RimWorld

RimWorld

Restraints
106 Comments
bdew  [author] 16 Aug @ 12:14pm 
You can edit the xml files and change it to whatever you want
Angel 16 Aug @ 9:18am 
is there a way to change the mood penalty? I restrain people in the hospital in real life, it makes them less likely to do something stupid next time and more cooperative in the meantime, not make them go berserk because they have a huge negative mood penalty, or less likely to cooperate with whoever is talking to them.
Eyeofstorms 11 Aug @ 10:21pm 
id love an order for this so i could mass select new prisoners and tell me wardens to run around restraining them
Spaxxow 3 Aug @ 9:12pm 
Yep error was on my end. Apologies. Great mods the both of you.
Inked. 3 Aug @ 2:48pm 
I spoke with Spaxxow on my mod page's comments. My mod patches the hediff and makes the changes. Was a misunderstanding of function.
bdew  [author] 3 Aug @ 2:38pm 
I haven't looked at what handcuffs is doing, but this mod should give a restrained pawn -1000 movement hediff, do you see that on the pawn?

If it's there but they are somehow not immobilised from that - then something is seriously broken.
Spaxxow 31 Jul @ 6:58pm 
I'm experiencing an issue with restraints not functioning correctly. Even though the health tab shows pawns as handcuffed/restrained, they aren't actually immobilized.

I'm using both Restraints and +Handcuffs, so I'm posting this in both mod forums for visibility.

I tested the issue outside my main save with the same results. When I removed +Handcuffs and tested under identical conditions, restraints worked as expected. Re-adding +Handcuffs caused the issue to return.

This suggests the problem lies with the +Handcuffs mod.
bdew  [author] 26 Jul @ 9:54pm 
@Inked. - i don't mind, you can upload it
Inked. 25 Jul @ 7:18pm 
Hey bdew! As part of an effort to expand my Rimworld knowledge capabilities, I've created a harmony patch that makes it so this mod requires a set of handcuffs - a new item I created - in order to restrain pawns. It also has some extra logic so if you have your pawns carry handcuffs in their inventory, they will use them first before attempting to find them on the map.

I was wondering if I had your blessing to upload my sub-mod to the steam workshop?
themyron 16 Jul @ 3:50pm 
@bdew Thank You!
bdew  [author] 16 Jul @ 1:31pm 
I've updated the mod to allow restraining prisoners and slaves
溯昔言 15 Jul @ 8:41pm 
Same issue
DarylHark 14 Jul @ 5:33am 
Another one. Cannot restrain prisoners.
Skyl3lazer 11 Jul @ 11:13am 
Same issue, can't restrain prisoners
Andrei 3 Jul @ 2:34am 
I can't restrain prisoners either, I CAN restrain my own pawns.
juanitierno 20 Jun @ 12:32pm 
As Jack said, I can't restrain prisoners either, I CAN restrain my own pawns.
Jack of All Worlds 19 Jun @ 4:41pm 
For some reason, I can restrain my pawns, but not prisoners. The only other mod I have that affects prisoners is Set Owner for Prisoner Beds.
Knight 25 Jan @ 5:56pm 
有中文翻译了啊
星宫萤雪 2 Nov, 2024 @ 11:58pm 
May I translate this mod into Simplified Chinese?
P00TiZ 6 Jul, 2024 @ 6:36am 
Can you please add an option to disable steel requirement?
Mur Derer 6 Jul, 2024 @ 2:26am 
Nice indeed
麻奥萨玛 5 Jul, 2024 @ 8:59pm 
nice mod
Nepenthe 7 May, 2024 @ 10:53pm 
@Madlark you should be able to remove the restrained hediff either with dev mode or a mod like Character Editor.
Madlark 28 Apr, 2024 @ 11:18am 
Anomaly-related bug (SPOILERS): if a prisoner is restrained then ghoulified, the resulting ghoul remains restrained and cannot be un-restrained because apparently some interactions with ghouls are forbidden by default. Removing the mod only causes the game to become confused - the ghoul is no longer resrtrained, but still "incapacitated" despite no injuries and "cannot walk":.
Bacon 31 Mar, 2024 @ 3:34pm 
@Big Cheese How? I don't see the option
Big Cheese 16 Feb, 2024 @ 4:06pm 
@Nindrian Download Character Editor and change the ingredients needed to craft
Nindrian 4 Oct, 2023 @ 12:59am 
Could you please make a medieval overhaul patch? As that mod takes away steel from the game.
盜愺 24 Sep, 2023 @ 2:36am 
Well... I can't seem to order a character to tie up a character with a nervous breakdown
Are you interested in adding some settings? please:steamthumbsup:
Evil Azrael 6 Mar, 2023 @ 12:10pm 
Just a guess, I have no modding experience. It seems that the issue is reserving the steel stack A pawn already carrying steel is unaffected, but pausing and giving two pawns the same command causes the first one to lose the command. In the debugger I see switching the stack from the first to the second.
Evil Azrael 6 Mar, 2023 @ 11:03am 
I have the weird issue that I cannot order multiple pawns to restraint people at the same time. When I order another pawn to restrain somebody, already ordered pawns loses his restrain order. Sometimes it works, most of the time not.
bdew  [author] 26 Feb, 2023 @ 12:38pm 
1.4 version already doesn't require hugslib, only version for older rimworld require it.
Egalexandr 25 Feb, 2023 @ 12:04pm 
Well, finaly a proper way to store your unwanted prisoners to keep them waiting for empire trader
evil yaoi wizard 25 Feb, 2023 @ 7:45am 
Hey, I was wondering if you'd be willing to make this not require hugslib? Because hugslib is severely broken at the moment and is messing up a ton of mods and it doesn't seem like it's going to be fixed any time soon, if at all.
Avarice 22 Oct, 2022 @ 1:36pm 
@(=◉‿‿◉=)
yes they can be taken off. they come off the same way they go on.
they also have 0 movement so you better be ready to feed those prisoners who no longer can feed themselves.
Sekonda 21 Oct, 2022 @ 5:52pm 
Will this be updated for 1.4 given it's the most useful and essential mod anyone has made for Rimworld in nearly 10 years of the game? :balloon:
(≡◉‿‿◉≡) 30 Jul, 2022 @ 12:37am 
Hello, I haven't installed this yet but, can I remove the restraints of the imprisoned pawns? they're already in restraints inside their cell btw.
Daunmi 25 Feb, 2022 @ 10:00am 
There's mods that boost move speed beyond what this mod reduces it by, so even 'restrained' pawns can still move.

If you wanted to, you could change it so it reduces move speed TO 0%, instead of BY 1000%, but it's not that important and it really makes more sense that a super upgraded pawn doesn't care about basic steel restraints.
Mac Tire 7 Jan, 2022 @ 11:05am 
godsend of a mod, but because im an idiot it took me an hour to find this mod
bdew  [author] 23 Aug, 2021 @ 9:46pm 
There is nothing in this mod that puts restrains automatically.
QueenBlade 23 Aug, 2021 @ 9:38pm 
So...When I capture a downed enemy pawn, it automatically puts the restraints on the pawn and nothing shows up to take them off, I moved the mod lower in my modlist and will do some testing.
bdew  [author] 22 Jul, 2021 @ 8:05pm 
No, you need to give a command to restrain someone
KelpTheShark/KasumiTakeshi 22 Jul, 2021 @ 4:36pm 
Does this mod now auto-restrain people who are going through withdrawal? One of my pawns is retrained and in withdrawal and I'm 1000% sure I did not restrain them.
But it was me, Dio! 16 Jul, 2021 @ 6:16pm 
@redpine true not everyone wants to run a warcrime psychopath colony
RedPine 14 Jul, 2021 @ 3:28am 
As entertaining as it is to install and remove peg legs, I'll happily go for this more humane option. The fact that restraints are more cost effective than surgery has nothing to do with this.
bdew  [author] 9 Jul, 2021 @ 2:08am 
Uploaded a preliminary update for 1.3

If you are testing this version you might need this unofficial update of HugsLib until the official mod is updated: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2537576399
Couladin 11 Feb, 2021 @ 11:31am 
Any chance the functionality can be expanded to downed animals as well? The idea would be to weaken, capture, restrain, and be able to keep trying to tame the restrained animal - a technically easier, but more realistic method than the current taming system.
[RTB] Sarianos 18 Dec, 2020 @ 2:33am 
Cheers bdew :)
bdew  [author] 18 Dec, 2020 @ 1:41am 
Moodlet severity you can edit in the XMLs. Berserk chance i could add to settings, i'll take a look next time i mess with rimworld modding.
[RTB] Sarianos 17 Dec, 2020 @ 9:17pm 
A slider for a berserk chance would probably be helpful as well for personal balancing if it's a workable thing to implement.
[RTB] Sarianos 17 Dec, 2020 @ 9:15pm 
@bdew Would it be possible to implement a mod option sider for the severity of the 'restrained' moodlet?