The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Norzelfd
41 Comments
PCF_Karrok  [author] 20 Apr, 2015 @ 2:08pm 
Jrm: Thanks for playing dude!
Wither: Sure, throw me an invite
jrm5465 20 Apr, 2015 @ 3:51am 
Thanks for the mod.....No issues looks and works great...
Nyx 19 Apr, 2015 @ 9:53am 
Awesome Dude im following u so i know when u upload an workshop item :D
Oh yeah (sry 4 my bad english im german) :)
Ehm can i add you on steam?
PCF_Karrok  [author] 18 Apr, 2015 @ 8:43pm 
Yeah, I'm definitely making more, thank you :D It just takes time.
Nyx 18 Apr, 2015 @ 11:02am 
No problem can u make more of these dungeons? pls i love ur dungeons
PCF_Karrok  [author] 18 Apr, 2015 @ 9:25am 
Thank you Wither! Glad you had fun!
Nyx 17 Apr, 2015 @ 8:26am 
I really think these Dungeons u make are the best pls make more ! :)
keyboardfool 12 Apr, 2015 @ 9:05pm 
rated UP!
keyboardfool 12 Apr, 2015 @ 9:03pm 
and everything Orca said too!
PCF_Karrok  [author] 12 Apr, 2015 @ 9:01pm 
Keyboardfool: Thanks buddy! Glad you enjoyed it!

Dragon it: Thank you for playing and for the comment :)
keyboardfool 12 Apr, 2015 @ 9:00pm 
Subscribed to this because I loved Volundr...and was not disappointed!
T-riffic! Tons of loot and Dwemer ruins to boot! A romp and stomp not to be missed! Hear the gears go clicky-clack as your blade goes snicker-snak...A true treat...it can't be beat! Be there or be square! Get it!
Dragon Warror 6 Apr, 2015 @ 4:28pm 
Very well done and enjoyable to play.
Tinzel Crux 11 Jan, 2015 @ 4:28pm 
You're most certainly welcome. Blackreach is very iconic... and me being a huge fan of Dwemer I was very excited to finally gain access to Blackreach... and though it was pretty and very interesting... something still seemed lacking. For a city of that size, personally, I'd expected more temples/buildings to show that a city use to be there. More of a city structure, you know, and with possible archaic functions for the city back when Dwemer were around. *shrugs* Just my ideas. Yet once again you're welcome for the comments. They're well deserved :)
PCF_Karrok  [author] 8 Jan, 2015 @ 3:33pm 
Hey Devon Orca, thanks for playing and for the kind words. I'm glad you didn't run into any problems - this mod is over a year old but I'm not above going back and fixing issues if they're discovered. You have a great idea by the way - I agree we need more stuff in Blackreach, it's a very iconic area. When I start thinking of setting ideas for my next dungeon, I will strongly consider Blachreach.
Tinzel Crux 10 Nov, 2014 @ 8:01pm 
I just finished going through it and I have to say you have wonderfully designed this Dwemer ruin. I love Dwemer ruins and yours here is a favorite of mine now... I have to say it even rivals some of vanilla Skyrim Dwemer ruins designs. THIS... your ruin is something I would have expected to find in Blackreach! Totally need more mods for Blackreach. Great work here - no problems I ran into :)
comeuppance 16 Aug, 2014 @ 12:17pm 
Great work mate. Lots to think about. I used my Atherium staff to great use here. It was fun watching the dwaven spiders fighting each other. Keep making more dungeons please.
Frasier Crane 28 Mar, 2014 @ 2:31pm 
Loved the dungeon but the reward was kind of weak. I already have a spell just like it that I earned from some quest. Aside from that it was a really well done dugeon.
#RealGeeker 8 Nov, 2013 @ 10:26am 
Awesome dungeon! Although I did find one minor glitch. In the room with the chest in the cage thing, the larger stair case had some collision problems and I kept falling through it. It only happened twice or so. It doesnt really matter, just pointing it out. Otherwise, keep up the good work!
Lostlake 20 Oct, 2013 @ 8:44am 
Karrok: What a great mod! "Favorite" and "thumbs up." You did an excellent job on this. No glitches ... just fun and loot. Thanks very much for the work and attention-to-detail that you have put in to this mod. Well Done! Hope to see more from you.
Grump"The Hammer"gro-Maul 23 Sep, 2013 @ 9:21am 
So far this is the only dungeon I have found that works and no issues. I've had to dump all the other's, the ones around Riverwood are all messed up. If anyone knows of any that work, give me a shout. I like anything that makes for a new adventure. This comment was not meant to be harsh, there is no way I can check everything on here, and if I can ever figure out how to use the Creation Kit then you'll get a chance to critique me. lol
Yeast 15 Sep, 2013 @ 9:15am 
LUUUUUV It
The55Caliber 21 Aug, 2013 @ 5:43am 
np. great fun all the same
PCF_Karrok  [author] 18 Aug, 2013 @ 12:39pm 
Okay you two have been a great help. I can't believe I missed the door after the elevator - it used to be a load door and I forgot to change it to a regular one. It'll work fine now. As far as why the end boss is so weak, he's tuned to be 1.2x your level with no maximum. He's not wearing armor, so physical attacks would probably maul him, but that doesn't explain why two shouts can kill him that easily. He does not have low health. Lastly, I took your comment about the spell into consideration, and I agree it's too weak.

Thanks again for the help guys.
The55Caliber 16 Aug, 2013 @ 2:37am 
Is that the bit where you try to open the gate but it only opens by a few inches, if so i will ask around, i know a few modders, so i will see if they can help. i killed the man at the end by using ice form, just stood there whilst making a cup of coffee. it only took 2 shouts to kill him, also that spell you get off the electric orb thingy, maybe you could change it into a ordinary spell or just increase its power, your call though.
TheDwemerComrade 15 Aug, 2013 @ 5:18pm 
Yeah, I one hit killed him (I am level 201...) The door after exiting the elevator doesnt open and theres a black wall as if your about to enter another area but you can go straight through it. I had to use TCL ): The hole in the floor is after entering an area. I forget which, but its there.
PCF_Karrok  [author] 15 Aug, 2013 @ 4:04pm 
R.U.S.E.: Thanks for the kind words, I appreciate it. Hope you had fun!

TheDwemerComrade: Thanks for playing, did you one-hit kill the end boss? Where did you see the holes? How did the elevator glitch? Let me know if you can so I can see if I made a mistake :)
TheDwemerComrade 15 Aug, 2013 @ 10:00am 
Well, I just went through it, kinda anti-climactic at the end, I just snuck up the the guy and stabbed him in the back but yeah, besides maybe uh some holes in the floor and the elevator part its pretty glitch free.
The55Caliber 14 Aug, 2013 @ 11:57pm 
And it is Also extremely intricately designed, far exceeding the design of most if not all dwemer ruins, good for a laugh
The55Caliber 14 Aug, 2013 @ 11:55pm 
Well I am level 116, (my skills are all legendary before u ask), and i have done loads of the game, so i thought this might just be another boring dwemer ruin, but i didnt find a single glitch or any bug(s), so keep up the good work, you're doing absolutely fine. :)
PCF_Karrok  [author] 13 Aug, 2013 @ 11:55am 
ArcanoTGS: No mod or DCL dependencies, this is stand-alone

RipVanWinkle X: There are some books in easily-found locations that outline a general scope of what's going on, but this is not a story-intensive mod. This is basically a dungeon with something at the end.

Again, thanks for the feedback guys. This is my first mod after doing the tutorial (that I plopped near riverwood and promptly forgot about, haha) and I appreciate all the criticism. It was fun to build this and I'll keep all this in mind for my next mod.
PCF_Karrok  [author] 13 Aug, 2013 @ 11:55am 
Thanks for the feedback everyone!

For the people who can't find it: You should have a map marker for Norzelfd just west of Falkreath. If you don't, say something and I'll look into why it's not there.

Arisilde: Whoops, there totally is a lokir's tomb ("noobdungeon") that I forgot to take out after doing the tutorial. Fixing because that can cause mod conflicts, thank you for pointing it out

Sreves: I tried to compare the amount of loot in Norzelfd to that of the vanilla Skyrim dwemer dungeons. I'll do another pass through. You said you had "insane amount of fun" but then it was boring. What exactly was boring, the visual design? The lack of quest? The npcs or enemy variety? You can interact with the stone pedestal the orb is on to gain a new power.
Valkyrie Raven 11 Aug, 2013 @ 6:41am 
yes finly fond
Valkyrie Raven 11 Aug, 2013 @ 6:00am 
i looked for 4 howers i did not even c the lokars tome place wen i looked arond river wood wat the hell man
Khal_Asar 11 Aug, 2013 @ 2:44am 
cant find it
mickidee2004 9 Aug, 2013 @ 5:22pm 
took 2:15 min to complete for me. non-stop play. was located were said it was. going to see if lokir's near riverwood. Oh i'm level 45 and half sneak and bow perks max out.
Arisilde 4 Aug, 2013 @ 2:17pm 
Your mod is adding the CC tutorial dungeon Lokir's Tomb near Riverwood. Unsubbed until you fix it.
Zebruh 3 Aug, 2013 @ 1:58am 
Did you add a place next to riverwood called lokirs tomb?
Sreves 30 Jul, 2013 @ 2:20pm 
OK, so I had an insane amount of fun playing this dungeon but a couple if things, too much awesome loot, i made 20K+ off of it all, and it needs a set story, it was boring, that giant orb at the end? What the hell is it for? I killed the dude in front of it so maybe thats why, but really if he was important make him talk to you.
Signing off ~Sreves
HastyPrawn535 30 Jul, 2013 @ 3:27am 
Im gonna try it!
ArkanoTGS 28 Jul, 2013 @ 5:49pm 
Any mods required? by mods i mean DLCs
Rip Van Winkle X 24 Jul, 2013 @ 3:56pm 
Sounds intersting. I will most likely try it. Is there a quest involved? Or at least books or notes? Don't need voice actors; just wondering if there is more then just a dungeon with something at the end.