Stellaris

Stellaris

Fix Slave Policies
33 Comments
charon  [author] 2 Oct @ 8:18pm 
Update is done! Thanks for the reminder and sorry for the delay.
Update King?
Meatshield 26 Sep @ 3:08am 
can you update it?
Athena 21 Jul @ 4:53am 
King
charon  [author] 20 Jul @ 4:35pm 
Yes, thanks for the reminder. It is updated now.
Athena 10 Jul @ 2:37am 
Will this be updated to 4.0?
charon  [author] 21 Sep, 2024 @ 7:00pm 
Updated for v3.13.0.
Internet Explorer 21 Sep, 2023 @ 5:20am 
Thanks for the update~
Deep 2 Jun, 2023 @ 11:46am 
Thanks for the update
charon  [author] 20 May, 2023 @ 1:21pm 
Updated to 3.8.2! :steamthumbsup:
charon  [author] 19 Mar, 2023 @ 12:38pm 
Updated to 3.7.2
Meaty Ogre 12 Dec, 2022 @ 1:31pm 
Thanks :)
charon  [author] 11 Dec, 2022 @ 4:01pm 
Updated to v3.6.1!
charon  [author] 17 Oct, 2022 @ 9:37am 
That sounds good! Thanks for the input.
Nicho 16 Oct, 2022 @ 9:22pm 
I second Squeep's request. That would be a neat feature.
Meaty Ogre 16 Oct, 2022 @ 5:52pm 
Honestly, I would just be happy with the ability to give all slaves social welfare across the board. I don't understand why some you can give it to, while others are capped at decent conditions.
charon  [author] 16 Oct, 2022 @ 3:50pm 
@Big Squeep I can look into it for an update to v3.6. What do you think is a reasonable bonus & upkeep for them and how would it be different from vanilla? e.g, indentured servants get slave upkeep regardless of their job; and academic privilege gives nothing to slave pops (with slave guilds).
Meaty Ogre 15 Oct, 2022 @ 10:21pm 
Could you also add the ability to select higher living standards for slaves in this mod?
Nicho 7 Oct, 2022 @ 12:19pm 
Having done some further testing, yes, it's a conflict with another mod. In this case a pretty important one, namely The Merger of Rules. MoR seems to overwrite a number of the changes your mod makes to game_rules, and even Irony MM doesn't get the syncing right! Having gone through it line-by-line I've adapted your mod into a local version and this seems to have resolved the conflicts; about to test it in-game now.
charon  [author] 6 Oct, 2022 @ 4:43pm 
For me, the mod works as-is on v3.5.2. I will do some tests before I update the version number.
Maybe there's a conflict with another mod?
Nicho 6 Oct, 2022 @ 12:46pm 
This seems to not be working in 3.5. I'm investigating possible reasons why and will report back, but OP if you're able to, looking into it from your side would be awesome. Thanks!
Deep 31 Jul, 2022 @ 11:13am 
Must have as fanatic egalitarian. Thank you!
Mr. Wiggles 12 Jun, 2022 @ 10:38am 
Thank you!
TwotoolusFLY_LSh.st 3 Jun, 2022 @ 12:56am 
thank you update :hardhat::highlvl:
MX 2 Jun, 2022 @ 8:49am 
I really need this mod. Thank you!
charon  [author] 1 Jun, 2022 @ 1:30pm 
Mod updates are coming soon
charon  [author] 19 Feb, 2022 @ 11:17am 
@Ranzpunzel Yes I will add that when updating for v3.3. Sorry for the delay.
Ranzpunzel 12 Oct, 2021 @ 9:20pm 
could you also enable this for undesirables? at least when i try to resettle forced labourers it wont let me.
charon  [author] 12 Oct, 2021 @ 7:17am 
I'm glad you like it
Ranzpunzel 10 Oct, 2021 @ 12:05am 
thanks mate, this is exactly what i was looking for!
playing egalitarian xenophobe without this is unnecessarily painful.
charon  [author] 23 Sep, 2021 @ 11:58am 
The mod now allows population controls for slave species regardless of policy.
Calibrated 9 Apr, 2020 @ 12:51am 
thanks for keeping this up to date. I just found this mod but It is soooo needed and should be a part of the base game imo.
Spiralwind 14 Jun, 2019 @ 7:35am 
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