Total War: WARHAMMER II

Total War: WARHAMMER II

[updated, TWW3 version coming] AI Embeds Passive Agents
66 Comments
VanillaChololate 17 Feb, 2023 @ 11:15pm 
crazy, thanks this is awsome!!
Commiss4r  [author] 11 Jul, 2022 @ 4:11pm 
oh hey thank you so much :)
Bullet11-182 10 Jul, 2022 @ 7:03pm 
I can't believe it doesn't have an award, here you go!
Bullet11-182 10 Jul, 2022 @ 7:02pm 
Thank you for making this mod, it is one of my favorites! I just got back into WH3 to unlock Boris before IE and can't wait for this to come to WH3. This has to be the most underrated mod made. Thank you again!
Commiss4r  [author] 10 Apr, 2022 @ 11:47am 
fuck yea I am, slowly working through life shit so I can finish it!!!
CloneAssassin 9 Apr, 2022 @ 10:18pm 
will you make a warhammer 3 version?
Commiss4r  [author] 9 Aug, 2021 @ 1:07pm 
doesn't seem to need update- been playing Oxy and dwarves fine.
Commiss4r  [author] 21 Jun, 2021 @ 2:50pm 
ah those fuck everything up it seems, i wouldn't be surprised if it was only the spawned agents doing it...
tinywars 21 Jun, 2021 @ 1:07pm 
I'm more then certain its got something to do with the Chaos invasions.
tinywars 21 Jun, 2021 @ 1:06pm 
Mortal Empires. Again sorry for the delay in reply. I've not played in a while.
Commiss4r  [author] 7 Jun, 2021 @ 5:05pm 
i'll be able to test a proper 100 turn game on vacation so i'll check. did you see it in vortex, mortal empires, or both?
tinywars 7 Jun, 2021 @ 3:39pm 
No Idea. Sorry I took so long in replying. The only info I can give is that at turn 100 the mod stops working.
Commiss4r  [author] 8 Apr, 2021 @ 11:50am 
tinywars I have 30 mods including SFO running and it works fine. HOW is yours not working, please
tinywars 8 Apr, 2021 @ 11:48am 
Doesn't work I'm afraid to say.
EdTheMad 27 Mar, 2021 @ 10:24pm 
I'm playing Azagh in ME, will report latter. The mod works, maybe it was Ikit Claw in that Vortex had some cheese going on.
Commiss4r  [author] 27 Mar, 2021 @ 2:18pm 
i had planned on doing a mortal empires campaign next, so i'll pick someone near Skavenblight to keep an eye on Ikit. I know Skaven have 1 or 2 faction-specific actions, and those I did not de-prioritize, so that might be what's happening
EdTheMad 26 Mar, 2021 @ 7:36pm 
I noticed it heavely with my friend Skaven, Ikit Claw. He had lots of agents doing nothing around. He even encircled a town with so many agents that i could not click to attack it.
Commiss4r  [author] 26 Mar, 2021 @ 4:32pm 
hey Ed, which factions in particular? can you see their armies / are the armies full and do they have heroes? I've noticed armies with 4-5 heroes in them, and other times there'll be a bunch of stragglers wandering around. it could be a tww2 vs tww1 factional difference
EdTheMad 25 Mar, 2021 @ 11:51pm 
Just played a full Luthor campaign in vortex. No agents ever did any actions on me, but i saw a ton of agents running around doing nothing. So they don't embed as much as I was hopeful they would.
Commiss4r  [author] 22 Feb, 2021 @ 6:19pm 
Xhal i forgot to confirm but this has been working for me since December
Commiss4r  [author] 3 Dec, 2020 @ 3:38pm 
it should still work, I missed out on buying the DLC early but any dlc heroes should still be affected by this mod
Xhal 3 Dec, 2020 @ 3:22pm 
Is this going to be updated for the Wood Elf update?
tinywars 23 Jun, 2020 @ 3:14pm 
Indeed. If you manage to find out why this happens I'll send you a Cookie. :)
Commiss4r  [author] 23 Jun, 2020 @ 9:45am 
well that sucks... personally the only actions i absolutely don't want are assassinate/wound, so if those don't happen, it might be worth dealing with that over removing the actions entirely as people were then unable to perform Blood Kisses and complete grudges :(
tinywars 23 Jun, 2020 @ 1:10am 
Against the garrison. From my observation from using numerous agent nerfing mods like this it seems when its close to Chaos showing up that's when things stop working. Its always around the 80+ turn mark.
Commiss4r  [author] 22 Jun, 2020 @ 1:15pm 
infiltration against the garrison or an under city? the plague will always work- i didn't want to mess with unique actions that might hinder the AI faction. maybe i'll have to push that Eltharion game out another 5 turns...
tinywars 22 Jun, 2020 @ 9:53am 
Yeah its stopped working. The very next turn Skaven again attacked a settlement with an agent. Infiltration this time. Sorry I'm spamming your comment section a bit.
tinywars 22 Jun, 2020 @ 9:47am 
I just read a few posts down that this can happen. Weird that it took to turn 99 for this to start but I'll keep an eye on what's happening in game.
tinywars 22 Jun, 2020 @ 9:35am 
Turn 99 it stopped working. Skaven spread a Plague to one of my settlements.
Commiss4r  [author] 22 May, 2020 @ 10:26am 
it's still working, unless you have feedback to give that it isn't

"played 95 turn game as Eltharion, saw no Agent actions. However there may be an issue with the preference to embed, please let me know about your games"
규동 22 May, 2020 @ 4:11am 
would you please update this wonderful mod?
Commiss4r  [author] 24 Apr, 2020 @ 12:05pm 
it should be, only tables changed- no scripting :)
Joe 23 Apr, 2020 @ 8:48am 
New update is still save game compatible right?
Commiss4r  [author] 23 Apr, 2020 @ 7:49am 
updated to test allowing player actions only
Commiss4r  [author] 16 Apr, 2020 @ 9:20am 
i updated the description to better reflect what skills are affected. you can use support and unique skills as normal, tho i'm still trying to find the way to allow only player actions. it used to be through fund allocation but that way can be hit or miss the longer games go on, which is exactly when you do not want assassinations to happen
Joe 14 Apr, 2020 @ 12:19pm 
Can i (the Player) still use my agent skills as normal?
Commiss4r  [author] 7 Apr, 2020 @ 4:36pm 
yes, I'm trying to keep unique faction actions
Vulcanizor 7 Apr, 2020 @ 3:05pm 
Hi, very nice mod you made there!
But one question: is it intentional that skaven heroes can spread/start the plague via hero action?
Commiss4r  [author] 11 Feb, 2020 @ 3:43pm 
it does work

Darth Vader, I would have to play as Anith, my guess is his special assassin falls under the general type which i set to zero
FentanylWallaby 11 Feb, 2020 @ 5:50am 
does this work?
Darth Vader 27 Oct, 2019 @ 4:40am 
Hello,

I found a small bug. Alith Anar special assasins don't work for me as the player...

Could this be fixed.

Have a nice day.
Commiss4r  [author] 20 Oct, 2019 @ 12:00pm 
"this mod greatly reduce turn end speed" I have not been told about this, but i can see that happening because it cuts out money allocation and prioritizes embed over everything else.

I can definitely add the damage settlement back for warplocks. Will probably need to test Vampires since the original intent of making this mod was to prevent assassinations... blood kiss can't happen on wound?
Commiss4r  [author] 23 Sep, 2019 @ 5:01pm 
@kragat any special actions should still be available, are the Blood Kiss and Warp Fuel tied to the general actions? I forgot Vamp Counts have their extra mechanic now
Kragat 23 Sep, 2019 @ 4:07pm 
i agree with not using it as it is a very time consuming thing but for some factions it is a must to get special resources like blood kiss or warp fuel
anyway great mod as it does exactly what i needed and helps in reducing the end turn times
Commiss4r  [author] 16 Sep, 2019 @ 2:48pm 
I knew it would affect players, I am if I should enable it for players again, I myself don't use the assassinate/wound functions since it's much more epic for everyone to fight on the battlefield. However I understand that some people want it only off for the AI
Neurons 16 Sep, 2019 @ 10:19am 
Yes sir! I disabled the mod and it fixed it immediately. And yes, for player. I only tested it for a couple turns, so I can't say more than that, sorry brother. Message me if you need me to help test anything.
Commiss4r  [author] 15 Sep, 2019 @ 3:28pm 
unable for players right? i figured that would happen, still digging to see how to affect AI only
Neurons 15 Sep, 2019 @ 2:13pm 
Bug found. Witch Hunters unable to do [Assassinate] or [Damage Walls]. [Block Army] unaffected.
Commiss4r  [author] 15 Sep, 2019 @ 11:25am 
yeah there were some new/changed tables that I had to work through, but HOPEFULLY the overlap of no funds+zero success means kill/wound won't happen.
SuGuRI 15 Sep, 2019 @ 10:24am 
Oh, you just updated it! I'll test it now!:steamhappy: