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코드 상으로는 별 문제를 모르겠네요.
tickIntervalAction = delegate(int delta) 가 문제인거 같긴한데... 이걸 바꾸는건 좀 어려워요.
그냥 모드 설정에서 수리속도를 대폭 늘리는게 답인거 같습니다.
다름이아니라.. 다른 모드에서 큐렌종족의 성능에 문제가 발생하여 문의드립니다.
아이템 수리 모드의 정보는 다음과 같습니다!
모드 이름 :: Repair Workbench
모드 ID :: 3228272471
모드에서 추가된 "수리키트"라는 아이템을 사용하여 모드 작업대에서 수리를 하는 모드인데요.
주민은 수리키트를 사용하여 정상적으로 아이템을 가져다놓고 정상적인 속도로 수리를 진행합니다.
문제는.. 큐렌의 경우에는 수리키트도 없이 아이템을 수리하며, 심지어 수리 속도마저 주민이 100개는 수리했을 정도로 너무 절망적으로 느리게 수리를 하고 있다는 점입니다 ㅠㅠ..
최소한 속도만이라도 어떻게 되면 좋을꺼같은데... 혹시 해결이 가능할지 문의드립니다
It's puzzling that no abnormalities are observed and no redness occurs when only one side is affected.
However, if that's the case, the solution is simple. You just need to install this MOD first, then after landing and saving, you install RimTalk. Surely, probably, maybe.
I'm sorry for making a fuss unnecessarily. That concludes my report.
I encountered an incredibly baffling bug (it doesn't output red text!) and I am reporting what is known so far.
When used together with the Character Editor, I can't customize my character during the character creation before landing on the star… even though I can adjust individual aspects after landing.
Since it didn't occur when I tested with just the Character Editor, this MOD, and its prerequisites, I'm going to try checking about 600 cases by brute force.
I'll report if there is any progress.
However, I think the "Colony has a ideology of Human Primacy" debuff might be not working as intended. I have 22 pawns, 21 of them have the main ideology of my colony which is just loyalist. One of them which I recently recruited has a ideology with "Human Primacy". This gives the Kyulen a -10 debuff, even though 97% of the colony does not have that. I even have the shrine.
I think instead of a mood debuff, it should be either a relations debuff to the paw that has it, or change the text to "Human primacy is present in this colony", and change the strength from -10 to -2, unless the colony is majority "Human Primacy", which then should give the intended -10.
Probably not possible, since kyulen's fox fire currently functions as an ability verb.
Uh... I think you could ask the Milira mod maker to check Race.Animal when giving equipment-equipping jobs. After all, automata are mechanoids.
Regarding this feedback, I'd like to clarify my environment.
My setup includes the Milira mod series. When I enabled the option for Pawn to automatically equip gear on Milian automatons, the error above occurred—likely because NinetailFox was mistakenly identified as a Milian automaton.
Let's add Transmute Steel. I don't have any ideas for Black Kyulen's unique ability right now.
1 more moment , idk that is normal or bug with that modlist , she work like pawn ( can all work and have pawn tab ) .
The romance trigger requires bonding or being of the same race. Don't form bonds. And I don't know what mode allows a psycaster to become the leader.
I tried patching it first.
[Ref 8B49F914]
at RimWorld.PawnStyleItemChooser.WantsToUseStyle (Verse.Pawn pawn, RimWorld.StyleItemDef styleItemDef, System.Nullable`1[T] tattooType) [0x0009b] in <24d25868955f4df08b02c73b55f389fe>:0
- PREFIX rimworld.erdelf.alien_race.main: Boolean AlienRace.HarmonyPatches:WantsToUseStylePrefix(Pawn pawn, StyleItemDef styleItemDef, Boolean& __result)
- POSTFIX rimworld.erdelf.alien_race.main: Void AlienRace.HarmonyPatches:WantsToUseStylePostfix(Pawn pawn, StyleItemDef styleItemDef, Boolean& __result)
...
When enabled with Humanoid Alien Races and [NL] Facial Animation - WIP, the tamed Jiulian will generate the above error, and the following error will cycle through the following errors
Exception ticking 雌性九莲 1 (at (121, 0, 127)): System.NullReferenceException: Object reference not set to an instance of an object
...
I'd like a more detailed mod-config, where I can specifiy basically everything that they can and cannot do. -
1. Ability to select which Psy-Paths (Disabling IE. Transcendent & Archon)
2. Ability to disable Their resurrection ability, if a bonded person dies... (Plus the buff it gives post-resurrection, that's just too much)
This is the first time I've heard of someone actively trying to change their opponent's equipment.
They do traverse between floors for work, but later won't go up again unless hungry. For sleeping they just stay on whatever floor they are atm, and lie down on the floor, instead of going back to thei beds on the ground floor.
Also LOVE the new animations.
Patched it.
Check if you have both a local and Steam version. If you have both, keep only one. This mod has its own compatibility patch for ARimworldOfMagic.
fix it.
It was a bug, fixed.
Just investigate quietly. She will be questioned. Once you complete the investigation, Kyulen will be recruited to your settlement when she uses a specific skill.
Screenshots don't tell us what's causing this. We need logs. Does Kyulen appear with 0 skills? Or does the skill appear and then go to 0?
My error logs show two distinct errors—one from Ratkin Weapons+ and another from Human Alien Races. My mod list hasn’t changed much recently, but I honestly don’t know whether a mod update or an official game patch triggered this issue. Everything worked fine with Kyulen before! He’s such a great fox!
There is no kyulen in the error log. This makes it impossible to detect the error.
——
https://gist.github.com/HugsLibRecordKeeper/e6222d5413f95436d346e7f2959cb4aa
• Fertility: Kyulen are intentionally sterile by default. You can change this in Mod Options → Kyulen – NinetailFox (toggle: “Disable pregnancy removal”).
• Taming/Training: I can’t reproduce “toils” errors on a clean setup here, so this likely comes from a mod conflict scheduling human-only job steps on an animal-based pawn.
네, 당연히 버그였고 수정됐습니다.
I'll try to get the errors to post (in mobile currently) , but I get errors involving "toils" when I have my kyulen selected in work to help tame other animals. I seem to get a few more toil errors but I can't remember (lovin is one, but alas).
I have to actually look at the errors a bit deeper to help figure out what they might be.
Also, no matter the setting, they're always sterile. Is that just how it is? If so, that's fine?
Kyulen's Awakening Stage 1. Can be learned at level.
Where can I find the button to turn them into a human? Got all the DLC but I cannot find it anywhere. I am also using Vanilla Psycasts Expanded so not sure if this may have changed its location