Killing Floor 2

Killing Floor 2

KF-Alicia_Madness_Returns_The_House_of_Dolls
54 kommentarer
manolito  [ophavsmand] 21. mar. 2020 kl. 11:37 
Windows10

hello, thanks for your comment, I don't know what the cause may be, maybe the custom server settings make the map break, regarding the death of the player, there is a special volume so that it dies when it touches the ground while playing on the outside, I don't know if you mean that area.

regards
Windows11 21. mar. 2020 kl. 9:39 
Doesn't die when player fall to the ground on custom server and often server crashes :Sadclot:
manolito  [ophavsmand] 30. jan. 2020 kl. 1:44 
Jo̅eHăn|GameOn

I'm glad you found a way to play it, I have an update almost ready but for lack of time I can't finish it, I hope one day I can do it.

Cheers
manolito  [ophavsmand] 29. jan. 2020 kl. 14:16 
Jo̅eHăn|GameOn

Hi, I don't know the reason for blocking your game, but I tried it and it doesn't do that, at least on my PC
MrRogersBestNeighbor 12. juli 2019 kl. 3:22 
Sounds good (the letter/portal idea)!
And no problem. This is a map I've wanted to play on my server a lot more, but zeds getting stuck just kills the server.
manolito  [ophavsmand] 11. juli 2019 kl. 5:48 
Edgesaurus Rex-Lord:

Hello thank you for your comments, I have not had much time ins that something fix but not all.

Regarding the direction of the portals, the houses have letters in the posts and that is what I wanted to put in the portal to indicate where it sends you.
MrRogersBestNeighbor 10. juli 2019 kl. 17:53 
To Agarillobob and anyone else who doesn't understand this map, the wooden bridges are ALWAYS at the end of the glass-like bridges and you don't have to stop and wait for them. You can walk seamlessly without waiting for them and worrying you'll fall off. They always pop up under your feet the second you're about to step off the glass-like bridges.

The pathing definitely needs fixes (though maybe they're fixed now? Haven't played it in a while, will probably check it again).
One other improvement the map could use is some sort of sign or indication of where the portals go, like a sign or toy next to the portal. Like you could have a simple blue square above a portal signifying it takes you to the blue house. Or a toy above or next to the portal signifying it takes you to the house with the toys/blocks. Something like that.
I ran through it and memorized where each portal goes, but obviously for new players the portals will be very confusing.
manolito  [ophavsmand] 13. juni 2019 kl. 9:59 
Adeptus Ralamiusus:

Thank you for your comments, I love that you like the map, it is prepared for 32 players, I would also like to one day see it with so many players at once :zombie_metal::zombie_metal:
Ω Spriggan Ω 12. juni 2019 kl. 11:55 
sure the map is huge but i find thats one of its charms. o.o
didn't bother me so much running to the final few confused zeds.
i wouldn't consider it bad because of that simply special.
.
I wonder what itd be like with a full server of players spread out. :)
manolito  [ophavsmand] 11. juni 2019 kl. 5:47 
Agarillobob:

Hello, unfortunately I do not have so much time for the moment, even so I know the traffic jams and fix them when I can.

With respect to the roads, by the original form of the map that is without retrocedre option, teleports were placed in each different area that allow to retreat if the player wants to do so.

With the camp sites there are sure to be some, the map is very big, but also in the hand of the player the way you want to enjoy the map.
manolito  [ophavsmand] 11. juni 2019 kl. 5:46 
Yes, it is true that some rounds are made to start because the zeds are slow to find the way, the only thing I can say is that instead of waiting for it you can go for it and finish fast.

Like the stores, it is advisable to go to them to arrive on time, on some occasion will not give time, I think that in the kill floor 1 also this or something similar happened depending on the level of difficulty played was almost impossible to reach the store even in some official map, if memory does not fail me.

Because of this problem with stores I started to create a common merchant but I could not finish it yet.

thanks for playing the map and sharing your impressions.
Agarillobob 27. maj 2019 kl. 4:11 
no hate but this is probably one of the worst maps in any game I have ever played
the stuff you did with the map is awesome and all it just doesn´t work with this game
sometimes I don´t know where to go since the paths are not clear to see and sometimes have to hover in
there are quite a few places that are way to OP to just camp and wait for Emenem´s to get to you
and then we have the other problem it sometimes takes 10+ minutes for a normal wave to end since zeds take so much time traveling the map and getting stuck everywhere
manolito  [ophavsmand] 24. maj 2019 kl. 10:51 
Adeptus Ralamiusus:

Hello, I'm glad you liked the map, I still have to make some improvement, if the binary says that, I'm glad that someone found it.

Thank you for your comments :zombie_metal:
Ω Spriggan Ω 24. maj 2019 kl. 8:50 
Really have enjoyed my time on this map.

Hard to find all the Collectables.

I did see Binary though! on those spinning pillars
Helena?
MrRogersBestNeighbor 9. apr. 2019 kl. 4:56 
Hope that helps! I REALLY love this map and it kills the game when zeds get stuck.
This time I had them (the scrake and bloat) path all around the map after flying/teleporting across the map to see where they path. So that should be the last of the issues.
MrRogersBestNeighbor 9. apr. 2019 kl. 4:55 
To add to the last one, at one other point the bloat and scrake came through the teleport. The scrake went in the opposite direction, while the bloat was pathing the right way. I wasn't able to get video/a screenshot of it though. Now that I think about it, it could possibly be replicated in a game if players ran up to that point before the scrake goes through the teleporter.
MrRogersBestNeighbor 9. apr. 2019 kl. 4:52 
Bloat and scrake got stuck here:
https://imgur.com/a/YiHJsrz
Here's a video to show where I was (I teleported from that house they're stuck on)
https://www.youtube.com/watch?v=N-9VzmsXYp0
Taking this teleport frees them:
https://youtu.be/NYQBcymSiYg

Bloat got stuck here:
https://youtu.be/IOBtKZd1LAE
Here's where it was pacing:
https://imgur.com/a/CofccZU

And lastly, scrake just came out of the teleport and ended up pathing the opposite way for some reason. This last one may only have happened because I was using cheats though. Not sure if you can replicate it normally in a game.
https://youtu.be/x30hjH_PjI8
MrRogersBestNeighbor 9. apr. 2019 kl. 4:52 
Noticed you cleaned up all the problems from last time, thanks!
Found a couple more problems, this time doing a more thorough testing of it (which these should be the last of the pathing issues):
Zed stuck here-
https://imgur.com/a/mPCp678
This is where I was when I noticed it:
https://imgur.com/a/ZCvlx3t
This is where I came from (the house on the other side coming to the house I'm in there):
https://imgur.com/a/KueU7hg
manolito  [ophavsmand] 9. mar. 2019 kl. 3:38 
MrRogersBestNeighbor

thanks, I understand, the problem of the routes will try to solve, the merchant on the platforms is good idea.
MrRogersBestNeighbor 8. mar. 2019 kl. 23:04 
Awesome! I'm pretty excited for this map. It's a really fun one to play. Gonna make it "Map of the Week" on my server if all the pathing issues are corrected!

Also a minor suggestion:
You should add a trader somewhere outside the doll houses. Out on the platforms. There isn't much of a reason for people to fight zeds on the platforms. Having a trader far from the doll houses, maybe at the start where you spawn, would push people to venturing outside the doll houses to fight zeds on the platforms for a little more exciting combat.
Hopefully you understand my English. I tried to word it in the simplest way I could. :S
manolito  [ophavsmand] 8. mar. 2019 kl. 12:43 
MrRogersBestNeighbor :

hello I have checked just a little and it works, even so I will review everything that you have put me in captures, maybe the map version is not the least, but anyway I will review it carefully

https://imgur.com/a/FRdVeuI
manolito  [ophavsmand] 8. mar. 2019 kl. 11:57 
hello, thanks for all the information, and for the comments, I will review it and I will try to solve it, thanks for the captures

I am also doing a new trader that will be the same for all the rounds to try to improve the time of arrival at the store
MrRogersBestNeighbor 8. mar. 2019 kl. 8:31 
Great map! This map would be amazing if the zed pathing was cleaned up.
I posted pictures of all the spots I could find them getting stuck.
Rioter stuck by bed (came loose after I walked at the angle of first pic)
https://imgur.com/a/LlANQUK
https://imgur.com/a/acupLzJ
Bloat stuck
https://imgur.com/a/ilJfuE3
https://imgur.com/a/T5uGRGs
Gorefiend stuck below, from long wooden platform leading to house
https://imgur.com/a/MD49DdL
Slasher stuck
https://imgur.com/a/G7dpKCR
https://imgur.com/a/RbuFRa4
Scrake and bloat stuck
https://imgur.com/a/8EIuU9q
Scrake stuck here
https://imgur.com/a/zaVuZXE
https://imgur.com/a/9Oryxin
https://imgur.com/a/9Y6ZYh2

Scrakes, fleshpounds and quarterpounds can't get up or down the spiral stairs
(Froze zeds with "playersonly" console command. They were pacing by the stairs.
https://imgur.com/a/QMQnaBD
https://imgur.com/a/0VkKhFQ
https://imgur.com/a/khofuyg
manolito  [ophavsmand] 17. jan. 2019 kl. 7:09 
рокегмап (• _•):

I do not understand what you mean, when translating does not make much sense, but you say that a zed got hooked in a house?
Pokerman 17. jan. 2019 kl. 1:24 
Sadly, we met a stuck bloat where its inside a house but it's wave 1.
manolito  [ophavsmand] 19. dec. 2018 kl. 8:29 
Mermelada:

Gracias por tu comentario espero que te guste cuando lo juegues :steamhappy:
manolito  [ophavsmand] 19. dec. 2018 kl. 8:28 
Mr_Fox:

I hope you have a good time playing it

regards :steamhappy:
Tlanemani 18. dec. 2018 kl. 23:07 
wow no puedo creerlo, se ve igualito, excelente
flyboy 18. dec. 2018 kl. 15:26 
Great game, and a great map. Looking forward to trying this one out.

Cheers.
manolito  [ophavsmand] 18. dec. 2018 kl. 12:56 
Alice Liddel

Hi, it's complicated right now, I can not say if I'll do more

Sorry
Hetzer 18. dec. 2018 kl. 12:21 
tundraful map please
manolito  [ophavsmand] 18. dec. 2018 kl. 11:15 
Olws

Sorry I did not tell you anything, thanks :steamhappy:
Tayzor Azul 18. dec. 2018 kl. 11:12 
gj
manolito  [ophavsmand] 18. dec. 2018 kl. 10:53 
☢Tayzor▲Azul☢

You're right, it's in Spanish, I've already put it in English
Tayzor Azul 18. dec. 2018 kl. 10:35 
You misspelled Alice mate in the title. Fix it !
manolito  [ophavsmand] 16. dec. 2018 kl. 14:33 
Forcedminer

Thanks for commenting your experience of the map, could you tell me where they got stuck?

:steamhappy:
Ω Spriggan Ω 16. dec. 2018 kl. 14:22 
I kept thinging i was going to fall or slip though the cracks but it looks like you've tested this map alot. :D
a few times the enemies and bosses got stuck and i had to get closer but other than that.
.
I've really enjoyed my time with it.
manolito  [ophavsmand] 16. dec. 2018 kl. 6:52 
Soundwave2142

Don't look around the corner
I might be lurking there
Under the bed at night
You're up till dawn again

:steamhappy:
Soundwave2142 16. dec. 2018 kl. 6:20 
Alice isn't frightening
Alice aren't you scared
Alice isn't it wonderful
Living life afraid
manolito  [ophavsmand] 16. dec. 2018 kl. 1:33 
SokoolCereal:

I am one of the ones that I always have prepared to play :steamhappy:
Cereal 15. dec. 2018 kl. 20:24 
Think I still have Madness Returns somewhere in my pile of Playstation 3 games...
manolito  [ophavsmand] 15. dec. 2018 kl. 13:35 
Alice Liddel:

Thanks a lot, I'm glad you like it. :steamhappy:

Hetzer 15. dec. 2018 kl. 13:23 
omg nice
manolito  [ophavsmand] 14. dec. 2018 kl. 14:06 
Forcedminer:

I'm glad that even if you seem strange, you enjoyed it, thanks for commenting
Ω Spriggan Ω 14. dec. 2018 kl. 13:57 
*Shutter*
weird ass map but i enjoyed it alot in AMR's :)
manolito  [ophavsmand] 14. dec. 2018 kl. 7:06 
Jon Snow:

Cuando queráis
Swagger 14. dec. 2018 kl. 5:41 
Who has a server with this map?
manolito  [ophavsmand] 14. dec. 2018 kl. 4:34 
Timmy_22222001:

Hello, thank you for your comments, if I'm a fan of AliceMadness and I would like to know more to do a better job, even so I hope it's enough to have a good time playing it, any bug you detect please do not hesitate to tell me to fix it, happy holidays for you too.

Happy Holidays!:steamhappy:
Timmy_22222001 13. dec. 2018 kl. 18:32 
HUGE thanks for this map! I'm amazed there's some Alice Madness fans out there and honestly this level looks phenomemal. Thanks for all your hard work and Happy Holidays!
Olws 13. dec. 2018 kl. 17:14 
Ty. c: