XCOM 2
More Starting Resistance Order Cards
29 Comments
Bilateralrope 28 Sep @ 7:06pm 
I set the number of cards given when meeting a faction to 20. That didn't give me all the cards of that faction, but it did give me most of them. A few new orders missions still showed up in subsequent months. But some of the missions to hunt chosen didn't reward cards.
khumak 28 Sep @ 4:29pm 
Your solution works great for LWOTC Waifu Age, thanks for the tip.
Waifu Age 21 Jul @ 9:19am 
This mod didn't work for me with LWOTC (no wonder, it's from 2018). Changing ini files directly and in the mod itself didn't work. Turns out LWOTC mod overrides any of the changes done by this mod AND made in config folder. My guess is it's based on mod load order. If you want to change the number of orders for LWOTC go to LWOTC mod configs in AML, select XComGameData.ini and change "StartingCardSlots" and "NumCardsOnMeet" as required.
Nitsah 21 Oct, 2024 @ 7:41am 
Also I forgot it only works on a new game.
Nitsah 20 Oct, 2024 @ 9:10pm 
For anyone who think this doesn't work it's just this game being euro jank tier. Most mod configs get ignored on new generated and you must edit the ini files in your documents/games/xcom/wotc/xcomgamedata folder. And then change +NumCardsOnMeet=4 in that file to. This is because some config will be generated only off the vanilla files.
rubyeye 5 Sep, 2024 @ 3:52pm 
This "by default" does not work. You literally have to change the values in the .ini file.
LightenedDark 4 Aug, 2024 @ 4:37pm 
For anyone editing their steamapps\workshop\content\268500\1578816491\Config\XComGameData.ini make [XComGame.XComGameState_ResistanceFaction] retains it's NumCardsOnMeet value above 0. If you set it to zero, the initial meeting via Covery Ops will read "Days Remaining 0" and then "Days Remaining -1" as time passes.
Thebobkiller 9 Jan, 2024 @ 6:58pm 
This doesn't work for me, and that makes me sad. :(
Xuncu 19 Dec, 2022 @ 12:52am 
I mean: you don't need to change the numbers, just uncomment them, yeah?
Xuncu 18 Dec, 2022 @ 6:08pm 
Using the XCOM2 alternative mod launcher, but same function: highlight the mod, hit the config tab, and use the dropdown menu to select xcomgamedata.ini -- and just uncomment both of those last two lines so the specific factions all get 3 slots?
古代 26 Apr, 2022 @ 6:59am 
umm i cant figure it out :( i cant find anything to uncomment :(
XpanD 26 Aug, 2021 @ 1:00pm 
Just finished a campaign with about 280 mods, this one included, and had no major issues! Thanks for putting this up, this definitely cuts down on the grind a bit.
Sinapus 23 Jan, 2021 @ 10:59pm 
The optional extra card slot does work, though I agree with the assessment that you shouldn't increase it past 1. I doubt the resistance order interface has a scrollbar installed. Besides, with all ring upgrades and full influence, it should give you 12 orders total, 9 restricted to faction-specific (i.e., Reapers can only have 3 Reaper orders, etc.) while the Ring's slots can be mixed. Very useful.

No Guardian Angels on current run, though I did start with heavy equipment and I'm almost finished excavating the Avenger now.
khumak 19 Apr, 2020 @ 4:02pm 
Great mod. Would be nice if you didn't have to start a new game to get the +1 card slots if you enable that but that's only an issue when you first get the mod.
Willie Beamen's Invisible Juice 23 Jun, 2019 @ 10:40am 
@mitzruti Thanks for the reply! so set the starting slot to 1 instead of 0 to get a max of 9 for the entire game?
AlcoholNinja 4 Jun, 2019 @ 2:48pm 
Revision on my previous post regarding not getting any resistance orders: The issue was due to both the Quicker Start and Lifetime Stats being active. This resulted in Gatecrasher being skipped, but failed and no resistance faction being joined initially.

unsubscribing from both & verifying the integrity of local files solved the issue.
Mitzruti  [author] 4 Jun, 2019 @ 7:54am 
@Cooper Harris, You're A Pig!!
that's the ones. uncomment both lines.
Willie Beamen's Invisible Juice 4 Jun, 2019 @ 7:15am 
Could you provide a little more info on how to add the +1 card slot? I'm not seeing an option in the gamedata file, other than the ability to increase the starting slots. Is that the same thing?
AlcoholNinja 2 May, 2019 @ 10:45am 
After installing this mod I don't get any resistance orders, any suggestion how to fix?

I have no other mods affecting the strategic layer installed
pvesucks 31 Mar, 2019 @ 12:05am 
ty. More often than not I get 2 worthless orders for my first faction.
Space Tendies 3 Dec, 2018 @ 3:28pm 
Thank you
Jeff the Hobo 2 Dec, 2018 @ 9:33pm 
I'm very surprised this mod wasn't a thing already.
yes_commander 2 Dec, 2018 @ 6:18pm 
For the longest time I thought my game was bugged because I only got 2 slots per faction. Since documentation on all the features of the game is weirdly hard to find, I never knew that was intended until recently. Thanks, Mitzruti. With the optional line, now I can play how I thought the game was supposed to be played in terms of resistance order slots. That empty space in the resistance screen always bothered me. ;)
Mitzruti  [author] 1 Dec, 2018 @ 12:15pm 
extra cards will only apply to factions you haven't met yet. the optional extra slots will require a new campaign.
p6kocka 1 Dec, 2018 @ 5:18am 
Does this works on existing campaign :steamhappy:
花兔 1 Dec, 2018 @ 3:19am 
Support controller?
SkySpirit 1 Dec, 2018 @ 12:34am 
Does this works on existing campaign
José 30 Nov, 2018 @ 9:00pm 
Yeah. Thanks. Not sure why it's set up for nine slots for the factions, but you can't get more than six.
Veehementia 30 Nov, 2018 @ 3:05pm 
Thanks man, good work!