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or is this only a bug from my client????
Either way, i had an issue having Independent faction population too, and rather than make it work i worked AROUND it by leaving the IND faction value the same as vanilla, but hand-placing Independent units like Orks on top of them. That way you dont get an error, and the game still spawns neutral units, but they are quickly mopped up by the Orks that you dont even see them. Sloppy, i know, but i suspect TIOW doesnt have a full faction class list for independents yet, or something else is screwy with how Warlords does things.
1. Moved the BLUFOR (Imperial) base back further out into the wastes...but also made it a proper fortress, stocked with ammunition and weapons crates.
2. Added dedicated defenders to the Imperial base, they will now stand on the walls of the fortress and defend it with their lives.
3. Added a few extra varieties of vehicle, including a Leman Russ and a Sentinel.
The AI tends to take Chimeras and plow them into the "moat" surrounding the large urban area and spend eternity trapped in it's muddy depths...the game randomly likes to teleport subordinate units to sectors at a whim, and the terrain glitches on occasion. Ive already update the scenario and ironed out a couple glaring issues, and am tweaking things.