostly all Megadori's and Sir Foxy MODs with zero issues's. I also use many of Eien no shikaku that do not crash with JFC

This MOD is much easier to use then JFC; however, not as much range as JFC.
I have noticed that this MOD 'The Little things' is much more compatible with most if not all MODs
I now use this MOD for More Cows Milk and more Flour from Wind Mill :)
jimm0thy  [author] 21 Feb, 2019 @ 7:12pm 
@bezbus What settings aren't working for you? It's best to place this at the bottom of the load order to make sure that it is the last mod to alter any of the settings.
If you want to drop your log file into something like pastebin, and send me the link, I'll take a look
bezbus 21 Feb, 2019 @ 4:30pm 
This mod isn't working, and I have it at the bottom of the load order, then switched it at the top
eien no shikaku 永遠の刺客 3 Feb, 2019 @ 9:28am 
@Jimm0thy, as I remember it was nice thing about your mod :)
jimm0thy  [author] 3 Feb, 2019 @ 9:27am 
I did remove the post in question. When I read it, it came off a bit on the rude side. Thinking back I doubt it was meant that way however.
JohnNav 3 Feb, 2019 @ 9:01am 
Understood :) Thank you JimmOthy.
As a Players POV: Your Utility does work with my Loadorder and that is very much appreciated :)
eien no shikaku 永遠の刺客 3 Feb, 2019 @ 8:58am 
@JImm0thy, why did you removed SinWolk posts? It's hard to maintain proper convesation, did his comments offended you in some way?
eien no shikaku 永遠の刺客 3 Feb, 2019 @ 8:56am 
@JohnNav, SinWolk comments were removed by @JImm0thy, as they were earlier in here.
jimm0thy  [author] 3 Feb, 2019 @ 8:53am 
@JohnNav, Correct for the most part this is just editing base values. It does check if anything has added milk to sheep, as well as firewood and charcoal to the carpenter.
JohnNav 3 Feb, 2019 @ 8:38am 
I did not see 'Sinwolks earlier post here' :)

I do not think this MOD reads the Values of other MODs as JFC can; and as such will not be Vulnerable to MODs that have broken strings of code that will crash JFC ;) Although I only know of about 8 MODs that can crash JFC.

As such this Utility although achieves most of what JFC does; however it is no programed as JFC or with JFC Vulnerability :)

As such this MOD has much more potential then JFC and easier for us Player to input our Values.
GarbageCollector 3 Feb, 2019 @ 2:55am 
Thank you very much good sir I will look into both.
eien no shikaku 永遠の刺客 3 Feb, 2019 @ 1:46am 
@smokytehbear, this mod rebalance your game: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1485617049 . There are only few modders who really care about balance value in the game and they have well balanced mods, the rest not so much, either they didn't have required knowledge or they didn't think how their mod will interact with game's mechanics.
As @SinWolk posted ealier in here this mod is is small version of this one:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1292213400
Check both, maybe you will find something interesting and worth your time :steamhappy:
GarbageCollector 2 Feb, 2019 @ 9:18pm 
I love this idea, and was planning to look into just some simple game code adjustments for bread values (since it's so awful in the vanilla game), but it looks like this would make that very, very easy.

I'm curious if there's been any sort of math done, counting up production times for things and how much total effort they take, by the community somewhere. It would be super nice to have a set of "recommended" options that balance out a lot of the math that is pretty clearly broken in the vanilla game.
JohnNav 1 Feb, 2019 @ 10:00am 
Understood :) as there also are Farm, Firewood, etc 'preset MODs... However,
If Vikings can be implemented in this Utility then there is little to no need for other individual 'just setting' MODs ;) And this is a very easy interface for Players to work with as to adjust there own individual settings; as us Players wish to tweak Forrest Village with many easy options.

Thank you jimm0thy :) Great MOD with much potential !
eien no shikaku 永遠の刺客 1 Feb, 2019 @ 9:26am 
@JohnNav, we have mod increasing Viking Raids. Please check out Steam Workshop, thank you.
JohnNav 1 Feb, 2019 @ 9:22am 
Please consider how being able to increase the Viking Raiders would be after your walls and Towers are built. While just using just those defenses and Hunters to fend of the attack ;)
This plus your other existing adjustments would complete this utility
jimm0thy  [author] 1 Feb, 2019 @ 8:58am 
@JohnNav It's possible to edit the Viking Raids and Tornados. However I don't feel like that would really fit in with the rest of this mod, which is mainly aimed at production values.
If there is enough interest though I can either add it in or create a separate mod for the disasters
JohnNav 1 Feb, 2019 @ 5:39am 
Can you add the ability for user to increase the amount of Vikings to raid, also adjust the time in between raids?
eien no shikaku 永遠の刺客 28 Jan, 2019 @ 1:39pm 
It would be safer if you could post it in mod description for anyone to see, some players are reading those very carefully and we are trying to help others, as for crashes, I receiving daily a lot of reports from players and I see in data what is causing problems so if I will see something which is connected to your mod I will inform you like I did today so don't worry :steamhappy:
jimm0thy  [author] 28 Jan, 2019 @ 1:35pm 
@eien Hi, I would hope that if someone has an issue with this mod that they would leave a comment here for me so I can look into it and resolve the issue. I would also hope that anyone using the mod realizes that changing the base values will have an affect on the games balance
eien no shikaku 永遠の刺客 28 Jan, 2019 @ 12:49pm 
Hello, please inform players who want to use your mod that this mod is only for those ones who know how to change game values without breaking balance of the game, I just helped a player who didn't know that and his game crashed. Would be very nice of you to take this into consideration.
Something worth checking out in the future:
https://gtm.steamproxy.vip/groups/forestvillagegameandmodssupport/discussions/10/1741106440016320099/
Thank you :steamhappy:
Flora 26 Jan, 2019 @ 1:30am 
Thank you, this is much needed, I'll try it out today !