Kenshi
Stronger Gates
15 opmerkingen
SpaceWalrus 22 apr 2023 om 11:00 
what about walls?
Vladi Zarth 7 jul 2022 om 2:50 
is this compactible with genesis?
VoshkaVonBadMeow 28 okt 2020 om 9:51 
@knife bipod I tried that, unless they both arrive at the same time they seem to push each other through
StoryTaleBooks 28 okt 2020 om 7:59 
@VoshkaVonBadMeow

Very late but, if you only have like 2 people on the engineer job that may help.
VoshkaVonBadMeow 19 aug 2020 om 11:25 
Any way to avoid people getting pushed through a gate when they pile up on it?

and/or make it unpickable?
WindUpHero7 15 mrt 2020 om 17:42 
@TheyCallMeVinny Japanese Walls and Gates uses vanilla "doors" and should work with this without a patch. Level one uses the makeshift gate panel and level 2 uses Gate level 2 door. Unfortunately this means Japanese gates will never be better than level 2 gates unless you make your own tiers
TheyCallMeVincenzo 13 mrt 2020 om 5:09 
Is there a compatibility mod with Japanese Walls and Gates?
Xobotun  [auteur] 7 mrt 2020 om 10:22 
@TheBusDriver, O_o. I've never had any bandits tearing down my walls, I thought enemies could not target the walls.

Alright, I'll try increase the number of health point of all the walls, but I am not sure whether it will work as I have no way of testing that. :/
Xobotun  [auteur] 7 mrt 2020 om 10:18 
@Memo, ugh, I don't know, I'm not that well versed in Kenshi mods.

But yes, I developed it and it worked for me as "drop and go": all my gates were at 10% of their lives after I loaded my saved game. There should be no need to hard-reset your game. Probably.
Shifty 29 jan 2020 om 12:05 
This a drop in and go or do i need to restart my game?
TheBusDriver 27 dec 2019 om 11:18 
can this be done to walls too? They have 1-2 health... it's ridiculous how fast a bandit breaks down a massive wall now..
Kami 31 okt 2019 om 14:05 
works great for me :D good job! a gate should be strong and not paper thin.
NotFox 6 okt 2019 om 18:06 
This mod helped me survive my first ever "Retribution Of God" from those Holy Nation cucks. I had like 15 staffed turrets firing at them, and juuuust barely managed to end them all before they broke my gate. Like 2 hp left lol.
Xobotun  [auteur] 29 sep 2019 om 9:57 
@BIGBOI, Sorry to hear that, but I haven't tested this mod against the river raptors.

I made this mod only to prevent slavers from abducting my citizens. This mod stalls them for enough time for the gunners to stop working in the fields and run to the mounted crossbows, and to kill the enemies, leaving the 300hp gate with ~50hp. I had four simple mounted crossbows at that time.

Probably that one-hit thing is something hardcoded for the raptors, or some 8-bit overflow. :(
Hupper 22 feb 2019 om 5:54 
It doesn't work, I have tried all the navmesh fixes, validating, restarting a million times and importing and putting this mod first and last in the load order. A river raptor can still 1 shot all my gates (not destroy them quickly, literally 100-0 them in 1 hit).