The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Ballistic Spells
52 Comments
spaghetti47jones 13 Mar, 2017 @ 3:02pm 
really cool because it makes spells more immersive
Le 6 Dec, 2016 @ 10:36am 
YASS THIS IS SO EPIC
Smegmagician 9 Jun, 2016 @ 8:56am 
omg you can use it as a mortar!!
Heather from Over the Hedge 28 May, 2016 @ 2:41pm 
i fucking love this add-on. i got it right away when i saw it about 2 years ago and loved it so much.
200 evil skeletons 7 Jun, 2015 @ 5:27pm 
Deserves more attention. Great mod.
Zomon333 31 Oct, 2013 @ 3:05pm 
Looks like it ould be good in a multiplayer server (eventually) to have this on it.
When raiding, have mages in the back lines hurling Fireballs to seige the enemy.

or just when attacking a fort...
Traxx 29 Jul, 2013 @ 4:07pm 
@U4EA I just discovered that myself.
Minolin  [author] 29 Jul, 2013 @ 3:02pm 
nope, that's a gimmick ;)
U4EA 29 Jul, 2013 @ 5:11am 
It seems like some other mod I use is ffing it up. My magelight flies upwards instead of downwards.

Have yet to try the other spells. I'm an archer atm.
Pain Tool SIGH 27 Jul, 2013 @ 3:30pm 
It's a good idea, but after using it for a while i think the effect is very exaggerated. Is it possible to tone the drop-off down slightly?
Who's Askin'?! 23 Jul, 2013 @ 9:43pm 
☻/ This is Bob. Copy and paste him
/▌ all over the workshop
/ \ so he can take over
Minolin  [author] 23 Jul, 2013 @ 9:40am 
To be honest I think it's quite unobtrusive if you fight on usual distances (let's say, be fair within the natural NPC range). Of course sniping get's a lot harder (to master), but that's fun, too.
𝕊𝕋𝕌ℝ𝕄-𝕂𝔸𝕋 22 Jul, 2013 @ 3:55pm 
It looks pretty cool though :)
makes it rally harder I imagine :P For me, it's hard enough as it is! LOL...nice job dude :)
Minolin  [author] 22 Jul, 2013 @ 3:33pm 
@master: this is the only thing what this mod really does. @Fl4sh: This is not the first time I hear that, I think I'll release a modification with more exaggerated values until sunday
𝕊𝕋𝕌ℝ𝕄-𝕂𝔸𝕋 22 Jul, 2013 @ 11:30am 
I believe you can reconfigure the gravity effects of the projectile. This will deternine it's behaviour in the cell. The speed of the projectile will be in conjunction to the gravity config. Accessible in the Creation Kit.
ISeeUrMimicry 22 Jul, 2013 @ 10:51am 
ofc, I would. It looks better than norm gravity
Minolin  [author] 22 Jul, 2013 @ 10:19am 
you can't, it's another mod (with doubled numbers). Would you be prefer?
ISeeUrMimicry 22 Jul, 2013 @ 9:31am 
how can I do 2x gravity?:pandastunned:
Minolin  [author] 22 Jul, 2013 @ 9:29am 
yes, follow the reddit link (right sided)
Bull Goose Looney 22 Jul, 2013 @ 12:52am 
is this on Nexus?
Minolin  [author] 20 Jul, 2013 @ 10:39am 
good question, I really dislike the dwarven dungeons and haven't been there too often. I'm sure I would have noticed strange behaviour, but I'll recheck that.
Mett 20 Jul, 2013 @ 10:00am 
looks nice, but may I ask a question....will this apply to dwarven automatons? they seem to use arrows for spells.
Chirs 20 Jul, 2013 @ 9:18am 
Cool, I'll give it a go then :D:
Minolin  [author] 20 Jul, 2013 @ 7:46am 
Absolutely, there are only a few overwritten values, nothing added.
Chirs 20 Jul, 2013 @ 5:51am 
Looks great; before I install I just wanted to know what happened if I were to uninstall this mod. Would spells go back to normal?
Dick McForeskin 20 Jul, 2013 @ 12:42am 
INCOMING FIREBALL
Kad Gaming 19 Jul, 2013 @ 1:07pm 
really fun for me... i am an imperial battlemage, and now i feel like i am actually laying siege to the stormcloaks in their forts
Charles Petresku 19 Jul, 2013 @ 11:33am 
Great mod, realy adds a better sense of realisity to the game:)
tree 19 Jul, 2013 @ 11:25am 
It was just an idea. I'm still going to subscribe though!
Minolin  [author] 19 Jul, 2013 @ 11:08am 
If I don't miss the idea, no. It wouldn't feel right having some gravity ones and some straight lines. Either you like it, or you wouldn't use the mod anyway(?)
tree 19 Jul, 2013 @ 11:06am 
Can you make a mod that adds ballistic spells instead of replacing old spells?
GoodweeN 19 Jul, 2013 @ 3:18am 
прекрасно
Katzee 18 Jul, 2013 @ 11:50pm 
Very nice for throwing fireballs over the walls of whiterun >;3 Thanks for this awesome mod/addon :3
disCro 18 Jul, 2013 @ 8:33am 
Ranged spells effected by gravity, yeah thats totally not annoying
joop 17 Jul, 2013 @ 1:05pm 
That's awesome, downloading right away.
Minolin  [author] 17 Jul, 2013 @ 11:16am 
I'm very happy you (and so many others) like it. Funny thing, you know. I almost did not make this mod public.
Mag 17 Jul, 2013 @ 7:32am 
This is amazing. Ive always felt magic to be a bit lacking in some way... turns out this is it.
DadWentForCigs 17 Jul, 2013 @ 3:17am 
very nice mod :D
buddingflorist2010 16 Jul, 2013 @ 4:07pm 
This amazing mod gets 4 stars but the porn mob is featured with 5 stars.
Fucking plebs.
Minolin  [author] 16 Jul, 2013 @ 11:45am 
I've reduced the gravity on ice storm once more. Mod users should now be able to hit targets at least at the vanilla range.
Mentally checked out 15 Jul, 2013 @ 11:14pm 
This sounds fun though I personally will not be subscribing, (I'm not so sure magic should obey the laws of physics, as it is magic :p) it does sound fun to use and I will rate up
rasky441 15 Jul, 2013 @ 4:46pm 
its works with apocalypise spell package v4.00 but so far no other spell packs affected ill keep goin asmy mage lvls up nd keep u updated
Captain Cornelius 15 Jul, 2013 @ 3:56pm 
Its cool but could you remove the thing on ice storm because it is way to slow and short ranged, and I think it really doesnt work without a straight line.
Minolin  [author] 15 Jul, 2013 @ 2:04pm 
yes they do. Here is a video where I do a little experiment with a NPC mage, partially with a 2x gravity-version of the mod:
http://www.youtube.com/watch?v=qKJPTIbZdVg
Vargorm 15 Jul, 2013 @ 2:02pm 
actually from the video i guess it looks like the npc's still hit their targets at medium ranges. i'll give it a try anywho
Vargorm 15 Jul, 2013 @ 2:00pm 
sounds like a great idea! do the npc's still use these spells effectively though?
rasky441 15 Jul, 2013 @ 10:17am 
ok just it would get kinda confusing using a spell that dusent drop then using a firebolt spell nd it droping short ill giv it a shotnd see what spells do nd dont get affected nd let u know may take some time nd i will have a look i gotthe creation kit nd all dlcs so if u can tell me what imlooking for as im not a good modder the best i can do is duplicate and change valus thats about it
Minolin  [author] 14 Jul, 2013 @ 9:50pm 
Unfortunately I can't view the forgotten magic files (no dragonborn addon here). Depends on the mod, if they created new projectiles instead of using the existing ones - no, sorry.
rasky441 14 Jul, 2013 @ 1:42pm 
dose this mod work with other mods that add spells like forgoten magic
Minolin  [author] 14 Jul, 2013 @ 2:59am 
thank you both, glad to hear. Which spells do you use most?