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Map geometry and layout doesn't make logical sense; certain areas feel like they can only exist in dreams rather than as actual locations. The part where the grass somehow needs to be mowed is a bit strange.
The code in chapter 4 is located right next to the keypad, above the wooden planks, where there's a green glow, it seems to be random.
Having the airport right next to a residential area is totally a good idea, so are the many boulders on the runway. The finale area is unnecessarily big, the radio is located on the farside side of the map, past the first plane, the trek back is stupidly long, on top of being harassed along the way by infected and at some point, up to 3 damned tanks.
Overall somewhat decent map, wish the finale wasn't so huge though.
地图太黑,玩到后面眼睛快要瞎了
空气墙太多,尤其是除草机那一关,也很有创意
如果是白天的话就会好很多
The map is dark as hell, I can’t see a damn thing. The only melee weapons are a chainsaw and a pickaxe that breaks after a few swings. The route design is absolute garbage—I can’t find the way at all. Is the creator a freaking animal?
and the fucking lawnmower. I like the creativity, but why tf does it have to be so slow ? and why invisible walls ?
map has lots of creative things, but maybe author was too occupied with whether he could, and forgot to ask himself whether he should. balancing was fine though, i dont mind the 4 tanks but that shit did cost a restart
overall: 8/10 (4, but +4 for creativity). difficulty: 5/10 (expert realism). playtime: 1h9m. restart: 2 (1 on x4 tank and one cuz I dropped my M60)
shit
TANK你老婆,你妈
If you are even slightly considering making another map, be confident and focus on the points that went into this map. I wanna see how these can be developed further.
more like a troll map
맵이 대체적으로 넓음
아디다스 신발 아이템이 있는데 사용하면 달리기가 굉장히 빨라짐
10 ебаных газонокосилок в жопе автора из 10
компашка чисто пройти 1 раз и отписаться
Grab explosive > blow up all the rocks > fuel > kill tank > fuel > kill tanks > escape