Total War: WARHAMMER II

Total War: WARHAMMER II

Cataph's High Elf Sea Patrol - SFO
116 Comments
Flamboyant Schemer61  [author] 18 Dec, 2021 @ 4:23am 
Jon 12 Dec, 2021 @ 8:16pm 
How's the update going? Thx!
Chuckawookie 27 Nov, 2021 @ 8:53am 
Crashing after SFO was updated yesterday.
Brogainz 25 Nov, 2021 @ 9:27am 
delighted to hear you are still updating this mod, especially with a new sfo release tomorrow!
OldSkoolMatt  [author] 20 Nov, 2021 @ 11:52pm 
@EVERYONE
I'm actually working on the update as there's a few things missing (wyrms, duplicate skycutters and some rebalance)
Jon 19 Nov, 2021 @ 11:23am 
Hello, thank you for providing an SFO version. Are the unit stats in par with SFO's latest update? Thx in advance.
Nerevarine 12 Sep, 2021 @ 9:09am 
Is it my idea or the sea helms have no encamp stance so they cannot recruit any of their units from their ships?
Dictator Sky 12 Sep, 2021 @ 1:03am 
@Flamboyant Schemer61
Hello, thank you for the excellent compatibility patch.)
However, there are negative points that I wanted to discuss.
Ship's whell and Fleet supplies
They give -30% of the content, this is too unbalanced. In any case, it was the SFO.
Using the example of how the SFO cut the supply abilities of the lords by 39%, you should weaken these buildings by 40-50%.
That is, to make a reduction in the content of 15-18% at the maximum level.
Ashram 1 Sep, 2021 @ 3:29pm 
Didn't test it mutch but the campaign does load up so i'd say it's working.
CriticalM@ss 25 Jun, 2021 @ 12:07pm 
Reporting an issue: This mod causes a UI issue in the game where the effects don't display the text and and get squashed together. Example, when you go to new campaign and are at the character select screen their faction/lord effects UI will not display properly
The Insane Hatter 23 Jun, 2021 @ 5:39pm 
Hi, wanted to report an issue.

Aislinn's lothern sea guard skills will not benefit the exalted lothern sea guard from tyrion's faction in SFO.

Thanks for the mod, I loved it dearly.
137438 15 May, 2021 @ 8:44am 
since both sfo and sea patrol add skycutter, I believe need remove one skycutter,
Alastor 7 May, 2021 @ 2:31pm 
there are now 2 skycutters which is pretty odd
LiquidThicc 2 May, 2021 @ 9:54am 
Is there any chance of getting a description of the updates for today?
Flamboyant Schemer61  [author] 29 Apr, 2021 @ 3:01pm 
well I already fixed it but steam is just not working for me. It was a small update anyways we dont need it probably
Plat1num 29 Apr, 2021 @ 11:35am 
Hello, I noticed that there is two sheet with the same name under the melee_weapons_tables directory in the mod file you have updated today. I suppose that the duplicate file cause CTD after update. I deleted the AK_seahelm(which seems to be the old table from the original mod not to be removed), then I could enter the game with your new update. Hope to help you. lol
Nexram 29 Apr, 2021 @ 11:19am 
thx man <3
D Liquid 29 Apr, 2021 @ 9:31am 
Hey man, first of, a huge thank you for rolling back, it really helps those of us with problems. Second, do you think the problem might be between the new SFO High Elf Ressources + tech tree changes, and Aislinn from this mod?
Flamboyant Schemer61  [author] 29 Apr, 2021 @ 8:18am 
dont worry I just rolled back to the older version. If ur launcher wont update ur mod u can contact me in dc and I can give u the older versions working mod
The Sigmarine 29 Apr, 2021 @ 8:12am 
It's only for the SFO submod. I was able to access my original save with just the vanilla Sea Patrol mod, but without the SFO submod.
Aiolia 29 Apr, 2021 @ 7:53am 
CTD at boot since the update for me too.
Nexram 29 Apr, 2021 @ 7:47am 
nvm now it started with the og mod and i even could load my safegame problably because im the only asur left and dont have any build navy armies
Nexram 29 Apr, 2021 @ 7:40am 
shoud the basic mod (not togehter with this compability mod) run togehter with sfo? Because even without this mod and just with the original my game wont start. Strange because the mod doesnt got updated in a long time.
Nexram 29 Apr, 2021 @ 7:29am 
Same for my 150 turn high elf campaign cant start the game anymore with the mod activated
The Sigmarine 29 Apr, 2021 @ 7:00am 
My friend, I just came from around half an hour of isolating my mod list after I came home from work today and found that my game crashes at launch. It's definitely this mod.

Can you please implement a rollback or so, so that my 90 turn Asur campaign isn't suddenly dead in the water?
Flamboyant Schemer61  [author] 29 Apr, 2021 @ 6:08am 
@D Liquid
I literally just added a few missing columns in tables like "land_units" etc didnt add anything new but maybe it can do that sorry mate. write me in dc so maybe I can revert back to old version to give u that
@Tunasteak
probably a bug mate sorry
D Liquid 29 Apr, 2021 @ 5:19am 
Unfortunatly this new update here broke my game, but it was working fine before. What was changed? Also i should add i have quite an extensive mod list with both SFO and OVN and a lot of other stuff (Including your events compilation pack) So i cant be one hundred % sure how the crash (CTD at boot) happens, all i know is i was playing earlier (dark elf vortex camp) and it was fine but after this update i cant start the game if this mod is enabled
Tunasteak 29 Apr, 2021 @ 3:25am 
@Flamboyant Schemer61 when using this mod with SFO, if factionwide caps are on, Lothern Sea Guard start with 0\0 caps for me. Is this intended or a bug?
Flamboyant Schemer61  [author] 29 Apr, 2021 @ 3:07am 
updated the mod. Lemme know if it has any problems
maca0147 16 Apr, 2021 @ 12:08am 
Hoping for an update! Thanks Schemer!!
marc.on.pluto514 5 Apr, 2021 @ 1:12pm 
dead?
NINA rojozangre 7 Mar, 2021 @ 8:24am 
UPDATE ???

:steamhappy::steamthis::steamsad::steamthis::steamthumbsup::steamthis:
Wolf 1 Feb, 2021 @ 7:06pm 
Please update. :tabbycat:
chorious 29 Jan, 2021 @ 5:37am 
hoping that you fix it oneday
^Triumph 24 Jan, 2021 @ 2:32pm 
No, I think the problem is the new skycutter unit on the mod it self.
Flamboyant Schemer61  [author] 19 Aug, 2020 @ 4:56pm 
Strange I can use it without any problems but... Sorry guys really dunno how to solve that. DoN't even think its possible with a single submod and honestly, I would rather spent my time working on ovn lost factions cuz I dunno how I can fix this
Lordmitch2 19 Aug, 2020 @ 1:56pm 
Also have the same problem with this mod breaking alot of the UI. Seems to be mostly things added by SFO.
Malykriss 17 Aug, 2020 @ 11:56am 
Here to also report the same issue as Blyckert. It's very odd, cause this doesn't occur for all effects. I believe it might just be the effects introduced by SFO (like armies in a region gaining melee attack).
Blyckert 10 Aug, 2020 @ 9:06am 
Just a heads up, this mod breaks the UI, at least for Archaon. Research options don't show their effects, buildings neither. The top right menu doesn't show all the text. I've tried it with all other mods disabled, except for SFO, HESP and this one and the error occurs. Removing just this one (and HESP) from my extensive modlist removes the error.
chorious 6 Aug, 2020 @ 7:01am 
So It works? Great !
Flamboyant Schemer61  [author] 6 Aug, 2020 @ 4:27am 
updated the mod and added the factionwide caps thaks to @barney
Krimson 11 Jul, 2020 @ 4:44pm 
It doesn't, they will be weaker than all other hefl units atm
Lickher_ish 6 Jul, 2020 @ 1:43pm 
mod still works everyone
Solaire 26 Jun, 2020 @ 8:42pm 
SFO is updated boiii
Ash 13 May, 2020 @ 1:47pm 
Thanks for your mod, super helpful.

Would it be complicated to make a version adding the generic Sea Helm Lord to all HE factions? I think it would be awesome.
Izumaru 27 Mar, 2020 @ 10:57pm 
@Flamboyant Schemer61 something is up with the Sea Helm lord. cant quite place what it is, but he just lasts too damn long in melee with even duelist lords. I'll keep testing, but from what i've seen, something is wonky
Flamboyant Schemer61  [author] 27 Mar, 2020 @ 11:27am 
yes
Wortelkop 27 Mar, 2020 @ 6:48am 
so when i want to use this mod I have to activate to original one as well?
Flamboyant Schemer61  [author] 3 Mar, 2020 @ 4:24pm 
thanks for the kind words mate, I'll be making a few more event based mods probably. And trolls for the trollking sfo submod still needs an update and will take a break to modding after that.
Mirakulas 3 Mar, 2020 @ 3:17pm 
Ah thank you! shaky_rivers responded and the only thing NOT balanced would be his new lord Elarion the Grimm.

I am hoping that using the Mod Configuration Tool to toggle him off! Otherwise he is just going to get savaged...which could be funny /shrug

Anyway thank you for responding! We appreciate how attentive you are to updating these! I hope you don't burn out! Keep being awesome!