RimWorld

RimWorld

Kyulen - NinetailFox
1,175 Comments
[KOR]Bichang  [author] 2 Oct @ 6:08am 
@SandFox
코드 상으로는 별 문제를 모르겠네요.
tickIntervalAction = delegate(int delta) 가 문제인거 같긴한데... 이걸 바꾸는건 좀 어려워요.
그냥 모드 설정에서 수리속도를 대폭 늘리는게 답인거 같습니다.
SandFox 1 Oct @ 1:13pm 
안녕하세요. 큐렌모드를 너무 감사히 잘 쓰고 있습니다 (특히 퍼리형태는 너무 귀여워서 미칠꺼같아요!!)
다름이아니라.. 다른 모드에서 큐렌종족의 성능에 문제가 발생하여 문의드립니다.

아이템 수리 모드의 정보는 다음과 같습니다!
모드 이름 :: Repair Workbench
모드 ID :: 3228272471

모드에서 추가된 "수리키트"라는 아이템을 사용하여 모드 작업대에서 수리를 하는 모드인데요.
주민은 수리키트를 사용하여 정상적으로 아이템을 가져다놓고 정상적인 속도로 수리를 진행합니다.
문제는.. 큐렌의 경우에는 수리키트도 없이 아이템을 수리하며, 심지어 수리 속도마저 주민이 100개는 수리했을 정도로 너무 절망적으로 느리게 수리를 하고 있다는 점입니다 ㅠㅠ..
최소한 속도만이라도 어떻게 되면 좋을꺼같은데... 혹시 해결이 가능할지 문의드립니다
柠檬 28 Sep @ 10:22am 
可以安装异种基因吗
sasurai1674 28 Sep @ 6:49am 
It was found that RimTalk was the cause.
It's puzzling that no abnormalities are observed and no redness occurs when only one side is affected.
However, if that's the case, the solution is simple. You just need to install this MOD first, then after landing and saving, you install RimTalk. Surely, probably, maybe.
I'm sorry for making a fuss unnecessarily. That concludes my report.
sasurai1674 28 Sep @ 1:45am 
Thank you always for your wonderful work!
I encountered an incredibly baffling bug (it doesn't output red text!) and I am reporting what is known so far.
When used together with the Character Editor, I can't customize my character during the character creation before landing on the star… even though I can adjust individual aspects after landing.
Since it didn't occur when I tested with just the Character Editor, this MOD, and its prerequisites, I'm going to try checking about 600 cases by brute force.
I'll report if there is any progress.
Draxial 24 Sep @ 8:45am 
Hyia, thank you for the great mod, I really like the easter eggs and hidden things like love beyond race, between others too.

However, I think the "Colony has a ideology of Human Primacy" debuff might be not working as intended. I have 22 pawns, 21 of them have the main ideology of my colony which is just loyalist. One of them which I recently recruited has a ideology with "Human Primacy". This gives the Kyulen a -10 debuff, even though 97% of the colony does not have that. I even have the shrine.

I think instead of a mood debuff, it should be either a relations debuff to the paw that has it, or change the text to "Human primacy is present in this colony", and change the strength from -10 to -2, unless the colony is majority "Human Primacy", which then should give the intended -10.
[KOR]Bichang  [author] 17 Sep @ 3:50am 
@Lucifer
Probably not possible, since kyulen's fox fire currently functions as an ability verb.
Lucifer 16 Sep @ 2:31pm 
It would be nice if the "Fox fire" worked with "Run and Gun - Continued" mod!
小连招 16 Sep @ 10:53am 
Alright, I'm a mod newbie and don't understand the underlying logic. Thanks for your help.
[KOR]Bichang  [author] 16 Sep @ 8:33am 
@小连招
Uh... I think you could ask the Milira mod maker to check Race.Animal when giving equipment-equipping jobs. After all, automata are mechanoids.
小连招 16 Sep @ 7:56am 
When NinetailFox is present, the pawn persistently attempts to equip NinetailFox with gear that cannot be worn. For example, a helmet.


Regarding this feedback, I'd like to clarify my environment.
My setup includes the Milira mod series. When I enabled the option for Pawn to automatically equip gear on Milian automatons, the error above occurred—likely because NinetailFox was mistakenly identified as a Milian automaton.
[KOR]Bichang  [author] 15 Sep @ 11:41am 
@天才少公子
Let's add Transmute Steel. I don't have any ideas for Black Kyulen's unique ability right now.
天才少公子 15 Sep @ 9:57am 
Could you add more anomaly-style abilities to the Black Kyulen, similar to the in-game ones like Anomaly Medicine? I feel that the Black Kyulen currently has too few abilities, which makes it a bit too monotonous.
Vragerr 13 Sep @ 1:14pm 
@[KOR]Bichang Using Ferrny progression modpack , vanilla idealogy expanded memes and structures adds psycast memes . Kyulin bond on my revia race pawn and after i deleted that , she romantic with my standart pawn .
1 more moment , idk that is normal or bug with that modlist , she work like pawn ( can all work and have pawn tab ) .
[KOR]Bichang  [author] 12 Sep @ 7:06pm 
@Vragerr
The romance trigger requires bonding or being of the same race. Don't form bonds. And I don't know what mode allows a psycaster to become the leader.
Vragerr 12 Sep @ 11:31am 
Need option to disable possibility be any role of faction ( if psycast she all times become leader faction -_-) , and disable romance with fox
云吞🐾 12 Sep @ 3:48am 
Thank you!:steamhappy:
[KOR]Bichang  [author] 11 Sep @ 9:20pm 
@云吞🐾
I tried patching it first.
云吞🐾 11 Sep @ 1:26pm 
Exception ticking 雌性九莲 1 (at (121, 0, 127)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 8B49F914]
at RimWorld.PawnStyleItemChooser.WantsToUseStyle (Verse.Pawn pawn, RimWorld.StyleItemDef styleItemDef, System.Nullable`1[T] tattooType) [0x0009b] in <24d25868955f4df08b02c73b55f389fe>:0
- PREFIX rimworld.erdelf.alien_race.main: Boolean AlienRace.HarmonyPatches:WantsToUseStylePrefix(Pawn pawn, StyleItemDef styleItemDef, Boolean& __result)
- POSTFIX rimworld.erdelf.alien_race.main: Void AlienRace.HarmonyPatches:WantsToUseStylePostfix(Pawn pawn, StyleItemDef styleItemDef, Boolean& __result)
...


When enabled with Humanoid Alien Races and [NL] Facial Animation - WIP, the tamed Jiulian will generate the above error, and the following error will cycle through the following errors


Exception ticking 雌性九莲 1 (at (121, 0, 127)): System.NullReferenceException: Object reference not set to an instance of an object
...
AverieAutumn 10 Sep @ 9:43am 
Is there a way to have a ''nerfed'' variant of the foxes? They're cool, but a bit too powerful.. I'd really like a way of disabling their 'resurrection' ability, and even if I can lower their damage, I still feel that they're a bit TOO strong. Their abilities, ans psycasts aside (They have all paths unlocked, which shouldn't be possible in my humble opinion.)

I'd like a more detailed mod-config, where I can specifiy basically everything that they can and cannot do. -

1. Ability to select which Psy-Paths (Disabling IE. Transcendent & Archon)
2. Ability to disable Their resurrection ability, if a bonded person dies... (Plus the buff it gives post-resurrection, that's just too much)
[KOR]Bichang  [author] 9 Sep @ 9:28pm 
@小连招
This is the first time I've heard of someone actively trying to change their opponent's equipment.
小连招 9 Sep @ 9:06am 
When NinetailFox is present, the pawn persistently attempts to equip NinetailFox with gear that cannot be worn. For example, a helmet.
Dracon 8 Sep @ 8:20pm 
Not sure if this one is more on the Kyulen AI or the Multible Floor AI, but Kyulen act a bit weird with the Multiple Floor(Dev Version) mod.
They do traverse between floors for work, but later won't go up again unless hungry. For sleeping they just stay on whatever floor they are atm, and lie down on the floor, instead of going back to thei beds on the ground floor.
Nouvi 8 Sep @ 6:54am 
@[KOR]Bichang Thanks, that might have been it. Took a bit to actually test it because Steam just had to download a corrupted version of tabula rasa at the wrong time breaking ALL gizmos >.<

Also LOVE the new animations.
meandSSH 8 Sep @ 2:05am 
Now they all work. Thx
[KOR]Bichang  [author] 8 Sep @ 1:48am 
@meandSSH
Patched it.
meandSSH 8 Sep @ 1:20am 
Kyulen seems to conflict with Character Editor & Rimtalk / VSIE & Rigor Mortis, detailed in Discussion
[KOR]Bichang  [author] 8 Sep @ 1:07am 
@Nouvi
Check if you have both a local and Steam version. If you have both, keep only one. This mod has its own compatibility patch for ARimworldOfMagic.
Nouvi 6 Sep @ 11:34am 
So apparently running this together with A rimworld of magic is causing Arousal of Kyulen to break, returning a null reference error when trying to click on the gizmo button. Not sure if its something with my mod list, or if its an actual incompatability error. Removing RWoM makes it work again, so... not sure what more to say.
[KOR]Bichang  [author] 5 Sep @ 5:33pm 
@天才少公子
fix it.
天才少公子 5 Sep @ 2:39pm 
I found that the black Kyulen appears in a caravan as both a colonist and an animal, showing up as two black Kyulens. This doesn’t happen with the normal Kyulen.
[KOR]Bichang  [author] 5 Sep @ 3:41am 
@天才少公子
It was a bug, fixed.
天才少公子 4 Sep @ 7:14pm 
after I recruited a black Kyulen, I noticed that once drafted there was no option to actively use the Foxfire ability. However, in the character’s abilities menu, it still shows that it has the Foxfire ability. Is this normal?
TREANT03 3 Sep @ 2:04am 
i recruited via the tame method, now i have a black kyulen that basically functions as a walking advanced anomaly making me research every anomaly research very fast
[KOR]Bichang  [author] 2 Sep @ 11:12pm 
@TREANT03
Just investigate quietly. She will be questioned. Once you complete the investigation, Kyulen will be recruited to your settlement when she uses a specific skill.
proletariat 2 Sep @ 9:05pm 
Yes, showing up with zero skills。
TREANT03 2 Sep @ 7:56pm 
I feel this is a bit of a spoiler but, what do i do when a black kyulen spawns on the map, since i turned on the monolith a black kyulen spawned after I attuned it. It tells me to do a anti-anomaly pulse but nothing happened to the black kyulen
[KOR]Bichang  [author] 2 Sep @ 12:36pm 
@proletariat
Screenshots don't tell us what's causing this. We need logs. Does Kyulen appear with 0 skills? Or does the skill appear and then go to 0?
proletariat 2 Sep @ 11:49am 
OMG! I can't open that URL, so I have no idea what the content actually is. But maybe I can provide you with some screenshots of Kyulen's skill list and attribute panels that are missing/not displaying properly? Though I'm afraid that might not help much.

My error logs show two distinct errors—one from Ratkin Weapons+ and another from Human Alien Races. My mod list hasn’t changed much recently, but I honestly don’t know whether a mod update or an official game patch triggered this issue. Everything worked fine with Kyulen before! He’s such a great fox!
[KOR]Bichang  [author] 2 Sep @ 10:22am 
@proletariat
There is no kyulen in the error log. This makes it impossible to detect the error.
proletariat 2 Sep @ 9:13am 
Hello. I'm not sure what the reason is, but the generated Kyulen suddenly lost all its skills and interests. This error popped up the instant I received the Kyulen. I've tried uploading it (perhaps referring to relevant data or error logs), and maybe you can figure out a way to solve this problem?
——
https://gist.github.com/HugsLibRecordKeeper/e6222d5413f95436d346e7f2959cb4aa
[KOR]Bichang  [author] 1 Sep @ 12:41pm 
@Syntax
• Fertility: Kyulen are intentionally sterile by default. You can change this in Mod Options → Kyulen – NinetailFox (toggle: “Disable pregnancy removal”).
• Taming/Training: I can’t reproduce “toils” errors on a clean setup here, so this likely comes from a mod conflict scheduling human-only job steps on an animal-based pawn.
[KOR]Bichang  [author] 1 Sep @ 12:24pm 
@눈_눈
네, 당연히 버그였고 수정됐습니다.
눈_눈 1 Sep @ 8:06am 
7월쯤에는 일반인도 큐렌 보호복을 입었던것같은데 그게 버그였을까요? 지금은 신체 결손이 있어서 안된다고 나와서 궁금합니다.
Syntax 1 Sep @ 5:14am 
Boop.

I'll try to get the errors to post (in mobile currently) , but I get errors involving "toils" when I have my kyulen selected in work to help tame other animals. I seem to get a few more toil errors but I can't remember (lovin is one, but alas).

I have to actually look at the errors a bit deeper to help figure out what they might be.

Also, no matter the setting, they're always sterile. Is that just how it is? If so, that's fine?
[KOR]Bichang  [author] 1 Sep @ 4:06am 
To reduce mod capacity and optimize management, we've separated versions 1.0-1.4 and 1.5-1.6. (Regarding dynamic animations) If you're using an older version, please use the legacy version.
[KOR]Bichang  [author] 30 Aug @ 9:40am 
Fixed an issue where Gravship launches would be canceled if a Kyulen was present.
[KOR]Bichang  [author] 30 Aug @ 7:20am 
@Sephiel
Kyulen's Awakening Stage 1. Can be learned at level.
Sephiel 29 Aug @ 12:09pm 
Love this mod, and thank you for keeping it updated.

Where can I find the button to turn them into a human? Got all the DLC but I cannot find it anywhere. I am also using Vanilla Psycasts Expanded so not sure if this may have changed its location
天才少公子 29 Aug @ 1:45am 
After this update, Kyulen can no longer board the anti-gravity ship as a crew member. Otherwise, the ship will fail to launch. You must set them to "not participate" for the anti-gravity ship to take off.