RUNNING WITH RIFLES

RUNNING WITH RIFLES

Roberto v2.40
15 Comments
Tactictard 13 Jul, 2023 @ 12:15am 
I can't set it to where you can capture a certain number of points, as any number I set to only puts us at the air field.
Waldemar 17 Aug, 2020 @ 10:40am 
What program did you use to make the map? You can add your own objects to the map?
yigFOye 9 Apr, 2019 @ 7:38am 
sometimes when i play it no bots load,
can someone tell me whats happening?
Carl-cccp 8 Feb, 2019 @ 11:40pm 
hao to use ?
MaxenTheWeasel 12 Jan, 2019 @ 5:33am 
amazing map boi
Robert Augustus  [author] 6 Jan, 2019 @ 9:56pm 
Next big update will be to go through and remove building clipping, it is a problem in some of the main areas.
Robert Augustus  [author] 1 Jan, 2019 @ 12:46pm 
New year - new map! Updated to v2.34 so AI don't get hung up on fences
Robert Augustus  [author] 1 Jan, 2019 @ 8:59am 
@CptFoot thanks for the comments, I haven't tweaked the AI as I was more focused on the map itself, I might try to see about removing some fencing near main street and industrial park
Foot 1 Jan, 2019 @ 6:29am 
And I'm sure you know this @Robert Augustus but the AI pathing could do with tightening down the line. Right now a lot of them will just mill around or collate into one massed clump in certain areas. Braindead bots all over the shop.
Foot 1 Jan, 2019 @ 6:23am 
Observations made on V2.33 so far.

Resort is surrounded by a small fence that has gaps in it as each length is not connected to the next one in the sequence. The AI gets confused and just rubs up against it without climbing over the obstruction.

North of Industrial Park is a large fuel tank. The elevated concrete base surrounding it has no collision, allowing you to run right through it. Similarly, the fences here impede AI as they won't climb over them. Addendum: It seems like ALL fences, walls and obstructions like that are blocking the AI, they won't climb over any of them even when they should be able to.

It may be just me here, but the armory in the Market District: The buildings around it will start to flicker on the rooftops, though it only occurs when moving the mouse. Leaving it stationary causes the graphical error to settle. Same thing is happening with some buildings in Main Street.
Foot 31 Dec, 2018 @ 12:05pm 
I personally prefer the randomised starting bases but I can see where it might make the map progression a bit weird. See what others in the discord think before making a final decision.
Robert Augustus  [author] 31 Dec, 2018 @ 12:00pm 
@CptFoot I have a build now with armories at several bases, trying to decide if I want to set Hangars as starting base or leave it random
Foot 31 Dec, 2018 @ 11:38am 
Well aside from instability from certain mods, I think one of the primary issues is rather apparent. The random base allocation for the attacking team is good, but many of these should come equipped with an armory imo. Not all the inner bases need one, but the ones you can start in should have either the truck or a static armory.
Robert Augustus  [author] 31 Dec, 2018 @ 10:07am 
Feel free to leave feedback, questions, or issues here in the comments. You can contact me directly through the RWR Discord: Robert Augustus#8163
Not_Naia 31 Dec, 2018 @ 9:12am 
about time we get a another custom map thanks alot dude kudos to you :)