Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
nonya83, map doesn't matter really, please check your config files and command line options
Cobra_ooooO, see FAQ, RPC Framework is the old name of Community Framework, just install CF (but make sure to read their installation requirements, that'd require either a wipe or save data conversion. Make a backup!)
NULL pointer to instance. Variable 'player' during call 'PlayerBase.GetIdentity'
Class: 'ZomberryStockFunctions'
Function: 'MessagePlayer'
Stack trace:
ZomBerry/AT/scripts/5_Mission/zomberrystockfnc.c:68 Function MessagePlayer
ZomBerry/AT/scripts/5_Mission/zomberrystockfnc.c:233 Function HealTargetPart
ZomBerry/AT/scripts/5_Mission/zomberrystockfnc.c:162 Function HealTarget
ZomBerry/AT/scripts/5_Mission/zomberrystockfnc.c:251 Function GodTarget
ZomBerry/AT/scripts/5_Mission/zomberry.c:297 Function ExecuteCommand
JM/CF/Scripts/3_Game/communityframework\rpc\rpcmanager.c:91 Function OnRPC
JM/CF/Scripts/3_Game/communityframework\game\dayzgame.c:65 Function OnRPC
DayZExpansion/Core/Scripts/3_Game/dayzexpansion_core\dayzgame.c:311 Function OnRPC
After several attempts, I checked that the mod was installed, and it was!
The "o" or "m" button to open the commands doesn't work...
Does anyone know why?
Am I missing something? Do I need to edit the server.cfg file?
ive never had this issue before
Could you elaborate? Are you using some tool that requires additional preparation from mod creators? Or could it be that you cut the files instead of copying those during mod installation, like it usually happens?
Besides, if you actually had any problems with .pbo files, DayZ wouldn't even allow you to load in, unless you turn off signature checks - which makes your server vulnerable to cheaters. I can also assume that you meant server config files, but those are conveniently generated during the first start up. Why? Because people kept putting those files all over the place, but not in the profiles folder, and then wondered "why doesn't the menu open up?". Now, yep, you need to first launch the server once after the mod installation, and then find all the files, but these are guaranteed to be in the right place!
Don't get me wrong here, this mod DOES require some maintenance at this point, but nothing about it is fundamentally broken (otherwise I would've updated it or taken it down) - it just lacks a lot of features and the code quality leaves a lot to be desired.
ZomBerry/AT/scripts/5_mission/zomberrymenu.c(669):unknown type 'CallType'
I will of course mention it in the description and such, LMK please....
Once upon a time, this mod contained a folder which you had to copy into profiles folder... and users just edited it in the same place, within the mod folder*, and wondered why didn't it work.
* - It'd be nice if mods had reliable access to own mod folders, but that's not the case. It's certainly possible (yep, this too was a part of ZomBerry codebase!), but it requires a lot of hacky solutions that might break with every DayZ update. The only place all mods have a guaranteed access to is the profiles folder.
agent47, see if you can find anything useful in the logs