Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Version Info:
- Java version (1.8.0_144)
- Slay the Spire (12-18-2022)
- ModTheSpire (3.30.3)
Mod list:
- basemod (5.56.0)
- stslib (2.12.0)
- loadout (1.1.2)
- RelicStats (1.2.2)
- quickrestart (2.1.1)
- TomJerryCardMod (1.0.2)
- haberdashery (1.2.7)
- StackableRelics (1.3.7)
- UnlockEverythingMod (5.0.0)
- gianthead (0.1.1)
- downfall (5.3.6)
05:14:45.545 INFO downfallSaveData> Saved Evil Mode: true
05:14:45.997 INFO basemod.BaseMod> publish on potion get
05:14:46.147 INFO unlock.UnlockTracker> Already seen: Guardian:StrikeForStrike
05:14:46.147 INFO unlock.UnlockTracker> Already seen: Guardian:EvasiveProtocol
05:14:46.147 INFO unlock.UnlockTracker> Already seen: Guardian:Reroute
05:14:59.186 INFO localization.LocalizedStrings> [ERROR] CardString: sneckomod:UnknownExhaust not found
Above a certain speed no card you select gets Encoded properly, at ~250%-~350% if you select them slowly it's mostly fine (sometimes they show up larger than normal in the Encode list but still work), but if you go too fast they don't get added. Make sure to turn your speed down if you're playing Collector!
I discovered that some relics unlocks appear as Circlets and nothing more. Then I decided to check em out in the Reliquary only for MY WHOLE FUCKING laptop to get frozen. It literally froze and not even Alt+F4'ing did anything. Ive seen some changes and updates to this amazing mod, so something somehow ended up making some relics turn into Circlets that crash my whole laptop.
- downfall (5.3.6)
Cause:
java.lang.NullPointerException
at downfall.patches.RelicOverrides$BustedCrownJokeText.Prefix(RelicOverrides.java:94)
at com.megacrit.cardcrawl.relics.BustedCrown.getUpdatedDescription(BustedCrown.java)
at com.megacrit.cardcrawl.relics.AbstractRelic.<init>(AbstractRelic.java:132)
at com.megacrit.cardcrawl.relics.BustedCrown.<init>(BustedCrown.java:12)
at com.megacrit.cardcrawl.relics.BustedCrown.makeCopy(BustedCrown.java:53)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.returnRandomRelic(AbstractDungeon.java:899)
at com.megacrit.cardcrawl.rewards.chests.BossChest.<init>(BossChest.java:35)
at com.megacrit.cardcrawl.rooms.TreasureRoomBoss.onPlayerEntry(TreasureRoomBoss.java:64)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.nextRoomTransition(AbstractDungeon.java:2282)
If you are playing the champion and crash after boss it's because your starter relic conflicted with the busted crown in your game language, switch the game language to english and you can continue.
Mods in stacktrace:
- downfall (5.3.6)
Cause:
java.lang.NullPointerException
at downfall.patches.RelicOverrides$BustedCrownJokeText.Prefix(RelicOverrides.java:94)
at com.megacrit.cardcrawl.relics.BustedCrown.getUpdatedDescription(BustedCrown.java)
at com.megacrit.cardcrawl.relics.AbstractRelic.<init>(AbstractRelic.java:132)
at com.megacrit.cardcrawl.relics.BustedCrown.<init>(BustedCrown.java:12)
at com.megacrit.cardcrawl.relics.BustedCrown.makeCopy(BustedCrown.java:53)
......
at com.megacrit.cardcrawl.core.CardCrawlGame.getDungeon(CardCrawlGame.java:1362)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:860)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
Cause:
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
at java.util.ArrayList.rangeCheck(ArrayList.java:653)
at java.util.ArrayList.get(ArrayList.java:429)
at com.megacrit.cardcrawl.screens.CardRewardScreen.updateControllerInput(CardRewardScreen.java:183)
at com.megacrit.cardcrawl.screens.CardRewardScreen.update(CardRewardScreen.java:154)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2570)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126
If you choose a standard run, potions and even some boss cards can still appear from Downfall, despite the option to prevent those from showing in a Standard run being selected. Every now and then, I recall seeing a random Downfall potion, but I have never gotten a Boss card as an option from the Colorless card before.