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MAP 2 - 4 FINALE IS PERFECT. You are literally inside the Coal Mine, very detailed AND SO BIG!
Especially the Map 3, where you have to hold the line against the Horde and Special Infected really long while descending in gigantic elevator.
Be careful in Map 2 - 4, because Charger and Tank REALLY SHINE HERE. Means charged or punch offed to the cliff lead to your death.
As for Finale, HORDE > TANK > HORDE > TANK > HELICOPTER
Played this Campaign using a "Replace L4D2 Survivors MOD" without crash. I recommend to add this your collection! XD
9.5/10!
specifical campain
unless the original author had multiple updates to it.
the only one majorly different was his left 4 dead 2 version of a different name.
https://www.youtube.com/watch?v=9mtl969w-fM&ab_channel=BECKBRU
TimelordMagnums357:
If you want blood harvest music back I can do that too. Easy Peasy.
I just like dead light music it sounds more creepy but Doesn't bother me which ones on there. If you don't want the new witch / tank music in your ports I won't add it. Just something different but it's just a matter of removing the sounds out of the folder.
Just let me know what you want me to do. :)
TimelordMagnums357:
Intro was created to show there are goodies in the woods but it's just a track. If you want it coming from the mine instead I can move it.
As far as the elevator being replaced on map 2 more people complained they didn't like the elevator because bots fell off it all the time so I replaced it with stairs.
Some of the changes are easy if you want them back.
The elevator descends slowly on map 3 because the undead won't disappear if they go too fast and just pile up. People were complaining about that so I slowed it down to properly dispose of the undead (its a l4d2 bug).
A lot of campaigns mention mercy hospital as it's in the scripts. Lot of custom campaigns use them but if you want it removed I can. I think it originally said I'm on my way?
Lots of strange changes here:
-New intro is really long - original was swift & focused on the mine, not the woods
-Several changed events
-Custom music feel out of place/Witch chase music doesn't loop properly. The Passing's ambient music feels untrue to the original, which used Blood Harvest's
-Added Survivor convos don't make any sense & radio at the end mentions Mercy Hospital.
-Witch on the bed on map 1 is just odd
-New stairs on map 2 are repetitive & eye-straining
-Map 3 elevator event is less fun for not having to run to the 2nd switch, descends painfully slowly, & falling infected are barely a threat
I don't wanna be a massive downer, I'm sure there are some who enjoy the changes, but for me, it feels quirkier & untrue to the original, which was just a really nicely balanced vanilla campaign on par with the official ones at times. Just feels less a "port" as advertised, more of a remix/remake/remaster.
And I never paid attention and dont know if it was so before, but i've noticed some ligths diapeared(!?) And other strange things:
https://imgur.com/a/IIZ0j8z
Did Not play further other maps.
Overall a pretty solid port
the only serious issue I had was with the ammount of panic events, there was 3 panic events in a single stage, 3
other than that item distribution is good, didn't find any laser sights though
definitely give it a try