Total War: WARHAMMER II

Total War: WARHAMMER II

Mixed Lores - Spellcaster Overhauls
404 commenti
mmi.05 26 ago 2024, ore 4:31 
It's a pity, I really liked this mod
sm0kin  [autore] 26 ago 2024, ore 4:00 
I'm no longer modding. Therefore, no.
mmi.05 26 ago 2024, ore 3:08 
is it worth waiting for this mod for part 3 or not, please tell me
Johnny 7 mag 2024, ore 0:55 
thanks friend i saw his response too i used the character_experience tables to do a work around for now and seems to have work so petition is taken down now. ty for response.
sm0kin  [autore] 7 mag 2024, ore 0:54 
WilliamCA

"I'll be talking to code about if there's something we can do here, but if not, and until we conclude something. I recommend you work around the issue by defining more skill tiers in character_experience_skill_tiers, the issue occurs when a node exists outside the valid tier range derived from this list."
Costconnoconcn 1 giu 2023, ore 20:41 
Please make this for WH3
Frederick 5 mar 2023, ore 16:07 
Pls port or teach me how. Must have mod for the game. Thanks Smokin!
TheGrandSirPiggy 18 feb 2023, ore 0:49 
Please consider brining this mod over to WH3!

Now that we spell intesity, you could also further differenciate the casters, by implementing more intensity buffs into their skills!
Jester 24 dic 2022, ore 9:16 
It would be great if this mod allowed other lords/heroes to change their lores (sorry for my bad english). Like Damsel, Vampires, Skink Priest...
mmi.05 19 ott 2022, ore 23:48 
when will this mod be for 3 parts?
Vsrin 4 ott 2022, ore 6:03 
Really hope this mod get port to WH3. :steamsad:
UltraRanger 21 set 2022, ore 21:40 
Hi this is such an enjoyable and awesome mod. Any plan to port it to WH3?
Frederick 30 ago 2022, ore 12:10 
Hey Smokin, I know you are very busy as you took on other people's mods, but do you think this mod will be ported over to WH3 at any point? Just curious if it's in the works.

Love this mod.
Jonsson 4 dic 2021, ore 16:17 
Hi, I cant see the little icon to "open" the mod on any lord. Yes I got the UI mod but the mod does not seem to be working
E.N.D 27 nov 2021, ore 22:08 
It's working for the empire ?
Molcarat 1 nov 2021, ore 3:06 
The latest update to Mixu's Legendary Lords 2 has broken Lord Huinitenuchli's skill tree.
AsmodeusUltima 5 ott 2021, ore 2:40 
So, um. I consolidated the Fay, she is rank 15. Respecced because the AI had no idea how to level her, picked as many spell slots as I could and maxxed out Life and Fire. Only... in the UI I can only choose Lore of Death, every other lore is grayed out and unclickable. Any ideas?
Toastydata 19 set 2021, ore 2:08 
I don't know why, but my game always crashes as soon as i open the spell selection ui. even with only this mod and the ui modding framework active. confirmed on multiple lords. any suggestions? I've tried using mixu's stuff like someone else here mentioned, same result.
Khuma 2 set 2021, ore 13:19 
Have the same issue as Metal Marty, also generic Slann don't get the spellbook at all so I'm stuck with w/e lore they come with. So much fun on Mazdamundi though.
Frederick 29 ago 2021, ore 6:23 
Hey Smokin, is there any compatibility with the Transformation of Kadon Overhaul? It makes lore friendly beasts spawn for the spell instead of always a Manticore.
sm0kin  [autore] 21 ago 2021, ore 1:54 
Feel free to implement however you like. But be warned, Mixed Lores was one of my first mods, the code is a mess and the whole script setup is lacking in various ways. If I'd be you, I'd use it to understand how you can enable/disable spells and maybe on how to use the ui modding framework, but I would not recommend to just edit the script. You won't have a pleasant time.
It would be better to just write a new script from scratch.
Mr. Tarzan 19 ago 2021, ore 6:58 
Heya sm0kin, amazing mod here!
I want to ask whether it would be okay to implement this into my skill tree overhaul mod that I'm working on. I would have to edit the scripts probably and cut down on stuff since I'm really just interested in the essential stuff for letting lords with mixed lores choose their spells.
If you'd prefer to chat on Discord I'm "Mr. Tarzan#7891"
Skrunky the Ass Rat 12 ago 2021, ore 14:35 
Any chance we could get a version of this that applies to all Lords, or even potentially spellcasting Heroes?
Metal Marty 6 ago 2021, ore 3:08 
Great mod. Just one issue. When I recruit a new Slann and want to switch lores (4th option) it just goes back to the first dilemma and I get no new options. So it's stuck with the Fire, Light anf High magic lore options. Anyone else have this problem?
sm0kin  [autore] 2 ago 2021, ore 9:01 
Thanks for the report. Fixed now.
Gray Riders 2 ago 2021, ore 8:49 
Update on my report; the game starts if combined with Mixu's Legendary Lords II pack.
Gray Riders 2 ago 2021, ore 7:09 
Is this mod crashing on launch for anyone else after the update? I tested with just this and the UI framework and it won't get past the initial loading screen.
sm0kin  [autore] 1 ago 2021, ore 12:25 
I think I got the cause now. Seems like some of mixu's skill/ancillary keys I used were outdated. Sorry for the trouble and thanks for the reports!
Broom Boy 1 ago 2021, ore 9:32 
+1 for having CTD with Mixu's mod and is happening on Saphery end turn.
GloriouSin♪ 1 ago 2021, ore 7:26 
Anyone checked if all attributes (aka passives) kick in at once when casting as Slann?
Malykriss 29 lug 2021, ore 15:24 
Okay, I'm glad I checked out this comment section. I've been having the same issues with the game freezing then crashing on either Ellyrion or Saphery's turn between turns 5-17.

I'm also using Mixu's mods.
taracanino 27 lug 2021, ore 12:35 
I had the same issue with HE turn
Molcarat 24 lug 2021, ore 8:55 
The next turn is the Saphery turn, and since they always crash, it's probably Belannaer.
KardaKAX 21 lug 2021, ore 22:12 
I have had this as well, exclusively on h'elf minor factions. When a friend and I were trying this with the script debugger mod, it reported that was mainly due to one of their lords trying (successfully, I assume from the roll) to assign an ancillary.
Arthanor 19 lug 2021, ore 19:01 
I can report the same crash as well. During a HE faction's turn. Sometimes, the crash was avoidable (ie reloading and pressing end turn again didn't crash again), but I got to a point where it was crashing no matter what (or at least, it dd ~20 times in a row, instead of going through after ~3 times). Tried killing off armies of different factions, didn't work. Removed this mod, got through the end turn. Maybe some skill available to HE that changed somehow?
Good thing at least the game still works after disabling the mod. And a gimped Malagor in a Taurox campaign doesn't really matter. A Taurox campaign is all about Taurox.
sm0kin  [autore] 19 lug 2021, ore 0:31 
Hm, not sure what might causes this issue. Could be Mixed Lores itself or some weird interaction with another mod or something entirely unrelated, e.g. a base game script error that only crashes the game if mixed lores is enabled.
I'll give it a closer look. Don't expect a solution in the near future though.
StreamLined 18 lug 2021, ore 18:51 
I second that crash, happened on 2 campaigns one around turn 15 one around 30. Both during the ai turn when it got to ellryion or cothique. Crash stopped when this mod was removed.
PsychoticSoul 18 lug 2021, ore 6:25 
Also, yes, I've tried deleting this mod from both the workshop folder and the data folder KMM copies it to, then redownloading. No Dice.
PsychoticSoul 18 lug 2021, ore 6:06 
Modlists for below comment that, once this mod was removed, worked

Thorek: https://imgur.com/a/NbIOxV6
Taurox: https://imgur.com/a/70d3xrN
PsychoticSoul 18 lug 2021, ore 5:54 
I have no clue why, but I've identified this mod as crashing my game on AI turns, on both a thorek (turn 13, crash on saphery's turn) and Taurox (turn 19, crash on Eataine's turn) campaign. Standard procedure of removing mods 1by1 to find the issue ensued. In both cases, removing this mod stopped the crashes and the campaign was able to continue.Yes, I use KMM/UMF.
AikiAimi 17 lug 2021, ore 17:08 
not work for me :C
sm0kin  [autore] 15 lug 2021, ore 23:59 
Thanks. Done.
Deschain 15 lug 2021, ore 17:57 
Malagor received Greater Arcane Conduit in vanilla, but this mod only gives him regular AC.
sm0kin  [autore] 15 lug 2021, ore 14:49 
The button placement is fixed now. Your issue with Malagor having no spells is probably caused by the ui modding framework not yet being updated or another mod breaking scripts. Most likely the former.
sm0kin  [autore] 15 lug 2021, ore 14:23 
Thanks, I'll have a look.
Eyshma 15 lug 2021, ore 14:22 
Additionally, the Mixed Lores button replaces the Mercenary recruitment button
Eyshma 15 lug 2021, ore 14:13 
@sm0kin you might want to look at Malagar because he's currently completely broken. He can use no spell.
sm0kin  [autore] 15 lug 2021, ore 3:17 
Mixed Lores is updated now and should work fine as soon as Vanish updates his UI modding framework.
jfzKayoh 4 lug 2021, ore 14:40 
@Deschain, I do believe the necrarchs experimented and sought out all kinds of arcane lore...mostly necromantic but I am sure they utilized different lores -as they do in-game. I could definitely see that being feasible.
Elitewrecker PT 2 lug 2021, ore 8:25 
So, Malagor's spellbook is getting reworked.