Company of Heroes

Company of Heroes

UE4: The Climb (8)
46 kommentarer
ShadowRunner 14. sep. kl. 1:53 
Nice work, love your maps!
Peeedaaah  [ophavsmand] 12. sep. kl. 19:18 
Hey NYKnicks33.
Not a 'glitch'.
Two of the enemies 'map entry points' were intentionally placed half way down the map, on either side to make an additional obstacle for the players during the late game stage.
NYKnicks33 12. sep. kl. 9:17 
This is a great map Peeedaah (much like all of your maps)!! Its provide a great challenge. The only issue seems to be the enemy seems come in from the "off-the-map" in the region near the town (right hand side). Is that intentional or a glitch?
Peeedaaah  [ophavsmand] 28. aug. kl. 1:32 
You could try and look into BK mod files for a unit list.
Peeedaaah  [ophavsmand] 28. aug. kl. 1:32 
Sorry, I don't know. I never play BK mod.
Nosferatu_ITA_06 18. aug. kl. 2:19 
Hi Peeedaaah.

I made a scar file (that works well with bK mod) with which I disabled, in all doctrines, all howitzers and units with howitzers, all rockets and units with rockets, air raids, firestorm and bombings out of area.

Two unit I can't disable:

1) nebelwerfer produced in the PE logistik companie barrack (schorced hearth doc).
I tried with these commands(together too), but they dont work:

Player_SetSquadProductionAvailability(World_GetPlayerAt(i),SBP.ELITE.NEBELWERFER, ITEM_REMOVED)

Player_SetEntityProductionAvailability(World_GetPlayerAt(i), BP_GetEntityBlueprint("ebps/races/axis_panzer_elite/vehicles/nebelwerfer"), ITEM_REMOVED)

2) the 75 mm m1a1 howitzer which is parachuted or produced in the allies motorpool barrack(airborne doc)

Any idea or solution?

thx
Nosferatu_ITA_06 3. aug. kl. 20:01 
thank you very much
Peeedaaah  [ophavsmand] 31. juli kl. 6:39 
Hey Nos,
You would need a scar file that that looks a bit like what you see below:

function OnInitID()

for i = 1, World_GetPlayerCount() do

local player = World_GetPlayerAt(i)
--abilities
Player_SetAbilityAvailability(Game_GetLocalPlayer(), ABILITY.COMMANDER_TREE.ALLIES.STRAFE_ROCKET, ITEM_REMOVED)

Player_SetAbilityAvailability(Game_GetLocalPlayer(), ABILITY.COMMANDER_TREE.ALLIES.STRAFE_MG, ITEM_REMOVED)

Player_SetUpgradeAvailability(World_GetPlayerAt(i), UPG.COMMANDER_TREE.AXIS.FIRESTORM, ITEM_REMOVED)

--unit removal
Player_SetSquadProductionAvailability(World_GetPlayerAt(i), SBP.AXIS.NEBELWERFER, ITEM_REMOVED)

end




You can get the names of units and abilities from the luaconsts.txt file
I've also linked a bunch of other SCAR files that might be helpful.
https://drive.google.com/drive/folders/1tQs64qPFTkNE2iy7c9J9fkFGdlML-UA0?usp=sharing
Nosferatu_ITA_06 30. juli kl. 0:11 
Hi Peeedaaah,do you know if it is possible to disable units in a map playable on Blitzkrieg mod by a file.scar as you do in CoH?
I made a map (playable on Blitzkrieg mod) where I'd like to disable the artillery (in and out-area) and air force bombings of all four factions (allies, allies-commwealth, axis, and axis-pe). Therefore I should develop a related file.scar (looking at the program attrib/files after uploading the bltzkrieg module to corsix mod studio), but i dont know if it works.
Peeedaaah  [ophavsmand] 9. apr. 2024 kl. 16:16 
Haha. I put those there to make it annoying. They sneak in the back nicely... right after you push past them.

When I play this map myself, i just build an mg nest and leave one or two at guns pointing at the entry points.

If you are playing with a mod you need more backup...but you get the idea.
[Operator] Domsch 9. apr. 2024 kl. 13:08 
The AI entry points in the middle of the map ruin everything
Nosferatu_ITA_06 21. nov. 2020 kl. 3:15 
Thank
Peeedaaah  [ophavsmand] 20. nov. 2020 kl. 1:01 
All of them should work, but the Ai will move them wherever it likes. I think there may be some scar coding used with markers to make them stay, but I didn't really research it super well bavk when i made these.

The guy to ask is 'trained killa', a CoH map builder who tinkers with scar code. He and i worked on some stuff together a little while ago. He's a top lad.

The easy fix, if you can't be stuffed with scar code, is to trap the unit in some heavy cover, like a square of sandbags. If they can't move, they'll fire. This is the method I've used in most of my Unfair Enemies maps.

Leave enough room inside for the unit to move slightly, so it won't get overly stuck, but seal it off so it can't retreat.
I've done this for AT guns, snipers, heaby mg teams and mortar squads. Works fairly well, but it's super easy to target them as a human.

The British/Commonwealth stuff is buggy. I don't use it.
Nosferatu_ITA_06 19. nov. 2020 kl. 12:24 
Hi Peeedaaah, mortar squads in the path sbps/races/allies/soldiers in World builder are:
1) mortar_section
2) mortar section_airborne
3) mortar section_airborne_sp
4) mortar section_airborne_sp_m07.

I tried to use the first one, but, at the start of the game, the soldiers do not stay in their position, but move. Is there a way to keep them stuck or do you have to change the team selection?

I also tried to use mortar section in path sbps/races/allies-commonwealth/soldiers.
This squad does not move but is indestructible in all CoH mods except in Blitzkrieg.
Thanks a lot
King Azog 26. okt. 2020 kl. 7:32 
Thank you Peeedaaah.
Peeedaaah  [ophavsmand] 26. okt. 2020 kl. 1:07 
Hi Azog. I don't know mate. I don't think i modded the .scar file for this map, so not sure why your munitions stop coming in. Probably blitz mod related. I don't play or build with the BK mod in mind. Sorry.
King Azog 25. okt. 2020 kl. 7:00 
Hi Peedah. I've played again this map with Blitzkrieg mod vs A.I. and I've noticed a bug: in a certain moment, the ammo counter sets to +1 no matter if I've most of ammo point conquered. What it could be? Thank you in advance. Have a nice day.
Peeedaaah  [ophavsmand] 21. okt. 2020 kl. 14:06 
No worries at all. Happy building.
Nosferatu_ITA_06 20. okt. 2020 kl. 22:52 
thanks a lot
Peeedaaah  [ophavsmand] 20. okt. 2020 kl. 21:26 
You need to select units from the sbps list in World builder.
https://drive.google.com/file/d/1FcsI6fad341XAwv71RcfTjiEsFLWqzLc/view?usp=sharing
The file path is still called ebps though....its weird, but it works.
The weapons (such as the mortar) don't spawn in either, until the next time you reload the map. It will work though
Peeedaaah  [ophavsmand] 19. okt. 2020 kl. 14:05 
Hey Nosferatu. Hope you are doing well. It's not hard, you just click on the squad and select the team you want from the drop down menu called 'player assignment' under the 'object placement' tab. Screenshot below:
https://drive.google.com/file/d/1Zu7awEdhP4mg86idH7w73CN4rHAhAeoX/view?usp=sharing
Nosferatu_ITA_06 19. okt. 2020 kl. 9:48 
Hi Peeedaaah, how do you attribute a "squad" to a (races) flak 88 (or mortar) and to its relative crew?
Cpt Conti 20. okt. 2019 kl. 7:13 
Very unfair mapp ! TY !
King Azog 17. juli 2019 kl. 6:13 
@Peeedaaah.
Thank you very much.
Peeedaaah  [ophavsmand] 16. juli 2019 kl. 17:34 
@Azok
A good idea indeed. I don't know how to .scar code (apart from using premade stuff) so if i did something like this, it would be within the bounds of map design. I've made 'rescuable' units before (stuck on islands with destroyed bridges) or weapons found in areas guarded by enemies. Can be done. I'm working on an unfair enemies map called "infantry vs armour" at the moment. Maybe i can include something like what you've mentioned.
Leberwurst 16. juli 2019 kl. 14:44 
very cool map. more more more pls.
ReichVictor 16. juli 2019 kl. 5:43 
yeah, I like that idea
King Azog 16. juli 2019 kl. 3:02 
Nice Map indeed. About requests: is it possible to have a map with a hidden task? I mean, if player(s) conquest a point or a special building, here comes a bonus that could be a special vehicle or reinforcements or whatever. Thank you very much.
Peeedaaah  [ophavsmand] 29. jan. 2019 kl. 0:32 
Thanks blackTigerAce. Glad you enjoy them. I've got a new pc and a few map ideas in the works. I'll be building maps for some time to come.:cozybethesda:
BlackTigerAce 28. jan. 2019 kl. 20:56 
thx for the map, peedaah
if you gone, maybe i will die
Peeedaaah  [ophavsmand] 10. jan. 2019 kl. 13:12 
Hi VALT13L. I do take requests. I've actually made a discussion for it. So feel free to share it with others who also have map ideas.

https://gtm.steamproxy.vip/app/228200/discussions/0/1741103267268773385/

Leave a big description of what you want on the link above. Attach a sketchup or whatever if you like. I'll try and make it happen.
ReichVictor 10. jan. 2019 kl. 10:03 
Yes, defending and making the AI use Soviet tactics is so much fun
VALT13L 10. jan. 2019 kl. 7:55 
do you by any chance take requests?

a buddy of mine and i LOVE your maps but can you maker a huge chokepoint map? with destroyabler bridsges and heavily defended positions and other such thingies? ouyr playstyl;e revolves around defense so... perhaps youd try make one with lots of bridges and bit by bit warfare?

thank you :)
ReichVictor 29. dec. 2018 kl. 13:50 
Yeah, I noticed, actually had a great game with the non historical combat mod on these maps, for example on this one I got flooded into my HQ but I made the island a fortress and held out there for like half an hour
Peeedaaah  [ophavsmand] 29. dec. 2018 kl. 13:33 
Hey Reich,
I agree. The two front idea is a lot of fun. I usually have it in some way. In UE4, the territory is connected up the side of the map, so you can have outposts midway.

But I am planning another UE, similar style of map to UE4, but with two obvious fronts.
Thanks for the feedback and I hope to paly with u some time.
ReichVictor 29. dec. 2018 kl. 12:27 
I think the first ones were better in my opinon, having a second front with infiltrating forces is the best idea ever, I hope you use that idea more in the future maps!
Peeedaaah  [ophavsmand] 29. dec. 2018 kl. 12:25 
Yeah I play it a fair bit. Hopefully I see you in a lobby. Friend me if you want to tee something up.
ReichVictor 29. dec. 2018 kl. 4:42 
I absolutely love these maps, I heard you still play this game? Wanna try it together sometime?
Peeedaaah  [ophavsmand] 27. dec. 2018 kl. 13:16 
You're welcome. It was a fun match!
Roog 27. dec. 2018 kl. 13:15 
Playing this map with the creator makes it even more fun!
Cheers dude
[PBSr] fotion1 24. dec. 2018 kl. 6:10 
great map
junogirl 23. dec. 2018 kl. 20:42 
thank you~~
lil Mickey 23. dec. 2018 kl. 18:24 
This map is the bestest
Peeedaaah  [ophavsmand] 23. dec. 2018 kl. 3:06 
One known bug.
The medium munitions territoy is supposed to connect along the left side of the map with the fuel point closest to PL1. Despite it actually joining, the terriroy is considered disconnected. Not sure why. Sorry. :(