安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題






thats how i downloaded the files
I don't know where the stuff in the models folder goes (besides the one you mentioned) and, like I said, none of the files that I mentioned in my last 2 comments (about the errors I was getting) were in the sfmbeta package.
If it's out of your power to fix, I understand.
(models/props_farm/tools_rack.mdl)
(models/props_farm/tools_rope.mdl)
(models/props_farm/tools_shovel.mdl)
(models/props_halloween/candle.mdl) (x2)
(models/props_mining/crane002.mdl) (x2)
(models/props_mvm/mvm_wall_photos.mdl)
(models/props_foliage/shrub_03_cluster02.mdl)
(models/props_foliage/shrub_03_cluster.mdl) (x2)
(models/props_foliage/shrub_03_cluster02.mdl)
(models/props_foliage/joshuatree01.mdl) (x2)
(models/props_lights/lamp002.mdl)
(2/2)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_lights/lamp002.mdl)
(models/props_barnblitz/window009_ext.mdl) (x30)
(models/props_farm/tools_fork.mdl)
(models/props_foliage/spikeplant01.mdl) (x5)
(models/props_mining/crane002.mdl) (x3)
(models/props_mvm/mvm_museum_dir_sign05.mdl)
(models/props_mvm/mvm_museum_phone.mdl)
(models/props_mvm/mvm_museum_phone_board.mdl)
(models/props_mvm/mvm_deathpit_sign01.mdl)
(models/props_foliage/spikeplant01.mdl)
(1/2)
It would clear up a lot of confusion and get rid of a lot of hassle for other people getting this map.
help pls :(
-Download package that author posted somwere belowe
-find mateials\wood\wood_beam02mod
-copy VTX and VTM files and paste them into garrysmod\materials\wood
-if you don't have folder "wood" create it
Thats the link you need to port over to make it work!
http://source.maxofs2d.net/sfm/sfmbeta_content.7z