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I've attempted today, twice and in a row, finished a long game and also a short one.
The boss just did not spawned, i've also ran around in the final boss area for good 2 minutes straight - nothing spawned ¯\_(ツ)_/¯
Plis fix.
Combine Pass
Lightmap resolution
Splattermap resolution
Blocking Volumes
Gameplay balance
Updated traps
Additional detail
Lighting complexity improved
The map should run a lot better and play better too. I also agree that the map is more of a progressive style (just like Krampus Lair), however there are no tags for that when uploading and I feel that holdout is the closet and most appropriate tag at this time (since this is not a standard survival map). If a progressive tag becomes available in the future I will use that.
Hope you enjoy the update.
Good job so far! I actually enjoyed it!
But there are some issues.
Zeds like to get stuck in this particular area:
https://puu.sh/CrvwY/d0dcf015d3.png
Also, boss round area does not have any ammunition pickups. Add ammo pickups for final boss area.
I've also noticed several performance inconsistencies in various areas, where framerate dipped into low 70's. You should add more optimization for this map.
https://wiki.killingfloor2.com/index.php?title=Map_Optimization_Guide_(Killing_Floor_2)
In conclusion, very enjoyable progression-survival map! I'd like to see some further improvements, but have a