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https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-141-exploring-the-future.1155962/
https://forum.paradoxplaza.com/forum/index.php?threads%2Fstellaris-dev-diary-139-2-2-x-post-launch-patch.1147916%2F
Ship Upgrade
I think the experience of upgrading ships could be better, as it feels a bit awkward that cancelling your upgrade at 99% doesn’t actually leave any ships upgraded. I want to address that by making each ship upgrade individually, one at a time, and that this process should make use of multiple shipyards in the same starbase. This should mean that if you cancel a fleet upgrade at 50%, roughly half of the ships will still be upgraded. We’ll also take a look at tweaking the upgrade costs and time.
I was just wondering because I tried to implement something like this myself and couldn't manage to find a ship upgrade speed modifier, wasn't even sure if the game allows for it
Is the mod compatible com GPM?
No, I have NSC2 and the game does not break. However, this mod does not work. Maybe because I have several fleets improving at the same time, in Mega Shipyard.
@Darrien that would be starbase_upgrade_time_mult. Unless I mixed up the two. But it seemed to work when I tested.
@Alrossan It should work on an existing save. Any chance you have something else that is overwriting shipyards? There is no empire modifer visible, or in the tooltip. That I probably could fix.
Lets say the megashipyard is specialized for new construction and doesnt sully itself with upgrades.