Total War: WARHAMMER II

Total War: WARHAMMER II

Greener Greenskins
76 Comments
wtw1133 23 Aug, 2022 @ 6:53am 
you are the greatest warboss!!!!!!
GunKing  [author] 22 Aug, 2022 @ 4:00pm 
@wtw1133
It will be one of the first mods that will be ported to WH3. I've already done some ground work. Should be released very soon after Immortal Empires is released.
wtw1133 18 Aug, 2022 @ 11:32am 
Can you let me use this mod in wh3 as well? This is one of my favorite mods!
GunKing  [author] 17 Sep, 2021 @ 7:57pm 
@RexJayden
Very welcome!
RexJayden 22 Aug, 2021 @ 5:14pm 
Thank you for this mod! :Monokuma2_DGR:
GunKing  [author] 21 Dec, 2020 @ 6:52pm 
@sirmicou85
Hi there. Thanks for the comment. No I did not figure out a way to do what you described. It is not a high priority for me as this issue does not occur for me personally, and because I'd rather focus on other things right now. I subscribe to Dryrain's mods individually rather than his all in one packs, it is inefficient but it is a work around.
sirmicou85 20 Dec, 2020 @ 1:29am 
Hi Gunking ! How are you ? Did you find a way to fix the issue of the orc's arms skin color ? (to make your mod working with Dryrain (Hooveric) one, which is unmissable too). :)
GunKing  [author] 5 Dec, 2020 @ 10:02am 
@dustadon
It was updated the day the new DLC came out. And it would still work even if it were not updated.
Boyrdee 5 Dec, 2020 @ 6:52am 
updated or nah
Cruzader 18 Oct, 2020 @ 10:58pm 
im not the biggest fan of green grom, but looks cool
GunKing  [author] 5 Sep, 2020 @ 11:38pm 
*this one
GunKing  [author] 5 Sep, 2020 @ 11:37pm 
@sirmicou85
Glad to hear it works somewhat. I've run into vanilla colored arms myself when I'm running a lot of Dryrain's mods or SFO at the same time. I have no good solution, other than to not be using other mods that interfere with his one.
sirmicou85 5 Sep, 2020 @ 9:23pm 
Thank you Gunking, yes it works better when it's placed before Dryrain's mod (Grimgor is now green :D). But some models in orcs units (and only orcs) still have vanilla colors on their arms (but the head is green).
GunKing  [author] 28 Aug, 2020 @ 4:42pm 
@sirmicou85
Fine thank you. I personally just load the mod before Dryrain's stuff using Kaedrin's Mod Manager, other than that, no I haven't rooted around in the files to make it completely compatible.
sirmicou85 28 Aug, 2020 @ 12:32pm 
Hi GunKing ! How are you ? :)
Did you find a way to make it work with Dryrain mod ? :)
EggOnLegs 27 Jul, 2020 @ 2:21pm 
@GunKing Thank you for such a quick response, I did just that and I can confirm I have green Boys and helmets on the Black Orks! Time for some Krumping I think. Thanks again! :)
GunKing  [author] 27 Jul, 2020 @ 1:24pm 
@EggOnLegs
Thanks! I would check out the Uniforms and Heraldry version of this mod, you must have this one inactive if you sub for that one, and then be subscribed to the main Greenskins Uniforms and Heraldry. That one I believe utilizes full helmets for Black Orcs.
EggOnLegs 27 Jul, 2020 @ 10:35am 
I'm a big fan of this mod, it really makes playing against Greenskins all the more Greener so better. Is there any possibility though of adding a submod that keeps the helmets on for Black Orks as I'm a fan of how armoured they are. Many thanks again!
GunKing  [author] 21 Feb, 2020 @ 4:19pm 
@sirmicou85
Thanks for the comment. I would try disabling Dryrain's Reskin mod, especially if it's the main Greenskin one or one of his compilations featuring it, there is probably a clash between the two happening.
sirmicou85 9 Feb, 2020 @ 11:26am 
Hi GunKing ! I have a little issue : orcs with greener effect have only a greener head (rest of the body keeps its vanilla color), so it's a bit weird (I only use Dryrain reskin mod). ^^'
Planewalker 7 Nov, 2019 @ 3:20pm 
Nice!
GunKing  [author] 13 Sep, 2019 @ 8:41pm 
@Crowe6891
Thanks for the comment. I updated again, hopefully it reads as such in the launcher.
crowe6891 13 Sep, 2019 @ 2:34pm 
mod works fine just in the launcher for me it says out of date.
GunKing  [author] 14 Aug, 2019 @ 10:55pm 
@Dominic
Sorry to hear that. Works fine on my end. Sometimes the best solution is to wipe the slate clean, delete all saves, replays included, and start anew. I've had to do that sometimes for mods that should work no matter what, like Dryrain reskins.
McDomalds 14 Aug, 2019 @ 1:03am 
Seems to just be crashing my game and I can't figure out why. I've managed it working before but its just broke now.
SirDiesAlot29 7 Jun, 2019 @ 5:23am 
It's just strange, because the compilation was definitely working for me before the latest update despite what is said in your description. Thanks for the reply anyway!
GunKing  [author] 6 Jun, 2019 @ 10:55pm 
@SirDiesAlot29
It never was fully compatible with Dryrain. As per the mod description, I couldn't get it to work with his Compilation that includes the Greenskins reskin. I ran into that issue as well.
SirDiesAlot29 29 May, 2019 @ 8:42am 
Is this not compatible with Dryrain's reskin anymore? His single version of the greenskin reskin hasn't been updated in a while, and when this mod is used alongside the compilation mod half of the ork's bodies are greener, while the rest are normal.
GunKing  [author] 6 May, 2019 @ 3:47pm 
@The Damned
Sorry for the late response, didn't see your comment until now. Yes, that is the case. I had similar issues with this mod, usually the culprit is improperly deleted mods still hanging around in your files.
Night Stalker 26 Mar, 2019 @ 6:27pm 
im having a bit of trouble getting this to work. it seems only about half of the units have the green skin from this mod, the other half has the regular vanilla skin. is this a compatibility issue
GunKing  [author] 8 Mar, 2019 @ 1:39pm 
@Guvenoren
No required mods, only mods you are required not to have already activated lol which are listed in the description.
Guvenoren 8 Mar, 2019 @ 1:08pm 
Any required mods? You can add required mods on your mod page for clarity
GunKing  [author] 23 Feb, 2019 @ 11:51am 
@BOOGEYMANE
Yeah if you use Uniforms and this one at the same time, you'll have greener skin on most of them, I think there's some issues with goblins though.
BOOGEYMANE 23 Feb, 2019 @ 11:34am 
they both have not ha dproblems for me. working together to an extend is enough. the only thing i really wanna know if the skin is steel green when using the both AND YOUR mod
toby van kenoby 23 Feb, 2019 @ 10:17am 
@GunKing
Okay, thanks! This mod is the best.

Sometimes greener IS better. And you can quote me on that!
GunKing  [author] 23 Feb, 2019 @ 9:55am 
@BOOGEYMANE
Dryrain and Heraldry work together to an extent I believe, but they're not fully compatible since both alter uniform colors.
BOOGEYMANE 23 Feb, 2019 @ 12:10am 
im using dryrain and greenskin heraldry.. do you think it will interfere with dryrain?
GunKing  [author] 22 Feb, 2019 @ 5:05pm 
@BOOGEYMANE
Soon. I had to work for 2 weeks now I'm back. That is for Uniforms and Heraldry that is.

@toby van kenoby
Yes that is correct. This mod is pretty much Dryrain's Greenskin mod but with greener skin and redder eyes. So subscribe individually to all the other mods in his Compilation IV EXCEPT for his Greenskin one, and just have this one on.
toby van kenoby 20 Feb, 2019 @ 10:48am 
hey
I subscribe to Dryrain's reskin mods individually, but I have the mismatch problem with color schemes. Or do you mean that one has to choose between this mod and Dryrain's Greenskin Reskin? I'm a tad confused... Sorry!
BOOGEYMANE 8 Feb, 2019 @ 3:44am 
so can we get that compatiblity yet? its a wonderull idea to have them both mods running back to back
GunKing  [author] 2 Feb, 2019 @ 1:00pm 
@Mandras

Hot damn that sounds like a pain in the ass. I figured that's what that mod might require. I have to head out the door right now. But I'll send you a friend request, you could send me the link, and then when I get back, I'll post it and list you as a co-creator if you wish (along with Gigauz the genius of course), that's a substantial amount of work!
Mandras 2 Feb, 2019 @ 12:56pm 
It is a seperate mod that loads after Uniforms & Heraldry and replaces the relevant diffuse files. I manually copied all exposed green skin/red eyes from your texture files into corresponding Uniform and Heraldry ones and reexported as DDS. All the loose files that U&H doesnt touch, like lords, doom diver, etc were just copied over as is.
GunKing  [author] 2 Feb, 2019 @ 11:54am 
@Mandras

You are one magical man! Thank you! Is it something I can just update this mod with or would it require it's own seperate mod entry?
Mandras 2 Feb, 2019 @ 11:13am 
@GunKing
I have made this compatible with Uniforms and Heraldry, do you want me to send you the pack?

https://gtm.steamproxy.vip/profiles/76561197971122000/screenshots/?appid=0&sort=newestfirst&browsefilter=myfiles&view=imagewall
multiplesanta34 11 Jan, 2019 @ 4:08pm 
Great mod!
IEBGENER 6 Jan, 2019 @ 1:17pm 
Ok, I know what the warning is for, and I appreciate it, really. It's just, they never seem to bug out for me. I'll keep running the combo, and if my orcs would go out of whack, I'll know I am to blame. :)
Good work on their look, by the way.
GunKing  [author] 6 Jan, 2019 @ 9:35am 
@IEBGENER
I say it's not fully compatible with Dryrain Comp IV because though it will definitely load and play, the torsos on Orc Boyz are mismatched, at least every time I've done it. Many of the units will have the new shade of green, and then a few will have the vanilla shade of green.
IEBGENER 6 Jan, 2019 @ 9:33am 
Hmm, just ran a few of mock battles, and this mod seems to run well with Dryrain's Compilation IV. Maybe I've been lucky?
GunKing  [author] 4 Jan, 2019 @ 1:32pm 
@Plague Destroer
Thank you for your kind words! Yes I will update this mod regularly, as CA gives the Greenskins new units and into the future for TWW3.
Gleen Cross 21 Dec, 2018 @ 9:05pm 
A shame that dryrain became so complicated with time. Back when the queens DLC were launched, I was able to merge several reskins, nowadays I can't to do that anymore.. either the game broke that (as always, CA is almost as worse as Bethesda) or dryrain changed his mod. It seems the game is the culprit, lol