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(The reason your government changed when you gained a title is that's one of the [relatively few] times the game actually checks government conditions.)
in the feudal_governments file in Governments, I just added the nomination succession law under the potentials so that instead of requiring imperial elective, it's either imperial elective or nomination.
That the other traits work might have nothing to do with them being listed in the trigger. If I'm not mistaken all traits listed there have the "cannot_inherit = yes" line, which means they would disqualify their holder from inheriting anyway.
Deleting the dynasty requirement has no effect on which candidates are eligible. Same with adding requirements like gender (e.g. is_female = yes) or attributes (e.g a certain age). Whatever the game currently uses to decide which candidates one can choose from, the trigger requirement has apparently nothing to do with it.
Any ideas?