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But now when I get into late game, i'm not the only one who has developed an empire. Some races may still get largely erased, but it is still the best way I've found to preserve variety and challenge for me so far. I also sometimes use the mod that makes all AIs have an aggressive personality, which definitely helps some less-frequent races, but I'm not sure if it's necessary and different personalities are valuable.
Also, I think I misread 4) and it apparently isnt implemented yet, as a glance at the files seems to confirm. So I suppose that's not an issue for now, and it wouldn't be a big problem for me anyway.
Thanks for responding, good to know the AI handles it fairly well.
The AI deals with 2) fairly well. I think they struggle more on easier difficulties due to lack of PO bonuses. Since the armies start out really weak the AI typically doesn't lose settlements and by the time the rebels could become a threat, the AI has improved garrisons and armies.
However, would it be easy for you to make an alternate version that doesn't have the 3) and 4)? I just want to mod public order- I already have mods to adjust AI blobbing, so I'd rather not have 3) on top of that. Also, how well does the AI deal with the risk of 2)?
@Ever Thanks for the report. I've found the issue, this should fixed in the next update.
I think I've found a bug when confederating as the Norscans. I haven't done much troubleshooting but have diagnosed it to this mod. Playing as Wulfric confederating Skaelings led to the confed option but clicking it did not confederate.
CA made changes to PO so it trends towards 0 in the last. However (and I might be wrong about this) I think Prussian's PO changes overwrite this.
to understand clearly, if your PO is in negative state, there will be a +PO accordingly.
if your PO is in positive state, there will be a -PO accordingly.
just to inform you about the error below. effect shows a white box because no icon is available for it.
in the following path
db
effect_bundles_tables
er_incursion_bundles
I changed the following using PFM, and not RPFM (it gave an error)
in the following path
db
effect_bundles_tables
er_incursion_bundles
the ui icon was empty for the 2 keys available.
i choose disorderly icon and encouraged icon for the 2 events.
this line is the error.
this is the issue
Roaming enemies
Region: Gisoreux
Province: Forest of Arden
playing as kemmler.
At the beginning of the game (after about 2 turns), rebel armies began to appear, is this normal? The AI also had rebel armies.
People don't rebel as soon as they tip slightly below poker-face.