Arma 3
There Is Only War (40K) Warlords Scenario
41 Comments
Hereditary 3 Nov, 2024 @ 8:58pm 
fuck my PFN life:steamsad:
Unofficial Status 30 Jul, 2024 @ 9:47pm 
any news? :3
ShadowFlashy 16 Jul, 2021 @ 6:30am 
still not working?
Commissar Kenji 6 May, 2021 @ 1:54pm 
Wish i could play this unfortunately wont even let me play this scenario
Imperialist  [author] 13 Dec, 2020 @ 1:34pm 
I havent had time to properly update this mod. Every time TIOW updates it basically invalidates everything i did (which, in a way is a good thing because the mod progress is moving along well enough that the sweeping changes to the map invalidate all the sectors and mob placements). Im slowly working on rebuilding this scenario, but life has been busy for me.
Cincorax 13 Dec, 2020 @ 5:39am 
As it is now. If I start the Scenario i just get a black screen. Once I save it and load that save I get a weird yellow screen. Probably because the map isnt loading correctly. Iit's sad seeing as there should be many cool features.
SeriousSpy 28 Dec, 2019 @ 2:13pm 
I guess recent updates have broken this one :(
thebiggestbaz 7 May, 2019 @ 5:30pm 
thats sad, the entire sky box is just black from spawn, can bearly make out building etc. Hope this gets fixed
Imperialist  [author] 7 May, 2019 @ 12:17pm 
So i tweaked the time of day...the black sky for me only happens at dusk/dawn and nighttime. I cant do anything else until they update the map lighting.
thebiggestbaz 7 May, 2019 @ 4:37am 
Pleeeeease fix the black sky issue, it make the whole thing look terrible and i really want to play
thebiggestbaz 6 May, 2019 @ 11:56pm 
Why is the sky black? Anyway to fix this?
Imperialist  [author] 27 Mar, 2019 @ 6:23pm 
That is due to the weird lighting changes they made to the Civitas map. Im chipping away at an updated version.
Awoootist 27 Mar, 2019 @ 11:42am 
Oh, I have a strange sky bug, its tottaly black
Milfner 25 Feb, 2019 @ 8:13am 
yup
Imperialist  [author] 24 Feb, 2019 @ 7:20pm 
Have you selected them properly in the command menu?
Milfner 23 Feb, 2019 @ 6:22am 
also,is there any way to issue orders to units you call in (intanfry appear to be in-squad with me but somehow I cant issue them commands)
Nobunaga 22 Feb, 2019 @ 2:52pm 
what i used to say was that some of the requests for Chaos are not shown or non existent like the Fortifications that Loyalists can build or the Standard Renegades, different types of Leman Russ or the Marines.
Imperialist  [author] 20 Feb, 2019 @ 5:06pm 
They should be able to call Chaos marines in via the request menu. If not, ill look into it. The Chaos base is much more ramshackle and has no walls...but it has more actual turrets, and also has more starting troops to make up for it. Ive been writing several custom asset lists that i will update all mod scenarios with, in order to round out the Requests menu options and pricing.
Nobunaga 20 Feb, 2019 @ 1:54pm 
Why there are so few options on calling stuff for Chaos they have no fortifications and cant call Chaosmarines into battle....
or is this only a bug from my client????
Imperialist  [author] 18 Feb, 2019 @ 3:01pm 
Ill take a look. in the meantime, try hosting a multiplayer game on LAN. I havent had any issues with it...but it is designed to work primarily in MP.
Captain Positron 18 Feb, 2019 @ 1:01pm 
I am getting a black screen when i try to load the scenario in singleplayer, any fix?
garen from league of legend 15 Feb, 2019 @ 4:10pm 
i load into the game however there is only a black screen. How do do I fix this?
Imperialist  [author] 30 Jan, 2019 @ 6:50pm 
They should be. If not im making some changes shortly to the OPFOR team composition and their base.
Kindjalz 30 Jan, 2019 @ 6:19pm 
Are chaos space marines a playable team> I didn't seem to notice them in the lobby - only the loyast tactical marines squad.
Imperialist  [author] 21 Jan, 2019 @ 4:13pm 
Ah, well...thats a weird design choice and/or bug.

Either way, i had an issue having Independent faction population too, and rather than make it work i worked AROUND it by leaving the IND faction value the same as vanilla, but hand-placing Independent units like Orks on top of them. That way you dont get an error, and the game still spawns neutral units, but they are quickly mopped up by the Orks that you dont even see them. Sloppy, i know, but i suspect TIOW doesnt have a full faction class list for independents yet, or something else is screwy with how Warlords does things.
rajeet 20 Jan, 2019 @ 10:17pm 
And for the teleporting shit, have just only playable units without any units in their group that should fix it.
rajeet 20 Jan, 2019 @ 8:25pm 
How did you manage to get the independent faction spawning on sectors? I was getting an error with the populate function when i tried making an 40k themed warlords mission
Airborne 14 Jan, 2019 @ 12:09pm 
I WISH we could fix bayonets...
Imperialist  [author] 14 Jan, 2019 @ 11:58am 
Update:
1. Moved the BLUFOR (Imperial) base back further out into the wastes...but also made it a proper fortress, stocked with ammunition and weapons crates.

2. Added dedicated defenders to the Imperial base, they will now stand on the walls of the fortress and defend it with their lives.

3. Added a few extra varieties of vehicle, including a Leman Russ and a Sentinel.
Imperialist  [author] 14 Jan, 2019 @ 5:42am 
Ill add em when i get off work. Though, who needs ammo when you can fix bayonets? :P
Airborne 13 Jan, 2019 @ 7:35pm 
Can you add backpacks with ammo for the type 14 heavy las in boxes at the main base like the other boxes? For some reason, and I've noticed this for a while now you simply cannot get the ammo for it into a backpack even when there's room for it from the arsenal. If you spawn in the ammo beforehand though you can grab the backpack and it works.
Akillez 13 Jan, 2019 @ 6:02pm 
Awesome, I hope to test this out as it moves along. I like the idea of this game
Imperialist  [author] 13 Jan, 2019 @ 5:25pm 
I appreciate the feedback. Most of the bugs are related to the Warlords modules themselves. I do need to space the areas out a bit and give them actual tactical value. I just wanted to lay the framework and build on it over time. Also as the mod itself evolves, ill endeavor to add more stuff in.

The AI tends to take Chimeras and plow them into the "moat" surrounding the large urban area and spend eternity trapped in it's muddy depths...the game randomly likes to teleport subordinate units to sectors at a whim, and the terrain glitches on occasion. Ive already update the scenario and ironed out a couple glaring issues, and am tweaking things.
Akillez 13 Jan, 2019 @ 5:13pm 
After taking over the first point, I've had issues with Spawning randomly into the restricted zones. And then getting killed. Also getting killed going towards the next area even though i'm not in the restricted area, perhaps the areas are overlapping or too close?. Just FYI. This is a pretty good mod to just jump in and play. I hope you take the constructional feedback well, I don't mean to sound like I'm nit-picking.
Imperialist  [author] 13 Jan, 2019 @ 1:17pm 
No, AI voting is enabled. The other faction will progress as well.
Akillez 13 Jan, 2019 @ 12:13pm 
Hosting it in MP, will it still require another player to vote on the other side?
Imperialist  [author] 13 Jan, 2019 @ 9:09am 
The problem lies in some bug that has been present for a while, in Single Player you can vote for a sector, but the AI wont, and it wont lock in a sector assault. It works fine in MP, and you can host your own server to play it solo.
Imperialist  [author] 13 Jan, 2019 @ 9:00am 
Ill give it a look.
Akillez 12 Jan, 2019 @ 11:08pm 
Okay i tried it out on SP. The game won't let me advance to another city cuz it'll auto-kill me. When i switch sides to chaos it also auto-kills me again stating i am not allowed in the zone. Yes, I chose the place to attack
Akillez 12 Jan, 2019 @ 2:01pm 
I will try this out FOR DE EMPRAH!
[Gerold] 11 Jan, 2019 @ 8:16pm 
FOR THE EMPEROR