Total War: WARHAMMER II

Total War: WARHAMMER II

Dwarf Units
42 Comments
Bael 4 Jul @ 6:11am 
HaHa was wondering if i did something wrong and causing Irondrakes (Clatterguns) no show in game :lunar2020lazypig:
Maxar 5 Feb, 2023 @ 3:27am 
Will there be Longbeards (Throwing Az)? because i love the Dwarf Warriors (Throwing Az) because ther are great at destroying armored units and i would like to see them and maybe later on implement some Slayers too
Bom Train 7 Aug, 2021 @ 8:40am 
@Singemeister awesome, thank you!
Singemeister  [author] 6 Aug, 2021 @ 5:31pm 
@Bom Train
I removed them for being rubbish. I'd recommend this mod instead.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2296606965
Bom Train 6 Aug, 2021 @ 9:23am 
Clatterguns are not showing up? just me?
djdomi44 5 Aug, 2021 @ 4:18am 
please add them to thorek in custom battles.
lwhのsama 20 Nov, 2020 @ 10:06am 
这个模组 加了一个低级矮子飞斧兵和两门中高级枪炮 矮子加强不少的
lwhのsama 20 Nov, 2020 @ 10:05am 
矮子本身太强 加不加没必要 不加整体许多派系更平衡更多战略可能可变性
Singemeister  [author] 15 Jul, 2020 @ 8:10am 
@Gideon1473 Yeah, I might retire the Clattergunners until I can sort them out to satisfaction.
gideon1473 15 Jul, 2020 @ 7:56am 
Can confirm the clatter guns only shoot one round and are basically very sub-par thunderers. The auto resolve accurately tracks their damage though, so they are OP in AR. as previously mentioned the drakeguns have way less ammo than they should, but I am using other unit mods (that shouldn't really make a difference since these are additions not updates, but you never know). Let me know when it's updated and I'll be happy to test
Singemeister  [author] 14 Jul, 2020 @ 7:30am 
@gideon1473

Will look into that
gideon1473 14 Jul, 2020 @ 7:28am 
For some reason my drakeguns are showing up with only 5 ammo :P
Singemeister  [author] 15 Jun, 2020 @ 10:17am 
@CaptainSnafu Yeah, I might need to redo them.
CaptainSnafu 15 Jun, 2020 @ 9:52am 
the Irondrakes (Clatterguns) may have bugs, they only shoot one bullet at one time, they can not match the skaven ratlings
Viceroy Günther von Lichler 23 Apr, 2020 @ 11:46am 
If you edit the requirements to Thorgirm Grudgebearers quest for his legendary weapon to include your new Gyrocopters it would go very well with this mod. The vanilla requirements are 2x of any Gyrocopters, but the quest doesn't know about your new ones so they do not count.
Ciaphas Cain 11 Apr, 2020 @ 2:19pm 
Yeah SFO submod is really needed dude, this is too good to pass on!!
Lim 2 Feb, 2020 @ 12:24am 
Is it me or do the clatterguns just dont do much? Getting on average 10-20 kills per battle. Trollhammers and Flame Drakes just outperforming them massively?
dreadedladie 17 Jan, 2020 @ 9:08pm 
Awesome mod! if you ever make an SFO version it'd be amazing!
Papa Nurgle 11 Jan, 2020 @ 4:22am 
This needs an SFO comp version
Singemeister  [author] 11 Sep, 2019 @ 10:26am 
Update tomorrow.
Charger 19 Apr, 2019 @ 5:15pm 
hey can you update this mod please? its great :D
acv55555 23 Jan, 2019 @ 6:05pm 
Would love to get a version of this for the Empire. Playing several mods to emulate an Imperial-Dwarf alliance.
马库拉格老农民 21 Jan, 2019 @ 9:37pm 
PFM?OK,I will try later . what ever .thanks~~~:steamhappy:
Singemeister  [author] 21 Jan, 2019 @ 3:01pm 
@WAAAAAAAAAGH!!!!! If you download the pfm, open the file at Program Files (x86)\Steam\steamapps\workshop\content\594570\1598649105, go to singe_dwarf_units_data__core under unit_set_to_unit_junctions_tables, and delete all lines which have a unit_set column starting with wh2_dlc11. Then it should be good to go.

Alternatively, I'm pretty sure coast_beta becomes the live version later this month, so just wait it out.

https://sourceforge.net/projects/packfilemanager/
马库拉格老农民 21 Jan, 2019 @ 7:00am 
SO SAAAAAAAD........ :( OK
马库拉格老农民 21 Jan, 2019 @ 6:58am 
require coast_beta?????????????????? :( when can i play it without coast_beta:steamsad:
Singemeister  [author] 20 Jan, 2019 @ 3:08pm 
@Spooky Dalek

I'm afraid this does require coast_beta to work - it uses references only found in the beta. I'll update the description.
Spooky Dalek 20 Jan, 2019 @ 10:08am 
It doesn't work for me either, i tried without any other mod and im not on Coast_beta too.
Singemeister  [author] 19 Jan, 2019 @ 2:28am 
@WAAAAAAAAAGH!!!!!

Are you on coast_beta?
马库拉格老农民 19 Jan, 2019 @ 12:59am 
can not running ......
Lightning Bolt 28 Dec, 2018 @ 8:27pm 
Thank! Great mod
Jay is a Shark 27 Dec, 2018 @ 3:36pm 
i think the oks and the dwarfs dont like me XD
Singemeister  [author] 27 Dec, 2018 @ 3:34pm 
@Shark Engineer

Very odd.
Jay is a Shark 27 Dec, 2018 @ 3:30pm 
yes but i turned them off while testing
Singemeister  [author] 27 Dec, 2018 @ 3:23pm 
@Shark Engineer

Huh. Do you have any other mods installed?
Jay is a Shark 27 Dec, 2018 @ 2:54pm 
i tryed both beta and deleting the lines didnt worck im just gonna whait for an update or so still good job on the mods
Singemeister  [author] 27 Dec, 2018 @ 12:11pm 
@Shark Engineer No worries man
Jay is a Shark 27 Dec, 2018 @ 12:08pm 
ok thx man love your mods btw
Singemeister  [author] 27 Dec, 2018 @ 10:59am 
@Shark Engineer

Aha. In that case, the crash is caused by the mods referencing a data entry that only exists in the coast_beta, not the vanilla files. If you're not planning on updating to coast_beta, I'd recommend
1.) Downloading the PFM from here
https://sourceforge.net/projects/packfilemanager/

2.) Going to Program Files (x86)\Steam\steamapps\workshop\content\594570 and then to folders 1598649105 (Dwarf Units) and 1598650501 (Greenskin Units)

3.) Opening the files there with PFM, going to unit_set_to_unit_junction_table, and deleting any lines that contain wh2_dlc11_ in the unit_set column.

Hope that helps!
Jay is a Shark 27 Dec, 2018 @ 7:19am 
nope
Singemeister  [author] 27 Dec, 2018 @ 3:42am 
@Shark Engineer

Are you using coast_beta?
Jay is a Shark 26 Dec, 2018 @ 4:07pm 
crashes for me same withe the greenskins one