RimWorld

RimWorld

Combat Extended Guns
348 Comments
Tortus 29 Aug @ 4:30pm 
@Nodel Bean

A working dev version of 1.6 is already up on github! Not the repository in this mod description, though, that one is old and abandoned since like 1.1. You have to either try the link I posted below or just google the combat extended continued repositories or something.
Tortus 29 Aug @ 4:27pm 
@Doku

I can't replicate any issue with it in either chrome or firefox, sorry :(

You can definitely just google "combat extended continued repositories" and find it that way too!
Nodel Bean 29 Aug @ 10:16am 
1.6 when
Doku 28 Aug @ 2:27pm 
@Tortus the link doesnt work
Tortus 27 Aug @ 11:54am 
@WinRAR

Updated link to all the current github pages here:

https://github.com/orgs/CombatExtended-Continued/repositories
WinRAR 26 Aug @ 2:10am 
when i said CE GUNS in the main comment i made i meant to say CE ARMORS
WinRAR 26 Aug @ 2:07am 
UPDATE TO MY LAST POST ON THIS MOD

turns out, i put this comment on the wrong mod. This mods github is seemingly abandoned and only has 1.1 on it. This mod does not have 1.6.
WinRAR 25 Aug @ 2:19am 
TO USE CE ARMORY AND GUNS:

Go to the github page and click the green button that says "Code" and click Download ZIP
when you unzip the file, you should have a folder called "CombatExtendedArmors-development" for armory and CombatExtendedArmory-development" for guns.

these folders go into the mods folder in ...\steamapps\common\RimWorld\Mods and they should just work
LotLP 7 Aug @ 1:48pm 
I just tested it and this mod doesn't work for Combat Extended when playing the alpha 16 version of the game.
Razengiie 6 Aug @ 4:25pm 
@Excel.exe that's a good question
Excel.exe 5 Aug @ 9:02pm 
Is this compatible with CE?
Ivan Pernar 23 Jul @ 5:59pm 
@residualfail doesn't work. i can load the mod, spawn in the guns, but every modded gun gives an error upon trying to fire it.
Ivory 14 Jul @ 2:11pm 
as far as i can tell this mod has an issue with alpha animals that prevents traders from spawning correctly, when i have this and alpha animals enabled neither the pack animals nor the actual trader will spawn
Rio 12 Jul @ 8:57am 
Please update lol, no rush but I love these weapons
residualfail 12 Jul @ 12:35am 
As far as I can tell, CE Guns is 1.6 compatible. I get a config error on starting up Rimworld about the Howitzer. The Howitzer.xml is missing a stuffCategories tag. I copied the tag from the regular mortar and it loaded without the config error. I confirmed with some dev mode testing that the howitzer itself does still eradicate the masses successfully!

C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1582570547\1.5\Defs\ThingDefs\Howitzer.xml
I replaced line 55 with these 3 lines:
<stuffCategories>
<li>Metallic</li>
</stuffCategories>

Your paths might differ. I'm also not a professional modder so don't try this at home. ;)
Radi3rd 11 Jul @ 6:03am 
1.6 please????
Antix 23 Jun @ 10:30am 
can you add this to an existing save?
Nomad 3 May @ 11:04am 
HCAR in Precision Rifling would be cool, just better than the BAR in every way but you get to keep using .30-06 into the mid-late game.
Scout Gaming 12 Apr @ 2:29am 
@mgiu7t
They also removed the tag OnehandedWeapon from the actual P90 (Combat Extended Armory)
Marshland Marshal 15 Mar @ 8:49am 
I think there exist one. Just type CE flintlocks on steam search then you will find one
Pupique 1 Mar @ 9:42am 
Is there a version of this mod with only flintlock guns?
mgiu7t 20 Feb @ 10:04pm 
I would like to know why the S-14 submachine gun is a two-handed weapon, although its layout resembles the P90, which can be held with one hand and fired, albeit not as accurately as when held in two hands.
Ciallo~ 12 Feb @ 8:29pm 
i find it. Thanks
Bitterholz 11 Feb @ 8:05am 
There a generic ammo setting built into CE to make ammo... More generic. If thats not enough for you theres also a few great adjustment mods made by turkler like his Generic Ammo Experience, it removes some of the weapons and patches a lot of stuff.
Ciallo~ 11 Feb @ 7:32am 
or just make enemies cant use the additional weapon, so when we sweep the battleground we will not pick various gun and ammo, thanks
Ciallo~ 11 Feb @ 4:58am 
can it add an option that i can choose sevral weapon to active and hide others? The weapon and ammo are too various to distinguish clearly. Such as i hope use just one kind of ar with 7.62 as fal and hide akm and akmu
NeveHanter 9 Feb @ 12:04pm 
+1 for the option for vanilla friendly names.

And to stop some answers, tarker's Generic Ammo Fixes for Combat Extended wasn't made for normal/non-generic ammo system.
Marshland Marshal 6 Feb @ 1:27am 
They appear on others too
Mikko 18 Jan @ 8:26am 
hey man really cool mod i just wanted to ask if the guns also show up on other npcs besides your own
Marshland Marshal 15 Jan @ 3:30am 
Yes it can added mid-save
jhhillman 8 Jan @ 6:55pm 
Can this be added mid-save? I tried it but none of the new guns are showing up.
CupEnjoyer68 20 Dec, 2024 @ 3:02pm 
yes
Marshland Marshal 15 Sep, 2024 @ 5:09am 
No
TheSpookiestSkeleton 8 Sep, 2024 @ 8:40pm 
so is this just redundant with CE Armory?
Satoshi 18 Aug, 2024 @ 11:29am 
Please update the GitHub link to avoid confusion. It currently points to a heavily outdated build, and it got me confused for a few minutes before I checked the CombatExtended-Continued's account on GitHub and found that the development continued here [github.com].
シスコン使徒 15 Aug, 2024 @ 9:02am 
how about added ASH12? its ammo is 12.7x55mm. base ammo(PS12/PS12A) have bad pentrate but very high damage and impact, and better ammo(PS12B) have good pentrate against body armor.(around 16mm)
its recoil is not high but gun is heavy(over 5kg). and ammo speed is just 600m/s.

I think it's a interesting gun and have unique performance, worth added.
commissar viktor 8 Aug, 2024 @ 10:26am 
so is there any reason then one of my pawns are equipped (but not drafted) with one of these guns they just stand around and do none-thing?
Haknoes 3 Aug, 2024 @ 7:43am 
@marcus

This mod does that

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3284460811
Generic Ammo Fixes for Combat Extended
Marcus 24 Jul, 2024 @ 6:26pm 
option to return to vanilla names so that you can use other gun mods without these feeling so out of place?
thrax1imperator 20 Jul, 2024 @ 5:43am 
1.5 update is good
thank you
Mur Derer 13 Jul, 2024 @ 7:56am 
Can this be added mid-save? Also other addons for CE, excluding the core obviosly
scionic21 1 Jul, 2024 @ 10:02pm 
AL HAIL THE Hecate II
1Rith 1 Jul, 2024 @ 1:07pm 
1.5 hath come
Doctor Hau 30 Jun, 2024 @ 11:22am 
1.5 can be found in github. But you have to download it manually
viniciusdantasvaz7 27 Jun, 2024 @ 5:36pm 
1.5??
Pakulani 27 Jun, 2024 @ 8:15am 
bro really thinks its abnormal to abuse devs
Frog 21 Jun, 2024 @ 11:16pm 
STOP TALKING ABOUT 1.5 COMBAT EXTENDED ISN'T EVEN 1.5 (respect to the devs, it takes time) SO SHUT THE F UP for the sake of the devs
TMG_Scope 14 Jun, 2024 @ 5:06pm 
1.5????????
Dfczghj 11 Jun, 2024 @ 11:16am 
1.5?