Company of Heroes

Company of Heroes

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UE4: The Climb (8)
   
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Maps: 4v4
Tags: tow
File Size
Posted
4.588 MB
22 Dec, 2018 @ 2:01pm
1 Change Note ( view )

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UE4: The Climb (8)

In 1 collection by Peeedaaah
Peeedaaah's Unfair Enemies Maps
13 items
Description
UE4 or Unfair Enemies 4 is another AI advantaged map.
Start as slots 1-4 against Expert AI.
They have defenses, 88s, mines, snipers, mortars and MGs already placed on the map.

Enjoyed the map? They take ages to make. Consider donating a bit 🤏
paypal.me/peeedaaah

-Peeedaaah
37 Comments
Peeedaaah  [author] 9 Apr @ 4:16pm 
Haha. I put those there to make it annoying. They sneak in the back nicely... right after you push past them.

When I play this map myself, i just build an mg nest and leave one or two at guns pointing at the entry points.

If you are playing with a mod you need more backup...but you get the idea.
[Operator] Domsch 9 Apr @ 1:08pm 
The AI entry points in the middle of the map ruin everything
Nosferatu_ITA_06 21 Nov, 2020 @ 3:15am 
Thank
Peeedaaah  [author] 20 Nov, 2020 @ 1:01am 
All of them should work, but the Ai will move them wherever it likes. I think there may be some scar coding used with markers to make them stay, but I didn't really research it super well bavk when i made these.

The guy to ask is 'trained killa', a CoH map builder who tinkers with scar code. He and i worked on some stuff together a little while ago. He's a top lad.

The easy fix, if you can't be stuffed with scar code, is to trap the unit in some heavy cover, like a square of sandbags. If they can't move, they'll fire. This is the method I've used in most of my Unfair Enemies maps.

Leave enough room inside for the unit to move slightly, so it won't get overly stuck, but seal it off so it can't retreat.
I've done this for AT guns, snipers, heaby mg teams and mortar squads. Works fairly well, but it's super easy to target them as a human.

The British/Commonwealth stuff is buggy. I don't use it.
Nosferatu_ITA_06 19 Nov, 2020 @ 12:24pm 
Hi Peeedaaah, mortar squads in the path sbps/races/allies/soldiers in World builder are:
1) mortar_section
2) mortar section_airborne
3) mortar section_airborne_sp
4) mortar section_airborne_sp_m07.

I tried to use the first one, but, at the start of the game, the soldiers do not stay in their position, but move. Is there a way to keep them stuck or do you have to change the team selection?

I also tried to use mortar section in path sbps/races/allies-commonwealth/soldiers.
This squad does not move but is indestructible in all CoH mods except in Blitzkrieg.
Thanks a lot
King Azog 26 Oct, 2020 @ 7:32am 
Thank you Peeedaaah.
Peeedaaah  [author] 26 Oct, 2020 @ 1:07am 
Hi Azog. I don't know mate. I don't think i modded the .scar file for this map, so not sure why your munitions stop coming in. Probably blitz mod related. I don't play or build with the BK mod in mind. Sorry.
King Azog 25 Oct, 2020 @ 7:00am 
Hi Peedah. I've played again this map with Blitzkrieg mod vs A.I. and I've noticed a bug: in a certain moment, the ammo counter sets to +1 no matter if I've most of ammo point conquered. What it could be? Thank you in advance. Have a nice day.
Peeedaaah  [author] 21 Oct, 2020 @ 2:06pm 
No worries at all. Happy building.
Nosferatu_ITA_06 20 Oct, 2020 @ 10:52pm 
thanks a lot