RimWorld
Impassable Chest-deep Water
83 則留言
Proxyer 2022 年 11 月 26 日 上午 2:51 
This Mod can be used as it is in RimWorld 1.4.X, and there is no problem other than the version notation of About.xml.
Chasedtuna9 2021 年 1 月 23 日 上午 9:23 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1674624795&searchtext=Impassable+Chest-deep+Water
It seems someone picked this mod up to update it. This version hasn't been updated in almost a year.
Jaxx - pshoooo 2021 年 1 月 2 日 上午 10:00 
very mixed response on compatibility with 1.2 it seems
calamity mod siren 2020 年 11 月 20 日 上午 11:25 
Does anyone know if this is compatible with Save our Ships 2?
Redeye 2020 年 11 月 12 日 上午 10:22 
its buggy on 1.2 can we do a refresh please?
hellosharkness 2020 年 10 月 5 日 下午 1:29 
I use this and it works great on 1.2
BEE-YEEEEETCH 2020 年 9 月 15 日 上午 8:22 
not working on 1.2
Taliesyn 2020 年 9 月 6 日 下午 12:10 
@Sophist88 - Seems to work fine with Boats, but it is NOT compatible with Biomes - Islands, regardless of load order.
avka 2020 年 8 月 15 日 上午 11:26 
works with 1.2 and with multiplayer
shane_357 2020 年 8 月 12 日 上午 4:27 
Does this still work with 1.2?
Saucy Bagel 2020 年 6 月 5 日 上午 6:34 
@baguda I could pilot a fishing boat over the impassable water so it seems to work.
Sophist88 2020 年 6 月 4 日 上午 8:57 
How does this work with boats mod?
Planewalker 2020 年 4 月 25 日 上午 7:06 
@JonnyJaap

It is a known issue, and is due to the way RW handles terrain; it is also why you can not remove "thick roof". (depth and height are only simulated; other layers don't exist in game per se)


In order for this to be fixed with this mod, the mod would have to store the previous depth value when building, and that is (although possible), to put it mildly, an arduous task.


An easy way to circumvent the depth issue is using devmode to set correct terrain type.

cheers
pickers101 2020 年 4 月 9 日 上午 7:17 
Love this mod, I think it may need updating to not use an old Modcheck version however?
Gniwii 2020 年 3 月 9 日 下午 3:45 
In vanilla "deep water" is impassable but only found on a coast, while "chest deep water" just slows more than "shallow water".
nhatanh0475 2020 年 3 月 4 日 上午 7:54 
@DMCurt In 1.0 Deep water can be pass since many drop off can occur on the deep water. But now thanks to the 1.1 update. Deepwater can no longer be passable. This mod up-to-date for anyone want to make pawn walk slower in (sallow) water.
DMCurt 2020 年 3 月 3 日 下午 5:14 
I feel like I'm missing something here. According to the rimworld wiki, deep water is already impassible in vanilla, and shallow water has a movement speed of 30%.
Does this mod then not touch deep water, and only makes shallow water slower?
JonnyJaap 2020 年 2 月 28 日 上午 8:24 
*chest deep water.
I noticed it on my playthough, so started a new game with only this mod, to be sure that it is not a problem between mods.
JonnyJaap 2020 年 2 月 28 日 上午 8:23 
[Bug report] There is a bug, where when you build an bridge over deep water, and the bridge get's removed/destreyed, the former deep water becomes normal ground.

Don't know if it is possiable to fix this, when the deep water is handled as an wall.
l0rf 2020 年 2 月 27 日 上午 9:19 
Hey, thanks for the update!
ornith 2020 年 1 月 22 日 上午 6:38 
Weird interaction with water deep enough to be affected under a rock roof, and Heat Map: it shows the affected areas as if they are rooms.
Scrampy 2020 年 1 月 17 日 上午 11:18 
Nomadic more like No-Man-Dick i'm so funny gamers
Clalia 2020 年 1 月 2 日 上午 1:48 
what if the only way to get over deep water is to remove armor and maybe clothing so they can swim. its not likely to be possible to get over water irl while wearing heavy clothing, armor or clothing that get heavy in water like boots.
Ornias 2019 年 12 月 22 日 下午 4:32 
Does this also apply to other deep water such as ocean? For some reason oceans became passable on my save and I don't know why.
Unex 2019 年 10 月 11 日 上午 7:37 
Found a thing: Chest deep water counts as "Indoors" so if a river flows under a mountain it will allow "infestation" event to happen in those spots.
Billy 2019 年 7 月 30 日 上午 12:24 
Nomadic and Arcade are very lame, but besides that I love your mods! Please keep up the great work. :cleanfloppy:
Eclipse 2019 年 6 月 19 日 上午 11:53 
Shallow water walk speed reduction percentage with that mod?
Arcade Dan 2019 年 5 月 23 日 下午 3:18 
The old, "I'll answer a question with a question" trick. Nice trolling, you got me there.
Legion 2019 年 5 月 23 日 下午 2:23 
I could ask you the exact same thing. Perhaps makes sure you're in a proper position before trying to ride the big boy horsies, Dan.
Arcade Dan 2019 年 5 月 23 日 上午 12:27 
Like who cares? He let the author know about it. Yet you're very anal about it. Grow up, there are less trivial things to be mad about
Arcade Dan 2019 年 5 月 23 日 上午 12:26 
@Nomadic Why do you have a stick up your ass?
Legion 2019 年 5 月 16 日 下午 7:39 
*yawn* Still not much of an excuse. Rather, still not an excuse. Dude can message MA and people will find it when searching for alternatives.

The world is a wonderous place where competence in folks like you seem to wander off. Get over it.
Malikyte 2019 年 5 月 15 日 下午 9:27 
@Nomadic - He had the courtesy to let the mod author know he modified and reuploaded his mod, which is more than a lot of people do. Lay off.
Charonx 2019 年 4 月 19 日 上午 4:10 
Is it compatible with the Permafrost Mod that causes Water/Rivers to freeze during winter? https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1540322147
Legion 2019 年 3 月 9 日 下午 3:34 
Despite not being stated, did you request to publish an altered version of the mod? That said as well, posting YOUR modified mod isn't the best thing to do on the actual mod page.
Vambypants 2019 年 3 月 6 日 上午 3:37 
I uploaded a modified version I use for myself, shallow moving water is set to 25% moves speed

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1674624795
Legion 2019 年 3 月 5 日 下午 3:58 
Have you tried dev spawning in items on it?
Natt4 2019 年 3 月 5 日 下午 3:52 
I'm not sure if you have programmed this not to happen but can a orbital trade goods fall into the chest deep water?
Legion 2019 年 3 月 1 日 下午 12:43 
Not sure if anyone else has bothered trying, but I can see about taking a look myself. I can get back to you afterwards, just not sure how long it'll take me to figure out.
Jin-Jin 2019 年 3 月 1 日 上午 11:53 
That's reasonable -- I just don't know how, lol :JinK:
Legion 2019 年 2 月 28 日 下午 4:01 
Why not go into the mod files yourself and adjust it to your personal tastes?
Jin-Jin 2019 年 2 月 28 日 上午 7:45 
I adore the concept and it's huge for water to actually be useful strategically. But could we maybe get an alternate version that doesn't nerf the walk speed to 6%? Like 25%?

Nerfing movement speed is 100% fine for me but it seems a bit TOO harsh. Especially if the colonist is naked or something, lol
Bloop 2019 年 2 月 27 日 上午 11:48 
Keep in mind most of the time you colonist are toting around with rifles, clothes, armor, and whatnot while they go about their business. Ever tried to swim through a river wearing a parka and having a minigun strapped to your back? Same issue applies for raiders
Legion 2019 年 2 月 26 日 上午 9:25 
This is what bridges are for. The walk speed is fine.
lilwhitemouse 2019 年 2 月 22 日 下午 4:44 
I suppose we think of "shallow water" as actually being chest-deep, eh?
Dartonal 2019 年 2 月 20 日 下午 6:50 
Love the idea, but the movement speed debuff for shallow water is far too much, would be more apt for chest deep water. Maybe add customization options
Verlux 2019 年 2 月 17 日 上午 8:22 
Maybe tone down the shallow water's walk speed nerf?
Ferd Terguson 2019 年 2 月 16 日 上午 4:49 
"...and reduces the walk speed of shallow water." Bit of an understatement. I like the concept, but 6% walk speed in shallow water is a bit ridiculous. Would stay subscribed if there were customization options.
Lasket 2019 年 1 月 22 日 上午 11:16 
@Buttio Mashuina Just checked, is outdated (SS Raiders can Swim -> 0.18).
Lasket 2019 年 1 月 22 日 上午 11:13 
@buttio Mashuina already exists, but unsure if 1.0 compatible