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まあまあの難易度。
but really good map n1 design
thx bro
Video of both match's here: https://www.twitch.tv/videos/431109396
It's only 9 hours and 21 minutes - Hahaha.
I give it a thumbs up - fun map!
Updated! :)
Hopefully it's finally fixed.
too easy
not made for medium/advanced players
last wave SHOULD be bigger
Sorry about that. I can't imagine how infuriating that must have been. It's fixed now! :)
Thank you, I have used the first key Happy New Year.
Code: FPL49-GL2CX-VLIZQ
Code: VHZFI-T222F-DBWPH
Code: 7NHDZ-PENQE-MNQ3T
Have a happy New Year!
Building up was very slow in the beginning, you need lots of tesla towers and wood and gold is scarce at the start. The major wave around day 30 nearly finished me, I beat it back, barely. That was frustrating AND fun! After that it was building defenses as deep as possible, while my army ripped into them from the flanks.
My one issue, is that some of the zombies in the SW were actually pushed through the tree line and into my city. I survived but it was annoying. The corridor size was fine but, perhaps make the one tree belt a tiny bit wider to prevent zombies from being pushed through it into the city.
11/10 lagging simulator at the end :3
Best choke-point-map right now! Great love for details, you put some time in it. The map looks great, but is also very efficient for builings like the carries, etc.
The final wave is though, when several giants come together! Great!
"God-mode" is nice, but also good, that you don't force the player to use it.
Wave-balance: Without "god-mode" I think the real first wave (~day 25) is a little bit too hard.
On the other side, wave 85 is just boring (and lagging).
Pls don't let the final wave finish at day 103 automatically. It should end, when the last zombie is killed.
At the final wave the giant can't pass SouthWest forest path, easy kill, shouldn't be like that.
Giants East have sometimes path finding problems, they move left and back to the right and repeat. Defence at the water can farm them easily.
Giants NorthWest are stuck and even start glitching through the mountains. After ~45s they are back on track and walk the normal path.
In the message for the first real wave you have 2 "i" in time.
Maybe change one stone and iron field, because it's very rushy to get the stone at the beginning. Iron isn't necessary immediately, stone is.
4,5/5, excellent work!
Suddenly, out of nowhere, I "won" the game on day 103, while I was still the thick of a final battle. My only tip for the author is to (if possible) adjust things so you get to finish up the end battle. Besides that small complaint, awesome map! Keep up the good work... your efforts are appreciated.
I don't believe the editor allows for more capacity at start without me putting down warehouses, which I'm not going to do. The plethora of resources option is mainly for people who don't want to worry about not having enough colonists, workers, food, and power.
I like to build warehouses before I grab the supplies near my command center, to get as much as possible from them. I don't wanna give too much power to the player because that wouldn't be very fun imo. Thanks for the feedback.
2.can you please move the grass to be on the outer layer of the base as you need to build your city on the grass at first (i had like 250 tents on day 5 which covered about third of the grassland and it just hurts)
3.if player wants a faster start you could give all techs option as well as i think it would help more
Regardless, I had a lot of fun, and am planning on going in for round 3! Overall, I felt the map was nicely balanced, and I enjoyed the difficulty choice in the beginning. I look forward to seeing what maps you have coming next. : )
Part 2/2
Round 1: I lost because I didn't notice the small opening in the South, which really annoyed me because I'm pretty sure that there's a notification warning you of the first wave that appears down there, but I don't know if it's my computer's screen size and the way the game squishes everything together, but I wasn't able to see what the notification said: All I saw was the part where it said they were coming from the South, and "they will use the"- ??? I assumed they would just wrap around the map to the East and West. Nope. Immediately lost the game. That was frustrating, but I enjoyed the map, and I still wanted to play again. (After a brief break to process my frustration.)
Part 1/2
lol that's impressive! I would have liked to see how those defenses held up.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1593135917
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1593135819
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1593135779
BUT this happens when you verget something
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1593136000
To each their own- I love the fact we can get maps that are easier and are more enjoyable IMO. Then if someone wants the harder side of things then go to the Original Game and "Grind Out" to unlock those handful of maps- LOL.
But I also know some like a harder challenge and New Maps with Harder Settings hopefully will start to come out too; so both Camps of Fans can be satisfied.
As for now though a "Shout Out" to Mr. Awesome and all the other fellow gamers creating & breathing new life into this game. Thank you.