Kenshi
Bounty hunting for minor factions
54 Comments
paanstar 28 Nov, 2024 @ 9:40pm 
The agency shopkeeper is selling a Meitou Mercenary Club???
paanstar 11 Mar, 2024 @ 9:25pm 
For some reason the swampers didn't seen to gain Reputation, but everything else works great!
Hybrid Sentience 4 Jan, 2024 @ 7:17pm 
This appears to conflict with the Tech Hunters Expanded mod, sadly! =(
SCarverOrne 13 Oct, 2023 @ 4:26am 
Love this mod, don't want to play without it. But holy hell, the agent's AI package needs to be edited so he stays in one spot. It's SO hard to turn in bounties. The agent's always missing. I've had him get killed, enslaved, completely vanish from town.... Stay. The fuck. Still.
IzYaBoii 24 Apr, 2023 @ 11:53am 
I know the OP said that he doesn't look at the comments anymore, but maybe someone else can help me out. Does anyone else have the problem that the captured bounties aren't beeing released? I had to import my game because one of the Agencies was literally filled to the brim so I couldn't bring in more bounties.
Lailani01 25 May, 2021 @ 8:26am 
ugh.. talking to holly nation outlaws bounty issuing NPC in hub, crashes my game for some reason.
Luna 26 Apr, 2021 @ 4:31am 
One of the mod I can't live with,
Blood 7 Mar, 2021 @ 2:46pm 
Can't seem to find the place to turn in bounties in Mongrel?
Shepherd Sean 22 Nov, 2020 @ 8:05pm 
Honestly, this mod feels more like a nice fix than anything else, since you get a strange "bounty" that doesn't really exist, with that minor faction since they don't have a "prison system". Anyhoots, amazing mod thanks again for making it!
[OLG] HexoSlaya369 10 Sep, 2020 @ 9:44am 
do you reckon that you could make it so i could turn in bounties to the rebels/empire peasants? i find it annoying that you cant get rewarded for taking out the cannibal leaders if youve already killed the UC.
timor1234  [author] 12 Jul, 2020 @ 6:45am 
Hi, just want everyone to know that I haven't been modding for almost 6 months now and don't know when of if I will come back. So I almost never check comments sections anymore.
Superbiber 10 Jun, 2020 @ 5:43am 
HNO agent doesnt free prisoners when they are done serving their time
Mazz 13 Apr, 2020 @ 2:27pm 
the shinobi theives are always fighting the holy nations outlaws in Hub , it makes annoying because the barman and shinboi traders cant use as they usually end up in cage or taken by passing slavers or die , or bug out
She Who Thirsts 13 Mar, 2020 @ 2:55pm 
The clipping will be mod conflicts. This mod is currently clipping with a lot of buildings from the Genesis mod if you have that on @Horny_Grandma.se
Horny_Grandma.se 12 Mar, 2020 @ 5:12pm 
Great idea but i get a lot off buildings clipping with eachoter for some reason, (worl's end city) but don't know if other cities also sufferd from this
Grabbles 11 Nov, 2019 @ 6:20pm 
Once the shek took over the hub in the reactive world mod the HN Outlaw agency was wiped from the map although they still own the building
timor1234  [author] 20 Sep, 2019 @ 10:42am 
@balbor.valis

Yeah those would be appropriate bounties for Tech hunters:)
balbor.valis 19 Sep, 2019 @ 2:18am 
Others could include Discraced or Rogue Tech Hunters (ones that have stole tech from other hunter, possible killed other tech hunters to steal their finds etc).
timor1234  [author] 18 Sep, 2019 @ 4:46pm 
@balbor.valis

That sound like a good idea, I might do that in the future, right now I am working on updating 2 other mods.
balbor.valis 17 Sep, 2019 @ 4:33pm 
Thanks, I’ll have to wait till I do another import to reinstall the mod.

Maybe as a sepcific bounty you could add unlicensed thief and unlicensed fence as bounties they want ?
timor1234  [author] 17 Sep, 2019 @ 3:10pm 
@balbor.valis

There are no honest ninjas:)

As for the problem that you reported I suspect that Thieves guild in that city tried to arrest manhunters or slavers and UC atacked them because they are allied. I have removed Abusive Slavers and Cruel Manhunters from bounty lists for Thieves guild and replaced them with some other bounties. I have also made some small changes to thieves guild to make them coexist better with major factions, hope this will fix the problem. I will release the newest version, later today or sometime tomorrow.
balbor.valis 16 Sep, 2019 @ 10:07am 
As a side note, I would have thought the shinobi thieves would go after the ninja bandit factions as they give honest ninjas like them a bad name. 😂
timor1234  [author] 16 Sep, 2019 @ 9:27am 
@balbor.valis
Thanks, I will look into it
balbor.valis 16 Sep, 2019 @ 4:54am 
I think it was Sho-Battai. I think the chargers were kidnapping.
timor1234  [author] 15 Sep, 2019 @ 3:42pm 
@balbor.valis

Hi, could you please tell me which town it is, or does it happen in all of the UC towns? I will look into it.
balbor.valis 14 Sep, 2019 @ 1:29am 
I started using this mod, but as soon as I got a UC town with a shinobi tower they were wiped out by the guards over on of the added NPCs they tried to imprison.
timor1234  [author] 1 Sep, 2019 @ 8:43am 
@Shemashko
Hi, just updated the mod, the compatibility issue in Spring should be fixed now.
Shemashko 27 Aug, 2019 @ 7:14pm 
There's a little issue with building placements over in the Town of Spring. Your mod and the Minor Factions Expansions Mod have overlapping buildings. Something I could fix myself if I knew how! Let me know if there's a quick fix I can do, just letting you know about the conflict.
Dr. Quackers M.D. 23 Aug, 2019 @ 11:13pm 
Yes we both have The hub expanded which adds new factions. Its turns hub into a gang war for two groups but HNO collect there bounties from them fighting each other. It almost works as intended

timor1234  [author] 11 Aug, 2019 @ 4:49am 
@DaftlyPunk
Hi, I have been told about something like that happening before (on NEXUS), and I have made several changes to the mod to remove that problem. I have altered bounty hunter's AI in HUB and put ninja traders, holy nation outlaws and shinobi thieves into a coexistence category with each other. Was told that this helped, but maybe you have a mod that introduces changes that counteract the ones that I have made. At this point I am not really sure what else I can do to make them stop fighting each other, besides making them allies, which in itself will be wrong:)
Psychopomp 10 Aug, 2019 @ 8:43pm 
ummm so i dont know if its just a conflict of mods but every time ive used this mod the hub becomes a full blown battle royal between factions, im currently in progress of altering my mod loads some unforseen issues due to other mods but thought you might be intrested
timor1234  [author] 25 May, 2019 @ 4:36pm 
@Listerx, I will make some adjustments to undertaker AI, hopefully that will solve the problem
Listerx 11 May, 2019 @ 10:46am 
A really funny and somewhat unfortunate side effect at the Hub is that the Agency guards, undertaker end up getting in to fights with the Holy Nation Outlaws because they try to imprison them when knocked out.
The Agent that you turn in your bounties gets jailed at the top of the Shinobi Tower and you cannot turn in any bounties or trade with him and so far an import is only a temporary solution because it will happen again real soon.

Is there anything you can do to prevent them from attacking or imprisoning each other?
timor1234  [author] 10 May, 2019 @ 5:18am 
@Timesplitter
Thanks:)
Timesplitter 8 May, 2019 @ 12:07am 
Thank you for this amazing mod that I have included in "Kenshi: The World Divided". This Mod Collection has been fully tested and works perfectly. Thank you again for the great mod to add to this collection. :steamhappy: Timesplitter.
timor1234  [author] 25 Apr, 2019 @ 6:09am 
cheers:)
SymphoniX 25 Apr, 2019 @ 1:19am 
Great mod who rebalance the game, and make it more various in the gameplay we can choose now (i mean diplomatic and exploration gameplay). thank you so much because for me the only one default of the human begining game is the only two ways of our story : with or without the holy nation, with no energy and possibility to interract so much more with others (depend on base placement also i know). Your mod is a good achievement to offer this diversity and don't be slave of diplomacy but acting on.Simple and great, hope for you it will integrate the vanilla game.
timor1234  [author] 9 Apr, 2019 @ 3:03pm 
@Listerx Hi, I am not really sure, but I suspect it has to do with "weapon manufacturers" in vendor lists. Find “agency vendor” in vendor lists option, then remove “cross” manufacturer from it. If that doesn’t work, you can completely remove weapons from their vendor list.

If that solution works I will probably implement it next time I update the mod.
Listerx 9 Apr, 2019 @ 2:30pm 
Hi, great mod.

Can you instruct me how to remove Meitou weapons from the vendors at the agencies? I went to the editor but could not find that option.
timor1234  [author] 17 Jan, 2019 @ 12:09pm 
Hi, I will try to include Anti-Slavers in my next update:). They could pay you for hunting some really awful slavers and some UC samurais. I think I could create characters called something like “abusive slaver” and “cruel slaver” or if someone have better name ideas I could include them.

In general if people have ideas about whom factions I am planning to include in the next update, should be hunting and what those characters should be named I can try to add them. The factions I want to include in my next update are: Grayflayers, Blackshifters, Swampers, Trade ninjas, Shinobi Thieves and Anti- Slavers. The only thing is that I am not exactly sure when I will release my next update, it might take me a couple of weeks.
Araxxus 17 Jan, 2019 @ 8:07am 
Hey man! Awesome job and thank you so much. Request: Any chance you could get the anti-slavers in there? Maybe accepting any of the slavers would be pretty lore friendly :)
timor1234  [author] 16 Jan, 2019 @ 6:09am 
That sounds like a good Idea, thank you for that:) I am not really sure when I will make a new update, since I am trying to make a new mod right now. If everything works out I will be able to release my new mod within a week and than I can start working on updating this one.
ScientistMan96 15 Jan, 2019 @ 11:20pm 
I think you should add "bounties" for the Shinobi Thieves, as they are also an assassins guild, so you could then accept marks from them to play as an assassin.
timor1234  [author] 15 Jan, 2019 @ 6:16am 
Thank you:) BTW I am planning to add more factions that you can deliver bounties to in my mod. Right now I am thinking about adding Grayflayers, Trade Ninjas and Blackshifters. But it will have to wait for a while since I am working on another mod right now.
Spoopy Lamp 15 Jan, 2019 @ 6:12am 
It's this one which includes The Iron Legion and a ton of other additions to the game. One of the biggest mods, I think. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1426896166&searchtext=The+iro+legion
timor1234  [author] 15 Jan, 2019 @ 6:06am 
You are welcome:) I am sorry but I don’t know about other mods that do this for modded factions. Often if there is a mod that expands on another mod or works together with it, than authors of both mods will mention that on their mod page. But sometimes only one of them does it. BTW which mod is that faction from, I myself am looking for mods that would expand factions and possible outcomes for your actions in game?
Spoopy Lamp 14 Jan, 2019 @ 9:51pm 
Thanks for this great mod. btw do you know of one that does the same for some modded factions such as The Iron Legion?
timor1234  [author] 6 Jan, 2019 @ 11:53am 
Bounty Tags will now show correct factions.
timor1234  [author] 3 Jan, 2019 @ 11:52am 
After a little bit more searching in FCS, I found the problem. Factions in this game have something called a “Legal System”(basically who Npcs from a faction report a crime to when they see it, and what they consider as illegal). That’s what puts a bounty on you when you commit a crime. Flotsam ninjas and Mongrel have no one they can report to and Tech Hunters report crimes to United Cities. It is very easy to change and to make them report crimes to themselves. But I don’t know about any unforeseen consequences if I do this. It can actually be a fun feature for the mod. Minor factions will be able to put a bounty on you and you will have to serve out your time with them through the agency or avoid those factions until the bounty wears off. I’ll look into it further and probably will roll this feature out with the next update.
timor1234  [author] 3 Jan, 2019 @ 10:07am 
The good thing is that minor factions accept those bounties and it is not that difficult to recognize this NPCs, since they all have unique names, and small variations to their clothing. The bad thing is that I’m not really sure how to make the bounty tag show minor factions. But I will be testing for that. For now I will update my page to describe this in known issues.

Thank you for pointing this out, I don’t know how I didn’t notice it. I guess I was so focused on testing by catching and delivering them to see if everything works, that I didn’t even think to check the bounty tag beyond it being there.