They Are Billions

They Are Billions

28 Years Later - Phase 03 (Highland to Hell)
81 Comments
POBmaestro  [author] 24 Sep, 2020 @ 3:15pm 
@docwyoming - thanks for that lovely feedback. It means a lot and keeps me motivated to make more in the future.
Doc Wyoming 16 Sep, 2020 @ 7:51am 
Dude, I love this series, better than the Campaign from the game! You combine hero games with the survival game - I hope the game maker follows your lead on any sequel.
POBmaestro  [author] 20 Jan, 2020 @ 4:41pm 
@XWolven - also not sure if you deleted your comment or if I did by accident. Sorry if it was me! For anyone wondering the question was why the wave comes on day 27 when it's shown as coming on day 28.
POBmaestro  [author] 20 Jan, 2020 @ 4:40pm 
@XWolven - thanks for the feedback. This is the first I've heard of this. It's probably because this map was released before the official campaign and since then there are a lot of bugs that have been introduced. The wave indicator wasn't around when this map was made. Not sure why the waves don't match up though - it is configured to be announced on day 27 and come on day 28. Sorry if this caused you problems, not really sure what I can do :(
POBmaestro  [author] 18 Mar, 2019 @ 12:07am 
@Yukari - I've not heard of that before, sorry. The power and food you pick up are added to the Command Centre when you activate it. If this isn't happening then my suggestion for now would be to leave Ava behind at the start to collect the food and power once your other troops have reached the Command Centre. Hope this helps and sorry you are having this problem.
Yukari 17 Mar, 2019 @ 6:28pm 
not sure whats wrong. the food and energy you pick up at the start isnt getting added to my supplies meaning i cant even start fixing the colony
POBmaestro  [author] 10 Mar, 2019 @ 11:19am 
@PeLeSki - the vis park is hard to design as different players take different routes. I don't want to make it easy to find as it takes the enjoyment out of exploring. Its better used to see if anything has been missed. This is feedback I've had from other players, so I can't please everyone at the same time. At least you get another perk in map 12 if you found the Observer.

I agree it's frustrating the heroes not being buffed but this should be added in a later patch. I think the heroes getting lost and needing finding each map would be tedious, and the named units being respawned is a bug that should be fixed now and it's not a practice that I personally would use. I think the plot heroes here you will find more endearing as the plot develops, especially in the next map when you meet Smith :)
PeLeSki 10 Mar, 2019 @ 3:48am 
The plot heroes unfortunately are not very endearing. They're mediocre skilled characters you need to leave in your base for fear of them getting killed. Perhaps make them quest items, like they're in enemy territory and have to be found for some new perk. I've also seen other designers make it so that if they get killed another soldier takes on their name, and so you can actually use them without fear.
PeLeSki 10 Mar, 2019 @ 3:34am 
I like your story based maps. It's a bit of a challenge whether to build troops to explore or to devote resources to fortifying with ballistas. With the map vis perk, I would have put that character a bit closer. There's not a lot of value getting vis when you've already hit the edge of the map.
POBmaestro  [author] 9 Feb, 2019 @ 11:03pm 
@4ra - thanks I think you will find that one even more fun than the previous three :)

@jsawula - very odd. I think I have heard of this bug before but can't see anyone having raised this as a bug report. It might be worth submitting a bug report if you don't mind posting there what happened: https://gtm.steamproxy.vip/app/644930/discussions/2/
BadCat 9 Feb, 2019 @ 6:38pm 
hey just found some sort of bug, when i built a soldiers center and started training my guys it would train them normally, but when they popped out they were neutral units that i couldn't give orders to. anyone got an idea why?
Katua 9 Feb, 2019 @ 8:05am 
I have just finished this map, I have more fun than the previous two. Thank you for making them, let's try phase 4!
andrew1 27 Jan, 2019 @ 12:46pm 
Thank you friend, i'll give it a shot.
POBmaestro  [author] 27 Jan, 2019 @ 12:21pm 
@andrew1 - sorry you are struggling. If your 4 soldiers survive through to the base building part then you can set all 4 of them to "chase" together and they will start clearing out the infected on the map for you and start finding rewards. Then when the first wave comes pull them back and put them on the front line with the sniper and ranger. Usetesla towers to expand over the river and build wooden walls in the choke points/narrow gaps. Then send your soldiers back on chase until the next wave. You should also have the resources at the start to build a soldiers center. It might be worth watching some players on Youtube or similar to help get you some tips on how to build up your economy. Hope this helps :)
andrew1 27 Jan, 2019 @ 11:51am 
I'm not seeing any way to build a sufficient force to repel the last wave. Simply too many, which ruins the fun of this beautiful map.
POBmaestro  [author] 19 Jan, 2019 @ 3:21pm 
@Lucifer - thanks for the feedback! All of the events are scripted, either an event on a set day or a script that your units walk over on the map (like finding supplies in a truck). The difficulty is actually planned to go up a little bit with each map, but hopefully it helps the player learn and improve as they go :)
LaoDao 19 Jan, 2019 @ 2:44pm 
POBmaestro, I have a question to you: are the events random in your maps? Like getting 8 food or some energy for free? Or all these are scripted? Anyway, awesome maps,I struggled a little bit with the Part 2, but overall impression is really great
POBmaestro  [author] 19 Jan, 2019 @ 1:00pm 
@GIR thanks for that! It's been a difficult day working on Phase 5 and it's a great boost to read comments like yours! Watching someone play Phase 4 has made me feel I'm getting better at making the maps so the pressure is on as I've only just finished making Chapter 1!
GIRS 19 Jan, 2019 @ 12:20pm 
Absolutely awesome (you are really keeping up the high quality). Also the story development is great. Very much looking forward to the rest of it.
POBmaestro  [author] 19 Jan, 2019 @ 7:47am 
@Lucifer - unfortunately currently this is not possible, but I believe this is something the devs are looking to add. Once the devs have released new features such as this I will be looking to update my campaign maps once completed.
LaoDao 19 Jan, 2019 @ 7:33am 
I was wondering if You could change some character's stats. Like, make Ava or other "heroes" seem really unique by increasing HP, dmg or so
POBmaestro  [author] 16 Jan, 2019 @ 1:05pm 
@Zenteck let me know how it goes if you do decide to give it a go :)

There are over 20,000 infected to kill in 56 days in the easier version of Phase 4. I'm about to try my first Phase 4X play test with 40,000 in 49 days. Time to try some punishment :P
POBmaestro  [author] 15 Jan, 2019 @ 3:07pm 
I'm pleased to say Phase 4 is now complete and ready for release on Friday - I'd rather wait until then as I'm free more of the day to fix any issues that might crop up. If you want to play it early and help test it please drop a comment here and send me a friend request - please don't send me random friend requests as I won't accept them from complete strangers (at least if you post here I know you are up for testing a map early). Phase 4 is available for my 'friends' to try on the workshop, please send me a personal messge on any feedback. I will use Weds and Thurs to work on Phase 4X so hopefully I can bring them out at the same time :)
Zenteck 15 Jan, 2019 @ 7:24am 
Hmm a teuchter mod, might have to give this a go.
POBmaestro  [author] 13 Jan, 2019 @ 3:58pm 
Ok so I have carried out two test runs of Phase 4...test 1 didn't go so well as the small first wave went through a VOD and brought with it hundreds of runners on day 7! I just about survived and it was fun, but I think I'll save that 'feature' for Phase 4X! Test 2 with that changed went really well. Not too much to do which is a relief...I am going to extend Phase 4 to 56 days though so more of the map can be explored and cleared. Will do another test run on Monday evening but we look good for a 18/01/19 release and I had a lot of fun playing it so I hope you all will too :)
POBmaestro  [author] 13 Jan, 2019 @ 12:06pm 
@denisfrankovic045 yes I plan to go over and update all of the phases once the campaign is complete and/or more assets and tools are available. I figure it will be nice to play through the whole campaign again once finished and having them upgraded will help with that.
Frenky 13 Jan, 2019 @ 11:13am 
@POBmaestro im wondering if you will update your maps (phase 1,2,3,4...) when more assets and tools are available and when you will be able to make it even better
like being able to show cutscene of town being overun by zombies,man in suits sabotaging convoys and so on while having introduction on phase 3 or something simillar like that if developers were to add that as it is available in starcraft 2
POBmaestro  [author] 13 Jan, 2019 @ 10:37am 
@ProxyDragoon - I'm happy finishing my campaign with what's available as I still have lots of ideas and I'm excited to put them into practice. I would actually like to progress as much as possible before the dev campagin is out so I can take some time off and enjoy it! But when there's more maps and assets etc. available I will move onto Phase 13+ :)
ProxyDragoon 13 Jan, 2019 @ 9:48am 
@POBmaestro are you considereing slowing down the development of these maps? I'm pretty sure they devs said their going to release 2 new maps to the survival game with (hopefully but unlikely) the campaign
POBmaestro  [author] 13 Jan, 2019 @ 8:24am 
@Ctdsx - thanks for the feedback and that's very kind! Phase 4 will be harder to balance as I'm trying to make a bit of an epic conclusion to the Scotland chapter - there are 2 cities to clear and 7 waves over 49 days, but thanks to New Thurso and New Inverness there will be plenty of extra supplies and reinforcements so it should be a big fight but not overly hard. I'll save that punishment for Phase 4X which will come a few days after Phase 4 is released.

@denisfrankovic045 - I'm doing my first whole playthrough tonight so I will have a better idea once I see how that goes. But based on previous play testing I don't see why Phase 4 shouldn't be ready by 18/01/19 or worst case 19/01/19. It's just a matter of refining everything and finding the right balance with the difficulty.
Frenky 13 Jan, 2019 @ 8:11am 
@POBmaestro is 18/01/19 still an accurate date for phase 4
Ctdsx 13 Jan, 2019 @ 8:05am 
Numantian Games should hire you
Difficulty is perfect, i'm the one who doesn't like to punishment =)
Frenky 13 Jan, 2019 @ 6:25am 
looking foward to it
POBmaestro  [author] 13 Jan, 2019 @ 5:58am 
Just to give an update on Phase 4 - the map has now been designed. It is the most complex map yet and should last 49 days. I'll be spending the next week testing and tweaking the balancing.
POBmaestro  [author] 12 Jan, 2019 @ 1:06pm 
@Jacknm2 that's awesome thanks for that. I'm sure the dev campaign will be worth the wait but I'm happy to plug the gap until then!
Jacknm2 12 Jan, 2019 @ 12:25pm 
Rated and Favourited, it may be Easy, but its interesting and a good interlude to the dev's campaign, hell it could even be a campaign in the game altogether! - Good Job and No bugs on my play through.
POBmaestro  [author] 12 Jan, 2019 @ 1:07am 
@Sirsick and @travalova - thank you very much! This is such awesome news if I've finally found the problem! Thanks also for the feedback on the difficulty. I've have just released Phase 3X - a nightmare version of the map for those that play Brutal or Nightmare difficulty. I'd only play that version if you like punishment lol
Sirsick 12 Jan, 2019 @ 1:04am 
It was really fun to play, enjoyed the dialogues which keep the story going on. Nice start and some rapid base building + expanding. Almost had some trouble with the final wave. Did not find any bugs. Thank you.
travalova 11 Jan, 2019 @ 6:13pm 
Worked fine this time around, looking forward to the next one!
POBmaestro  [author] 11 Jan, 2019 @ 4:00pm 
So...tonight I have spent the evening testing Phase 3X...it's coming tomorrow and it's for those who think this map is easy. There's twice the number of infected on the map and three times the number in the waves and there are some extra special surprises. Bwhahaha... :)
POBmaestro  [author] 11 Jan, 2019 @ 12:21pm 
@travalova - thanks to your feedback I've identified two different potential fixes to the problem you are having. I've applied one of the fixes and just uploaded a new version. Could you check that Steam has updated it to the latest version and try it again for me please? If the first fix doesn't work I'll try the 2nd fix (I could do both at the same time but want to identify which fixes it). Thanks for your feedback :)
POBmaestro  [author] 11 Jan, 2019 @ 10:06am 
@BrentRageous - the maps are part of a story campaign so I don't want players who play <100% to struggle (we were all there once)! The next map will indeed be harder but not probably not a challange for 800% players. There are already a lot of maps for that kind of play and I have in development hardcore versions of each map for players like myself that play 800%. But the testing of difficulty takes time, and between fixing bugs on previous maps and developing the next phase it's all taking time.
LanceShields 11 Jan, 2019 @ 9:42am 
This map is so easy... i hope the next one is more of a challenge.
travalova 11 Jan, 2019 @ 1:15am 
@pobmaestro, it fails when I get to the spitters, ab out 1 day 8 hours. No notification for the walls taking damage. I doubled check my units and they were fine, notification says base has fallen. Sorry tried to get a screenshot but can't find the image in my file directory.
Tim 11 Jan, 2019 @ 12:32am 
I'm enjoying the map series! Keep up the good work. I managed to find the observer, was a nice touch to the map
POBmaestro  [author] 10 Jan, 2019 @ 11:01pm 
@travalova - thanks for your feedback. Did the Commander Center fall on day 1 or is that when "The wall/defences are under attack" notifications start? The infected are on the other side of the map and it takes the infected about a day to chew through stone walls, so if you got the game over screen on day 1 it must be something to do with the infected buildings that are that to the Command Center. The buildings are supposed to spawn without infected but maybe this is bugged for some?
travalova 10 Jan, 2019 @ 10:40pm 
Lovin the series. I just failed after a day as the command centre fell, and just subscribed to your latest version. Can you please check when you have time?
kaga.hasegawa 10 Jan, 2019 @ 2:47am 
the startoff seems rather random, i just had a zombie start chewing on the command center wall day 1 hour 0 and the one before i had the same thing happening a lot later, its just a minor annoyance, but it seems there is a zobie that plays its own rules
POBmaestro  [author] 9 Jan, 2019 @ 1:17pm 
I've just made a bug fixing patch which hopefully further addresses the wandering infected and infected getting stuck problems. The most noticeable change is there are now twice the number of unit generators for each wave, however the units spawned per generator is half so the total units is the same, but this should stop rare instances of infected spawning into trees/mountains.

Amusingly as a side note I forgot to halve the 1st and 2nd wave on my test play through (hence why I test each change!) so I had to defend twice the infected. It was tough but I did it, and it's probably how I will release a hard-core version of each map in the future for those 500%+ players.

Let me know if any further problems are encountered, but please make sure Steam has downloaded this latest version first (Steam can take about 15 mins to detect the update). Hopefully now I can focus on making Phase 4!
POBmaestro  [author] 9 Jan, 2019 @ 11:03am 
Thanks for all the feedback, it's all very helpful and much appreciated. I've released an update that upgrades the walls around the Command Center to make it last longer. Very strange about the wave after the final wave - day 28 should be the last wave so I shall look into that.