Stellaris

Stellaris

Fatal Foundations Story Pack [3.0]
319 kommentarer
kapsellola 26. feb. kl. 12:48 
@Tinfoot
Oh my god... this mod is literally outdated since 4 years. What did you expect?
Tinfoot 12. feb. 2024 kl. 19:26 
so this is the mod that's been causing a random system to be eaten at the start of every game
good to know
MaulMachine 25. nov. 2023 kl. 16:57 
Look just a few lines down to see the new continuation.
Ciaphas Cain 15. juni 2023 kl. 23:19 
Do Story packs need updating or is this fine to use?
Qillin 20. juli 2022 kl. 6:07 
Mwa Mwa
✶ Fitz001 ✶ 20. mar. 2022 kl. 6:45 
Just wanted to say even tho the original is up to date now, great work at keeping this up to date when it wasn't. It's work from people like you that keep a lot of classic mods in circulation. Cheers again
🎀Hara🎀 26. feb. 2022 kl. 12:13 
it didn't work and it really sucks to lose 3 planets with over 20 pops each in only 2400 with absolutely no way to fight back except getting lucky on research
🎀Hara🎀 26. feb. 2022 kl. 12:04 
i found a solution by using gene tailoring to remove the fungus
🎀Hara🎀 26. feb. 2022 kl. 11:53 
is there a way to beat this fungus at all or is it instant death of you get it?
FirePrince 14. okt. 2021 kl. 3:29 
GL and all the best in the future. Thanks TFL for all your work and permission to continue, I will try to continue it with honor.
Here is the 3.1 update : https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2627609414
The code seems very good and meticulous programmed.
1. bug fixed: fungal ships mass kill (was wrong scope).
TFL  [ophavsmand] 12. okt. 2021 kl. 18:22 
Hey guys. Given my lack of time, I likely won't be updating this again. It may still work on further updates, but no promises. Thanks for all the love, everyone!
greensniperhat 8. okt. 2021 kl. 3:14 
needs to be updated to 3.1.* methinks?
Spider 16. sep. 2021 kl. 17:08 
Can confirm, same issue as Fortuna.
vampirezio 24. aug. 2021 kl. 19:29 
Anyone else getting the below issues? or will there be an update to resolve it?
SolidSpaceDisk 20. juli 2021 kl. 22:02 
same as Fortuna, I thought everyone destroyed it quickly but some countries don't have fleet at all
Fortuna 17. juni 2021 kl. 3:18 
Weird thing happened just now. The fungal ships spawned, and then every single one of them disappeared about a month after they spawned. Not on the month roll-over, just about a month after they appeared. They started moving to the hyperlane out of the system, but disappeared before reaching it. Every single one in the entire game did the same thing (checked with observer mode).
TFL  [ophavsmand] 14. juni 2021 kl. 17:10 
Those issues should be fixed now. Let me know if there's anything else that causes an issue. Several type changes with 3.0 are sometimes not obvious to find. Thanks.
Bepiss 11. juni 2021 kl. 6:41 
So is this mod stable or below in below comments have major issues?
charwo 1. juni 2021 kl. 23:06 
I'm having the same
Script error, is_country: 'event_target:overgrowth' is invalid at file: events/fatalf_overgrowth.txt line: 464

No idea what this means nor how to fix. I'm gonna try and remove the mod and see if it my savegame clears up.
Muqq 30. maj 2021 kl. 11:13 
And more specifically, which seems to happen to more than one of my mods:

[20:09:55][eventscope.cpp:1953]: habitability trigger: Unable to resolve species from 'prev' (species scope) at file: events/fatalf_events_1.txt line: 579

This call in particular:
prev.owner_species

Had extended events, MEM and even gigastructure CTD when it's being called. Not that this is part of your mod, but still can't understand what's causing it.
Muqq 30. maj 2021 kl. 11:02 
It might be caused by many of my other mods, but I keep getting CTD based on this line:

[19:59:40][eventscope.cpp:1962]: Script error, is_country: 'event_target:overgrowth' is invalid at file: events/fatalf_overgrowth.txt line: 464
[19:59:40][trigger_impl.cpp:12052]: Invalid target country for is_country trigger at file: events/fatalf_overgrowth.txt line: 464

I even put it at the end of my load order so nothing gets overriden, but that doesn'tt fix the issue still.
TFL  [ophavsmand] 19. maj 2021 kl. 13:54 
Oops. Had a small typo. Fixed!
LordBeckett 18. maj 2021 kl. 6:27 
Amazing thanks for the update :))))
Cookie of Fish 17. maj 2021 kl. 22:35 
Just got the same thing as well, Overgrowth spawns in 2203.
ranma100 17. maj 2021 kl. 18:22 
I can also report the early overgrowth.
Warlord 17. maj 2021 kl. 17:26 
yeah got the overgrowth at 2203 myself
Zane0 17. maj 2021 kl. 17:25 
Got the same message as @Spider.
Spider 17. maj 2021 kl. 16:34 
Err... was I supposed to get the Overgrowth at 2203, just three years into my new save? Because I just did...
SloppyJoppy 17. maj 2021 kl. 14:00 
holy shit, he live bois! the GOD IS BACK and best of all i dont even have to start a new game YUSH!!!!! missed your mod!
ranma100 16. maj 2021 kl. 20:55 
Good to see you back.
Aegis 16. maj 2021 kl. 7:11 
neat
TFL  [ophavsmand] 11. maj 2021 kl. 16:24 
This will be updated this weekend, don't worry. Just been a bit busy recently.
Invictus 8. maj 2021 kl. 14:42 
can you pls update it your mod couse the empty message bug for me
PolarisWasInDenial 4. maj 2021 kl. 13:14 
If you do not wish to update this, do others have your permission to do so?
Azona 3. maj 2021 kl. 7:12 
I hope it will be updated in the future untill then I keep checking this every week and hope it does. this is last mod in my collection that not working with 3.x
The Hat 2. maj 2021 kl. 4:15 
There is no easy fix but yes there is a way of fixing the blank popups, plenty of mod authors have done it. Several things changed in this latest patch and blank popups are a sign the mod is not working with the release of nemesis.
Amanfreed 2. maj 2021 kl. 0:57 
This mod currently makes the game completely unplayable with constant blank popups.
I really hope that you do update this.
Westbend 30. apr. 2021 kl. 1:55 
I hope this gets updated. Its the last mod in my long modlist that I am waiting to update before I try the new DLC, hah.
Invictus 26. apr. 2021 kl. 5:33 
plsss update
SloppyJoppy 20. apr. 2021 kl. 12:53 
i miss all the funny and cool anomalies this mod adds
Ammo Donkey 19. apr. 2021 kl. 7:01 
Looking forward to the eventual update!
randy 18. apr. 2021 kl. 6:34 
This is one of the mods causing the 3.0.1 bug that spams multiple empty, game-pausing event pop-ups. Only playable up to 2.8
SokushaMT 16. apr. 2021 kl. 2:03 
any plan to update?
Sjru 🐲 15. apr. 2021 kl. 20:07 
Will this be updated?
Wewei 15. apr. 2021 kl. 16:10 
3.0.1??
ShinyNobody 11. apr. 2021 kl. 2:33 
si bane of the architect even saays i get 25 hab. and -15 grow speed but i get plus 15 and - 35 is that intenden (and i would not have taken it )
SloppyJoppy 9. apr. 2021 kl. 18:58 
thats the problem tho when i hower above the button in teh menu with the 3 settings it says nothing, only text is the text inside the squar button, so im not sure if i have to click it when the button says guaranteed to happen to set the setting or that i dont need to press it because it being on the button means its on, so far in my game i have just set them back to what they start on when you make a new game so its random now i think
TFL  [ophavsmand] 9. apr. 2021 kl. 16:51 
If you hover over it and it says 'Enabled', then it is on. However, it will not launch until the mid-game year. If you turn it on after the mid-game year it will not work. I will make it more clear, though.
SloppyJoppy 9. apr. 2021 kl. 13:27 
right so i had a game where it was set so the button said guaranteed L gate disturbance and if i howered it it said "this ones for you steve" but it was just one of the normal events instead, so the menu thing dosnt make any sense and you should really just ad a quick describtion on your mod page to what to actually set the stuff on and what it means, because when the button said guaranteed it was not on that.
SloppyJoppy 3. apr. 2021 kl. 15:59 
how do i know what is on, when it says garenteed on the button, does that mean its on or that it will be if i click it, because i have a more event mod or something where if it says enabled on the button i need to press it to enable it.