Darkest Dungeon®

Darkest Dungeon®

Heroes Unchained 2019: All-in-One
104 Comments
Earth 6 Apr, 2023 @ 5:30pm 
Amy chance you could put this up on Nexus?
LORENZO 21 Apr, 2022 @ 3:55pm 
Hey! You still have to do the Shieldbreaker, c'mon!
arfunzals  [author] 6 Apr, 2022 @ 11:47am 
Hey all, just letting everyone know that there probably won't be any updates to this mod. I learned how to mod Darkest Dungeon specifically just to update Loklin's mods because they were my favorite class mods and weren't updated for CoM, and honestly don't even remember how to mod the game anymore lol. It was more a personal project for my enjoyment of the game that I figured I would make public for anyone else who might like it. To Loklin: sorry for never getting your permission to update/change your mods, I tried contacting you through Steam for close to 2 months before deciding I would just go ahead and post them. I wanted to frame the mods as an update to Loklin's because I used the base files from Loklin's mods as the foundation of the CoM updates and my own changes, so I didn't want to leave out credit where it was due. Imma just leave the title and descriptions for all the mods the same because of laziness, unless Loklin himself tells me he would like me to change them.
Fiki Ripfiend 24 Jan, 2022 @ 8:29am 
This way, OG vanilla gang has a chance to compete with the more recent additions to my modded collection. This is very useful, because they have way more content than modded characters and having something which is integral to the game be relevant is simply a must (I know that there is a mod which removes vanilla guys alltogether but I dont have the heart to use it, to do such thing to them after all they did for me).
Pheargrimm 1 Oct, 2021 @ 1:54am 
Thank you, I just returned to DD after a 4 year break, this mod is a breath of fresh air to the old classes. Just enough tweaks to make them as interesting as the modded classes... for me at least.
Dilemma 28 Aug, 2021 @ 9:43am 
This is still a mandatory mod for me even now.
Doesn't unbalance the hero's, while expanding them to be more interesting to play with.
..... 14 Feb, 2021 @ 2:29am 
Shieldbreaker pls~~:steamhappy:
Sir Cunnilingus 5 Jul, 2020 @ 12:08am 
What about Shieldbreaker DLC?
TheyCallMeVincenzo 13 Jun, 2020 @ 7:09am 
So is Flagellant not in this version?
Foreverhound 16 May, 2020 @ 12:24am 
Considering there was a message from Loklin stating they had no intention of actually updating the old mods, without including any new mechanics other than the crit buffs, and was only making them function in CoM, I wouldn't say these are obsolete.
Kintaro 7 May, 2020 @ 4:11am 
this mod is a bit wasted/obsolete since the original unchained mods were updated to get the COM changes. so what you are saying in the description is a bit missleading.
Punished Steak 23 Apr, 2020 @ 4:29am 
You aren't supposed to, I believe that's what the blue crystal juice shit is for. I think abilities only recharge after you beat a whole 'level' of the farmstead.
Anubis 22 Apr, 2020 @ 2:35pm 
All classes that have "once per battle" skills need fixing for the "Farmstead" endless mode.

Currently you do not get the skills back in between sections of the Farmstead, despite the buffs themselves going away.

The buffs going away appears to be correct behaviour, but these "mid-sections" should also restore your ability to use the skills, otherwise it's pointless to bring any class with this sort of skill, since you'll just not be able to keep them up either way.
arthjunior 15 Feb, 2020 @ 11:47am 
Please, make a version with marvin seo mods
Punished Steak 12 Feb, 2020 @ 8:43pm 
i have ligma
Mirror 20 Nov, 2019 @ 7:40pm 
Just out of curiosity but why isnt the shieldbreaker included? I never noticed until recently that the shieldbreaker had no changes from Unchained. Planning on adding him at all to your almost complete mod? Last class you need before I dub thee perfect and a god.
Fredinator 22 May, 2019 @ 1:01pm 
Plague Doctor seems bugged. Skills don't apply blight anymore
gudbrandur 17 May, 2019 @ 3:02pm 
Hi, just wondering before I apply this mod.
Does this mod focus on balancing and bringing underpowered stuff up to speed or is it an "easy mode" mod that increases strength a lot? I looked at just a few and saw the Defender change on Man at arms, it looks OP as heck.
LüB 23 Apr, 2019 @ 3:17pm 
ok this has been bothering me for a while now.
crusader's riposte doesnt have any hit sound effects. thought that'd be fixed by now but apparently not.
Catmax 6 Apr, 2019 @ 4:03pm 
Your mod works great for me on its own. But unfortunatelly there is a conflict with the 'Use all 7 Skills' mod (the one avilable on steam as well as the one from the nexus). If I load Unchained first I can not activate more then the usual 4 skills. If I load the other mod first it overwrites the changes your mod makes. Is there a way to combine the two? Thanks!
Aitee Bahgyoo 29 Mar, 2019 @ 2:39am 
I have heroes reborn attached, does this conflict with your mod in any way?
Eleongo 20 Mar, 2019 @ 8:08pm 
Need to fix Leper's Intimidate, the skill buffs his speed by 2 per enemy/corpse instead of per use.
PANDA 20 Mar, 2019 @ 1:41am 
@hellements thx a lot.
And about first one, isn't that important?
I found the error that about Arbalest's skill - Rallying Flare(effects\ucd_arbalest.effects.darkest)
But I don't know how to fix it.
fabcard 19 Mar, 2019 @ 12:46am 
@arfunzals Hello friend. So I found a way to fix the sound debug error as I related a few days ago with the big help from @O'Nightmare!
I uploaded here the files you need to add/replace on your mod to get rid of the audio issues.
https://www.upload.ee/files/9716966/Heroes_Unchained.zip.html
Feel free to use it.
Thanks.
fabcard 3 Mar, 2019 @ 5:25pm 
@arfunzals Hello again. I forgot to mention that houndmaster's guard dog skill also has the same debug issue as the crusader cited below.
Thanks.
fabcard 3 Mar, 2019 @ 9:42am 
@arfunzals Hello there. First thank you for this mod. I started a new save file with only vanilla classes and your mod :)
I noticed 2 issues. If you have debug enabled, you'll see these two errors. https://postimg.cc/gallery/3212y7o90/
The first one appears only once while loading game and I don't see anything broken because of it.
The second one happens every time an enemy attacks the crusader while bulwark of faith is on and there's no sound for it.
I know that crusader doesn't have riposte on vanilla and that error is probably because it can't find its animation. Maybe it's possible to use riposte files from man at arms or highwayman to make error go away and we listen its sounds?
There's a mod called Yet Another Musketeer Rework which changes the vanilla musketeer skills to make it unique and the creator added a riposte skill as well and it has all effects and sounds with no debug errors if you want take it as an example.
Thanks in advance.
Veritas 28 Feb, 2019 @ 10:22am 
"Links to each individual mod and their change notes can be found below:"

jesus people can't be bothered. it's set up this way intentionally so that you can pick and choose which class changes you want.. or just grab the all in one to minimize load order if you don't have mods for these characters.
我爱胸部 27 Feb, 2019 @ 4:45am 
One day mod authors will learn to put an actual DISCRIPTION on their mod pages. Until they do it's a pass for me.
.VM8RA 25 Feb, 2019 @ 12:41pm 
what does this actually do mate? it doesn't have the mod description? an overhaul or something?
starsound_ 6 Feb, 2019 @ 8:37pm 
So apparently the unchained all in one isn't working at all and I even put it at the TOP of my load order, going to see if the individual ones work when enabled.
Let me know if there's anything you could do because I have no clue what's wrong.
Katsu 31 Jan, 2019 @ 5:39am 
just dropping by to say thank you. i was a fan of Loklin's heroes unchained and I'm very glad the mods got updated (and got an all-in-one package mod)! can't wait to start a new play-through. again, thanks to both of you and Loklin (and to all the other modders out there as well) for making DD more enjoyable for us all! :steamhappy:
NeVeRLiFt 18 Jan, 2019 @ 2:21pm 
NeVeRLiFt 18 Jan, 2019 @ 2:19pm 
With the nerf to the Jester and Man-at-Arms I think some the others are worse off than before.
A lot synergy was lost and a lot the changes/nerfs to the heroes came about because streamers on Twitch running the Farmstead and getting 500-900+

You go back and look at the heroes and setups used and then look at the patches that Red Hook rolled out.

RiP Jester :stress:
NeVeRLiFt 18 Jan, 2019 @ 1:59pm 
You can edit the hero files to change the limit per battle for skills or remove it all together.
If you don't want to Google it I could post directions on how to do it.
But I'm sure there are guides on reddit/steam etc explaining how...
Dr. Nolegs 14 Jan, 2019 @ 3:19pm 
I really dislike the houndsmaster harry bieng only one per battle with no reset. It feels unessicary restrictive for such a comparitvely weak move.
Silver Eye 12 Jan, 2019 @ 1:17pm 
Oh thank God, I was afraid I'd have to do each one individually
arfunzals  [author] 12 Jan, 2019 @ 5:31am 
@Ranglefant: Glad to hear it, thanks for the kind words! The original Heroes Unchained series was the exact same for me so I figured I'd breath some life into it for the new year.
Ranglefant 12 Jan, 2019 @ 3:54am 
Hey, i just wanted to say thanks for this amazing mod. This mod singlehandedly made me addicted to Darkest Dungeon again xD So many new combinations and interesting possibilites now with the updated classes. I can't wait to see what you have in store for the Shieldbreaker and Flagellant. Nice work dude!
arfunzals  [author] 11 Jan, 2019 @ 6:59am 
@dakesdealer: Good catch, thanks, fixed. @Warplord: Sorry, the new Hound's Harry is too powerful to not have a battle limit. It would be impossible to balance around both the traditional battle-to-battle format and the endless modes added by Color of Madness/mods, so I have to choose the former.
Warplord 11 Jan, 2019 @ 6:00am 
Any chance u can not make some skills like the hounds harry once per battle? All once per battle skills are basically completely useless in endless. So the less of them - the better I think.
dakesdealer 11 Jan, 2019 @ 5:34am 
Crusader‘s Bulwark's PROT buff lasting only 1 turn. Is there anything wrong?
arfunzals  [author] 11 Jan, 2019 @ 4:01am 
@Brehwut: Glad you like it! The dot healer was loklin's idea though, don't want to take credit for that :steamhappy:
Brehwut 10 Jan, 2019 @ 10:28pm 
alright sweet, by the way I love what you did to the antiquarian class I always felt like she was lacking an identity and a dot healer feels really good in a unique way
xeph 10 Jan, 2019 @ 5:41pm 
stand alone? doesn't need anything else? like other mods or DLCs?
arfunzals  [author] 10 Jan, 2019 @ 4:33pm 
I'll be changing up the occultist torch & damage numbers tomorrow based on feedback, check back for updates in the top left.
Brehwut 10 Jan, 2019 @ 3:43pm 
liking the mod except the torch effect occultist has on his main moves i used extremly often.. ok if you like darkness but you burn through torches insanely
arfunzals  [author] 10 Jan, 2019 @ 10:47am 
@Aether: All of the changes can be found on the individual class page links found above. In short: all classes are stronger in some way.
Seraphoenix 10 Jan, 2019 @ 10:25am 
What sort of changes do these mods impliment? Easier Harder Or just a remix in attempt to remove some of the more aggrivating design choices?
arfunzals  [author] 10 Jan, 2019 @ 6:20am 
@Warplord: I've ben thinking about it. I'll see about making flagellent and shieldbreaker entries as I use them more in my current run.
metabound 10 Jan, 2019 @ 6:20am 
i dont think this include any of the dlc class