Space Engineers

Space Engineers

Moar Ships - RivalAI - AIEnable - translated
49 Comments
ItsYuri 6 Oct @ 10:55am 
Does this mod uses weaponcore?
Aggelus  [author] 24 Jul, 2024 @ 10:14am 
I always built my mods for combat, only when the ship wasn't a battleship did I program them to escape and call for help.
xdevourx 23 Jul, 2024 @ 8:05pm 
They spawn 7-8 km from me and make a b-line straight for me.
Aggelus  [author] 20 Jul, 2024 @ 6:53pm 
If I remember correctly how to program it, they will only attack, run away or ask for help if you are at a certain distance..
xdevourx 20 Jul, 2024 @ 2:58pm 
yeah, its working i just got murdered in my starter ship by these guys. Are they using a threat score to determine targets?
Aggelus  [author] 18 Jul, 2024 @ 1:31pm 
I think so
xdevourx 18 Jul, 2024 @ 12:54pm 
Is this still functioning properly? Been a while since anyone has made a post here.
Aggelus  [author] 4 Nov, 2022 @ 5:59pm 
I modernized the ships with the new blocks and added the "Crew Enabled" mod, it adds a crew to the ships.
Aggelus  [author] 16 Sep, 2021 @ 7:02pm 
I'm adding AiEnabled [Beta] to the MOD, so when approaching ships and stations you'll have to defend against attackers.
It will be ready soon.
Aggelus  [author] 11 Nov, 2020 @ 4:55pm 
Link to the English translation of this MOD, follow the installation instructions.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2284334992
Aggelus  [author] 11 Nov, 2020 @ 2:49pm 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2284248792

Link to the German translation of this MOD, follow the installation instructions.
Aggelus  [author] 10 Nov, 2020 @ 3:45pm 
Eu corrigi o erro do convite do Discord, agora não ira mais expirar.
https://discord.gg/n6KKEP5PWW

I fixed the error in the Discord invitation, now it will no longer expire.
https://discord.gg/n6KKEP5PWW
gogo 10 Nov, 2020 @ 9:02am 
Where are the NPCs chat message would like me translate can into German.?
gogo 10 Nov, 2020 @ 8:53am 
The discord link has expired. pls pn me

Aggelus  [author] 18 Sep, 2020 @ 2:40pm 
No, they disappeared when they got far enough away from you, just like normal ships.
TanjBear 18 Sep, 2020 @ 1:00pm 
do ships disappear after some time? if i let the game run will their be a swarm?
Aggelus  [author] 1 Jun, 2020 @ 12:15pm 
I have already obtained authorization from the author.
Aggelus  [author] 26 May, 2020 @ 1:00pm 
I will block this MOD soon until I get authorization from the author.
If you know him please ask him to contact me thanks.
Aggelus  [author] 27 Jan, 2020 @ 2:37am 
no friend, only a few messages from the antennas and objects have been translated into Portuguese, you can play normally against these ships.
Aggelus  [author] 5 Jan, 2020 @ 5:26pm 
Some new fixes to ships and scripts.
Platform 6572 is now functioning correctly and is released if any enemy approaches.
Destroyer WMI Komodo Lancaster Guided Missile MK1 still doesn't launch the missiles, I still don't understand the problem.
A few more ships received atmosphere.
Good flights.

Algumas novas correções nas naves e nos scripts.
A plataforma 6572 esta funcionando corretamente agora a nave e liberada se algum inimigo se aproximar.
O Destroier WMI Komodo Lancador Misseis Guiados MK1 ainda não lança os misseis, ainda não entendi o problema.
Mais algumas naves receberam atmosfera.
Bons voos.
Dorimanx 9 Dec, 2019 @ 6:32am 
Thank you, i will do all i can to make our NPC server users happy fighting your creations.
Aggelus  [author] 9 Dec, 2019 @ 6:05am 
Feel free to use the mod as you see fit, I intend to make some updates on these mods more as I'm traveling this is not possible at the moment, if you have any questions and just look for me.
Dorimanx 9 Dec, 2019 @ 2:46am 
Hello,
Me and my team like to use your ship models/scripts for our server,
My idea is to create a large NPC fleet under same faction to challenge our players in battle!

In order to do so, we need to modify this mod configuration to match our need,
During tests we may have to correct some ships prefabs if they found to be somehow broken.

Our mod will be silent and not popular. but public. so our players can load it when connecting to server.

We will be happy to add you as a contributor for our mod, and point back to your original thread.

We will Express our gratitude for your hard work in mod description.

Thank you.
Aggelus  [author] 19 Nov, 2019 @ 4:53pm 
I added the new textures on some ships, like the new decoration blocks.
Many ships had no atmosphere or conduits to reload weapons, this was fixed in the available update.

Eu adicionei as novas texturas em algumas naves, como os novos blocos de decoração.
Muitas naves não tinham atmosfera e nem conduites para recarregar as armas, isso foi corrigido na atualização disponivel.
Aggelus  [author] 24 May, 2019 @ 10:59am 
I will change the behavior of some ships, whether they are cargo ships or explorers, or they will escape or stay at a distance of 2000 meters.
I think it's more realistic in that way.

Vou alterar o comportamento de algumas naves, caso sejam naves cargueiras ou exploradoras, ou iram fugir ou permaner a uma distancia de 2000 metros.
Creio que seja mais realista dessa forma.
troubled_offspring 11 Mar, 2019 @ 4:47pm 
huray!
Aggelus  [author] 11 Mar, 2019 @ 10:45am 
The AI Script error has been fixed.
Aggelus  [author] 24 Feb, 2019 @ 5:50am 
Only space encounter, none of these ships could fly in atmosphere.

Apenas encontro espaciais, nenhuma dessas naves conseguiria voar em atmosfera.
troubled_offspring 23 Feb, 2019 @ 10:54am 
are these all space encounters, or some atmo and ground ones too
Aggelus  [author] 22 Feb, 2019 @ 6:37pm 
If you have any questions, do not hesitate to ask.

Qualquer duvida e so falar.
Lord Calvariam 22 Feb, 2019 @ 6:35pm 
Gotcha. Thank you.
Aggelus  [author] 22 Feb, 2019 @ 6:32pm 
All my mods will be translated into Portuguese from Brazil, since my intention is to have mods in my language.

Todos os meus mods serão traduzidos para Portugues do Brasil, ja que a minha intenção e ter mods na minha lingua.
Aggelus  [author] 22 Feb, 2019 @ 6:31pm 
This mod can be played normally by any player in any language, plus you should understand that I have made changes to this mod and others, since the old ships only flew in a straight line, and now the ships look for the ships of other factions and they attack them.
Using the old mod will not affect my mods, only the ships will not leave for the attack.
And they have their names and antenna messages in the English language.

Esse mod pode ser jogado normalmente por qualquer jogador em qualquer idioma, mais você deve entender que eu fiz alterações nesse mod e nos outros, ja que as naves dos antigos apenas voavam em linha reta, e agora as naves procuram as naves de outras facções e as atacam.
Usar o antigo mod não ira afetar os meus mods, apenas as naves não iram partir para o ataque.
E teram seus nomes e mensagens de antenas no idioma ingles.
Lord Calvariam 22 Feb, 2019 @ 3:55pm 
Would you say these mods are still playable by players who only speak English? The reason I ask is because I noticed you've fixed up some of the mods. So if I use the original it will be missing any of the changes you've made.
Aggelus  [author] 21 Feb, 2019 @ 6:19am 
They are translated into Brazilian Portuguese, the names of the ships, the messages of the antennas and any other text that finds in the ships.
Of course there is also an adaptation work for the AI script, and use of 1200 meter sensors for torpedo launching, closing of hangar doors and any other device that the author of the ship has built.

Eles são traduzidos para português do Brasil, os nomes das naves, as mensagens das antenas e qualquer outro texto que encontre nas naves.
Claro que também existe um trabalho de adaptação para o Script de IA, e utilização de sensores de 1200 metros para lançamento de torpedos, fechamento de portas de hangares e qualquer outro dispositivo que o autor da nave venha ter construído.
Lord Calvariam 20 Feb, 2019 @ 5:52pm 
I noticed a bunch of your mods say "PT_BR translated" in their name. Are these mods all in Portuguese or are they in English? If they are in Portuguese, is it just things like ship names?
ButtKraken 15 Dec, 2018 @ 1:36pm 
Nice
Aggelus  [author] 15 Dec, 2018 @ 1:35pm 
If you encounter any problems please let me know.
Thank you.

Se encontrar algum problema por favor me avise.
Obrigado.
Aggelus  [author] 15 Dec, 2018 @ 1:35pm 
Now the unarmed ships will call for reinforcement, and ships that can fly in atmosphere will appear on Earth, Mars, Venus and Uranus.

Agora as naves desarmadas iram chamar reforço, e as naves que podem voar em atmosfera iram aparecer na Terra, Marte, Venus e Urano.
ButtKraken 14 Dec, 2018 @ 3:00pm 
I vote yes
Aggelus  [author] 14 Dec, 2018 @ 1:03pm 
I have solved some other small problems on some ships and I am deciding whether to activate distress antennas on the disarmed ships.

Resolvi alguns outros pequenos problemas em algumas naves e estou decidindo se irei ativar antenas de socorro proncipalmente nas naves desarmadas.
Aggelus  [author] 14 Dec, 2018 @ 1:02pm 
I installed a new sensor that works very well, it has a range of 1200 meters and now the fixed launchers will shoot with the help of this sensor and also of the AI.
This should minimize the lack of firing of ships that have fixed launchers.

Eu instalei um novo sensor que funciona muito bem, ele tem alcance de 1200 metros e agora os lançadores fixos iram disparar com a ajuda desse sensor e tambem da IA.
Isso deve minimizar o falta de disparos das naves que tiverem lançadores fixos.
Aggelus  [author] 13 Dec, 2018 @ 5:10am 
Thank you friend.
ButtKraken 12 Dec, 2018 @ 11:01pm 
It's cool man. Still enjoying your work. =)
Aggelus  [author] 12 Dec, 2018 @ 5:45am 
If Keen releases Script for fighters, battle ships, freighters and space stations, Keen is more concerned with PVP than with PVE, which I think is very bad for her.
Aggelus  [author] 12 Dec, 2018 @ 5:41am 
This is the fault of the AI script, I am not a programmer and so I have to use what is available in other MODs, in this case MOd Reavers, this script allows different faction ships to fight each other, it is great to take the ship to the target, more and more to shoot at that target.
I tried to solve the problem with sensors and automatic weapons "machine guns fixed on small ships", but it did not help much, unfortunately and what we have available at the moment.
ButtKraken 12 Dec, 2018 @ 2:01am 
Oh cause one just drove right into me and never fired a shot.. lol kinda funny
Aggelus  [author] 10 Dec, 2018 @ 7:44am 
All ships are armed they will look for a target closer to attack, which can be you or any other faction opposing.
ButtKraken 9 Dec, 2018 @ 8:58pm 
Ships are unarmed yet go out of their way to enter into a fight?