FortressCraft Evolved

FortressCraft Evolved

Achievement Helper
8 Comments
harchon 14 Jan, 2019 @ 10:00pm 
(p15-beta) Ya, I saw that. Was just trying that out. Pretty much everything worked as expected and you removed the fuel->recombined. It was definitely a good companion to the acheivement guide, thx
Wariat117  [author] 14 Jan, 2019 @ 9:56pm 
Also this mod is combination of few mods at once, it might have some unwanted features that got there by accident.
Btw i have removed the fuel -> recombined change
Wariat117  [author] 14 Jan, 2019 @ 9:50pm 
For croplasm kill you need p15-frozen beta, it's older version of game, back then there was bug which allows you to kill it.
You need new world tho. If you use any world that was created post p15 then game is very likely to crash or corrupt the save
harchon 14 Jan, 2019 @ 8:13pm 
Ah, I didn't notice any mention of that change in the fuel recipes. I actually was using the mod for achievements, trying to prep/wrap up a few of them that I had missed. The guide was an excellent source of information. Only thing that really didn't work out right for me was the cryo spawner kill. Just going to do that one normally (fwiw, I ended up with cryoplasm all over part of my base that I had to clean up..that stuff spreads fast on the serface when you've created a flat plane to build everything on!! :) )

Just have 3 that have to take their course and the MP ones that are impossible for the normal person, for this playthrough.
Wariat117  [author] 14 Jan, 2019 @ 12:16am 
I have forgot that I have added the recipe to craft recombined organics in "C"...
With this I can revert the rafinery to default (2 recipes for fuel)
Wariat117  [author] 13 Jan, 2019 @ 11:35pm 
Rafinery vat has 2 recipes for fuel, one of them gets changed into recombined parts in the mod.

This mod should be used for achievements, so new world is better option than the existing.
If you came for mob spawner, then mod with only mob spawner will be released on steam soon (30min-1H)
harchon 13 Jan, 2019 @ 9:47pm 
I dont know if it was mentioned to you, every time I activate the mod, all the fuel in my Vats and anything created after loading becomes recombined organic parts. The first time it happened I couldnt figure out what was flooding my fuel loops with organic parts, but finally narrowed it down to this mod. (it took a long time to clear all that out and get all the jet engines running again).
Now if I decide to activate this mod, I turn conveyors to nothing leaves the vats, do what I need to do quickly so I can turn the mod back off and clear out all those organic parts to get my fuel loops running without those parts gunking up the works.

That was the only problem I found with the mod.

Wariat117  [author] 2 Jan, 2019 @ 12:14pm 
In the meantime thinking about the mod's icon and screenshots.