Stellaris

Stellaris

Less Planets, more bad boys
12 Comments
Bald 13 Apr, 2021 @ 2:07am 
I literally kill for this mod work again :_)
Doom Destroyer 19 Oct, 2019 @ 5:04am 
thanks for responding
Doomwarrior  [author] 21 Sep, 2019 @ 3:07pm 
I will soon be back to stellaris, i guess ill update most of my mods then.
Doom Destroyer 20 Sep, 2019 @ 9:13pm 
please update
lain 2 Aug, 2019 @ 5:32am 
update plz
Doomwarrior  [author] 24 Jan, 2019 @ 10:19am 
@JEB enjoy some ass kicking, for extra joy and punishment add crisis manager and or dynamic difficulty for example.
Crazy Old Texan 23 Jan, 2019 @ 10:15am 
This looks good, think I'll give it a try because it is exactly what I've been looking for.
Doomwarrior  [author] 29 Dec, 2018 @ 4:12pm 
Little impression on what its doing:
600 medium sized Galaxy, 6 Fallen Empires, 6 Marauders, however many Ais you want, we chose none for coop crisis play. You can end up with near to no planets around you and struggle like crazy.
There will be around 40 planets galaxy wide. So dont expect to have really a lot. I however ended up with 10! my Friend only with 4. If you want more struggle reduce guaranteed planets to 0. You will have to rely on early habitats or something. We have a 600% Khan, 10x Crisis on 800% and Fallen Empires on 400-500% which makes them as strong as 1.5m fleet wise.
Doomwarrior  [author] 29 Dec, 2018 @ 3:53pm 
if there is enough demand for this kind of thing i can improve on it and develop more setups maybe build a collection around it with recommended mods.
♤ |_Pandora_| ♤ 29 Dec, 2018 @ 1:59pm 
Hell yea
Doomwarrior  [author] 29 Dec, 2018 @ 10:24am 
Just a private little mod for our own crazy setup... its at 0.03 habitable planets on a 600 size galaxy, with 6 FE, crazy diffulty settings and meant to be played with dynamic difficulty mod alongside bigger colonies. Basically Teamplay vs crisis setup.
The Erubian Warlord 29 Dec, 2018 @ 9:31am 
???