Crusader Kings II

Crusader Kings II

Historical Lightsabers
26 Comments
Tegarme 12 Oct, 2024 @ 8:44am 
The damage is too low, it should be around 4000.
afentkenzie 20 Dec, 2023 @ 6:26am 
finally! something historically accurate!
Manic Mercenary 15 Sep, 2023 @ 8:15am 
The whip is pretty good for a belmont role play. Just change it to vampire killer.
Aven Oul 28 Jul, 2022 @ 2:20pm 
because a total conversion starwars mod doesnt really fit into a crusader kings type game, unlike stellaris @HotCheezyBuns
HotCheezyBuns 16 Jun, 2021 @ 8:31pm 
If there are lightsabers and stuff from star wars why isnt there a star wars mod?
Carl XVI Gustaf's Loyal Subject 21 May, 2021 @ 11:36pm 
Hey! I don't know if this is still being developed but I'd like handgun-style blasters.
L. Yoichi 27 Oct, 2019 @ 6:55pm 
Ok, thanks. I will think about learning about modding to try something like this.
Velar  [author] 27 Oct, 2019 @ 9:06am 
Jean, there is no additional content planned for this mod- anyone is welcome to continue it on their own though.
L. Yoichi 26 Oct, 2019 @ 1:33am 
Blue saber ? U can add forms ? (Exemple: Soresu) ?
creechan12 31 Aug, 2019 @ 11:01am 
ok nice
Velar  [author] 31 Aug, 2019 @ 9:31am 
Yup yup shouldn't have any issues. I design my mods to be as light as possible to avoid issues with updates. That's why they don't get updated each cycle.
Blue 28 Aug, 2019 @ 8:56pm 
Yeah, it still works for me.
creechan12 28 Aug, 2019 @ 8:16pm 
does this stil work
Blue 18 Aug, 2019 @ 11:02am 
Thanks man, I'm not one for immersion when it comes to mods, I just want them to be awesome! Really appreciate your work here.
Velar  [author] 16 Apr, 2019 @ 5:11pm 
Go to your mod's location (driveletter\Documents\Paradox Interactive\Crusader Kings II\mod)
Find the file named kl_lightsaber.mod (not sure exactly what I named it) and open it with a text editor.
Add this line to the very end of the file;

dependencies = { "A Game of Thrones" }
Pvt. Trashman 16 Apr, 2019 @ 1:10pm 
"Yeah, this will work with any other mods just edit the descriptor with the agot dependency."

How does one do that?
TurtleShroom 17 Jan, 2019 @ 2:51pm 
How do you charge a lightsaber in medieval times, though? Is it solar powered?
Velar  [author] 8 Jan, 2019 @ 7:56am 
Yeah, this will work with any other mods just edit the descriptor with the agot dependency.
Jo 8 Jan, 2019 @ 7:36am 
can i use this with agot mod?
Velar  [author] 28 Dec, 2018 @ 5:57pm 
SgtSmuckers, thanks a ton for your submissions. I updated the mod with all of the sabers you added. Great work!
SgtSmuckers 19 Dec, 2018 @ 11:38am 
I agree, dern evil celibates with mind powers. Now, if only this mod became a total conversion mod *cough cough*
Kropolis 18 Dec, 2018 @ 2:42pm 
No problem man, any time.
Velar  [author] 18 Dec, 2018 @ 11:03am 
From my point of view the Jedi are evil.
Dr. Quackers M.D. 17 Dec, 2018 @ 5:16pm 
Um the pegans shoulnt have red they were the good guys IM SO OFFFEEENNDEDED!!!!!!
Velar  [author] 16 Dec, 2018 @ 7:33pm 
Thanks for the love Double A!

I updated the mod with the addition of... Droidekas! That right folks, droidekas made it to CK2 before Battlefront 2.

But wait, there more! You can use your droidekas in combat to inflict maximum causalities on your foes!
Double A 14 Dec, 2018 @ 3:40pm 
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