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I agree it's frustrating the heroes not being buffed but this should be added in a later patch. I think the heroes getting lost and needing finding each map would be tedious, and the named units being respawned is a bug that should be fixed now and it's not a practice that I personally would use. I think the plot heroes here you will find more endearing as the plot develops, especially in the next map when you meet Smith :)
@jsawula - very odd. I think I have heard of this bug before but can't see anyone having raised this as a bug report. It might be worth submitting a bug report if you don't mind posting there what happened: https://gtm.steamproxy.vip/app/644930/discussions/2/
There are over 20,000 infected to kill in 56 days in the easier version of Phase 4. I'm about to try my first Phase 4X play test with 40,000 in 49 days. Time to try some punishment :P
like being able to show cutscene of town being overun by zombies,man in suits sabotaging convoys and so on while having introduction on phase 3 or something simillar like that if developers were to add that as it is available in starcraft 2
@denisfrankovic045 - I'm doing my first whole playthrough tonight so I will have a better idea once I see how that goes. But based on previous play testing I don't see why Phase 4 shouldn't be ready by 18/01/19 or worst case 19/01/19. It's just a matter of refining everything and finding the right balance with the difficulty.
Difficulty is perfect, i'm the one who doesn't like to punishment =)
Amusingly as a side note I forgot to halve the 1st and 2nd wave on my test play through (hence why I test each change!) so I had to defend twice the infected. It was tough but I did it, and it's probably how I will release a hard-core version of each map in the future for those 500%+ players.
Let me know if any further problems are encountered, but please make sure Steam has downloaded this latest version first (Steam can take about 15 mins to detect the update). Hopefully now I can focus on making Phase 4!