Cities: Skylines

Cities: Skylines

Saint Catherine's Point
54 Comments
Rabennarbe 13 May, 2022 @ 12:28pm 
Macedonia is Macedonian 🇲🇰🇲🇰
Megasteel 12 Jul, 2020 @ 5:11pm 
I watch your videos on youtube thanks for the tutorials ,, I just been learning all the basics but now I'm ready to start a city ill keep you post it on your map thanks.:steamsunny:
Megasteel 12 Jul, 2020 @ 5:08pm 
love it good job !:steamsunny:
maggie 23 Apr, 2020 @ 7:22am 
Hello Mr B, I've just had a good read about the map, it may be a little bit out of my 'league' as I've only been on the game since winter time and I was never bought up on computers, they weren't around then! Can you advise another map, something with some running water in it and inspiring? Thanks, I like to read your youtube lectures there the only ones where it's not all rushed. Maggie
BonBonB  [author] 29 Jan, 2020 @ 8:57am 
Hey Mr Monday, thanks for the feedback. Sorry for the all little problems you've encountered, lots to reply to :-)

1. Madelline. This is the main temple building in the castle. It's been showing as a duplicate since launch. I've tried removing and re-adding, but it still shows as a duplicate... so you are right, I think we are stuck with this. It will be disconnected from the city so you'll need Hide It to lose the garbage piling up and constant warning signs.
BonBonB  [author] 29 Jan, 2020 @ 8:57am 
2. Abandoned 2. I'm guilty of this. For the flooded village I created and uploaded some vanilla abandoned buildings with the trees removed, and then dumbly used the local file in the map build. I keep meaning to go back and update this, but life and YouTube always get in the way. It's been well over a year and I haven't got close to starting on a new map. All I can suggest is adding these manually from the one-click collection.

3. Dry Stone Wall. I honestly don't remember using this, but obviously I must have. Check the loading screen mod report for the link to the original asset. If the asset is missing from there then the creator must have removed the item from the workshop.
BonBonB  [author] 29 Jan, 2020 @ 8:57am 
4. Tunnel entrances. I don't recall using any custom tunnel entrances so I can only assume you haven't unlocked the tiles where the tunnels are located. The game only renders tunnels once the tiles are unlocked.

5. Bridge flooding. I scoured the workshop for the 'perfect stone bridge' pillars. The best I could find is the one I've used. It is however technically a park, and parks don't like being under water. Sadly the only cures are to accept the flooding warnings, hide the flooding warnings, or to remove them altogether and replace with pillars to your own liking.

Hope this all helps. Next time I make a map I'll definitely keep it more generic to help prevent some of these custom asset issues.
Mr. Monday 28 Jan, 2020 @ 7:16pm 
When I load the map I get messages saying that "Madeline Sub 1" is a duplicate, and "Adandoned 2" and "drystone wall network" are both missing. Not sure what can be done about the duplicate, but are there links to the two that are missing?

The tunnel entrances seem to be missing for me. I see the highways going to the hill just fine, and the road is clearly there in traffic view mode, but the ground is covering the spots where the tunnels should be. Am I missing an asset that was accidently left out of the collection?

Lastly is there another way of dealing with the flooding icons on the bridges other than the Hide It mod? I'd rather not have to use that mod as I'm sure hiding the flood warnings will cause issues when parts of my city end up flooding and I'm wanting to be warned about it.
Frostsparv 6 Dec, 2019 @ 12:36am 
I see! Thank you for clarifying. Beautiful work and an awesome YT channel. Thx!
BonBonB  [author] 5 Dec, 2019 @ 6:35pm 
Hey David,

Gladly, though it isn't directly relevant. I'm running an i7 with 32Gb RAM, but you don't need anything like this high to play any map on the workshop.

My concern was for players on minimum specs, who have literally no room for workshop items, those with only 4Gb of RAM. They don't need the theme mixer etc, just one theme and a tree set. Sure the map won't be as pretty, but it will still look good.
Frostsparv 5 Dec, 2019 @ 4:07am 
Can one ask what your PC specs are? Mostly to put the "PC LOW SPEC ADVICE" into perspective.
BonBonB  [author] 26 Aug, 2019 @ 1:59am 
Hey Aksuaho
Sorry, this notification got missed. Yes, that bridge is fragile because someone keeps stealing the stone work, hence the police :D
Aksuaho 21 Mar, 2019 @ 6:26am 
BBB, I used Move it and adjusted the sea level manually since I dont have tides. But what is even more odd, one of the stone bridge assetts needs police! Haha. I could disable this with Hide it too but I like the game mechanics ;)
BonBonB  [author] 17 Mar, 2019 @ 12:06pm 
That's odd, Aksuaho. Probably the easiest fix would be to use this mod, which will sort a lot of other things for you too.
Hide It - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1591417160
Aksuaho 16 Mar, 2019 @ 10:40pm 
All the bridges have the flooding symbol. How can you fix this?
Leon 3 Mar, 2019 @ 11:27am 
Love this sort of maps. Looking forward to building a nice city on it :)
BonBonB  [author] 1 Mar, 2019 @ 4:29am 
@Ass we can - Hi, I've subbed, and will take a look when I have a minute. Will comment on your page when I have :-)

@hambil - Thanks, glad you enjoyed the map. Be carefull with those riptides though :D
hambil 28 Feb, 2019 @ 5:13pm 
Used all your recommended settings and really enjoyed this beautiful map. I also enjoy all your youtube content.
SAAB JAS 35 Draken 21 Feb, 2019 @ 1:33pm 
I made a remake of this map. I would like if you checked it out. ;)
BonBonB  [author] 19 Feb, 2019 @ 3:00pm 
I'm not sure what you are visualising. Everything is unaffected. The only thing to watch out for is if you are doing any terraforming in game with the mod switched on. If you dig any area that drops below sea level at any point of the tide cycle, that area will be flooded at high tide, even if it is a mile inland and not connected to the sea, Otherwise, its a fun mod :-)
Angelhearth 17 Feb, 2019 @ 10:21am 
Ok. How does that affect the buildings? Will there be holes in the ground, buildings that changes elevation etc.?
BonBonB  [author] 17 Feb, 2019 @ 9:59am 
With the Tides active? That's normal, and you'll see it across the entire map. The terrain lines are points above 'sea level'. The tide mod works by slowly reassigning the setting for sea level, the water doesn't rush in from the sides of the map, its simultaneous across the map. As the sea level changes the terrain lines follow it.
Angelhearth 17 Feb, 2019 @ 8:33am 
If you watch the area around the docks (the bridge that can be lifted) and have terrain modification active, you will see that there are some ever so slight changes in the terrain.
BonBonB  [author] 17 Feb, 2019 @ 8:11am 
What do you mean Angel? Nothing I'd noticed myself.
Angelhearth 17 Feb, 2019 @ 8:07am 
Have you noticed the Tides will also change the terrain height, ever so slightly?
Hendrik aka Lucky Pants 5 Jan, 2019 @ 11:24am 
Ah, look at the Viewers Choice of december 2019. :-) Congratulations!
https://www.youtube.com/watch?v=UK36Tr-QUgI
Oldhip 16 Dec, 2018 @ 12:23am 
ok I must be blind, thanks
BonBonB  [author] 12 Dec, 2018 @ 11:53pm 
@Oldhip

Its all there, right at the very top of the description (immediately below the subscribe button), in a nice one click collection. And the information about the collection is there n the first 100 words of the description. I know its a long description, but it is there for a reason.

The full collection isn't in the 'Required Items' list for a reason (also covered in the description). The full list is quite intensive, and some players won't have a system capable of running this. So I designed the map so that it would still look okay using a minimum of assets; the 'required items'. But if you have a beast PC I recommend the full collection, and reading the full description for the settings.

Hope this helps.
Oldhip 12 Dec, 2018 @ 8:59pm 
Am i expected to go searching for the assets, why no link from the author. forget it.
Katalepsis 8 Dec, 2018 @ 12:59am 
Nice map BonBonB. ++
Luca Fiorini 3 Dec, 2018 @ 10:42am 
I have got some mier issues with A valley somewhere wich slipped thru the beta phase :P
Luca Fiorini 3 Dec, 2018 @ 10:41am 
P.S is there a way to update a map once it is on the workshop?
Luca Fiorini 3 Dec, 2018 @ 10:40am 
*aaah...
Luca Fiorini 3 Dec, 2018 @ 10:40am 
BonBon! you could end up in your chart show! you are 23th! in the overall "most popular tab" of this week! hope you get there :D P.S spotted the lighthouse.... :P
Hendrik aka Lucky Pants 2 Dec, 2018 @ 4:21pm 
@Fxsxtxr : there isa rock on the beach .... that is the rock that should touch the high tide water in the tides mod .... if you get this correct: then your bridges will not flood.
Fxsxtxr 2 Dec, 2018 @ 4:04pm 
Can someone please help. I cant figure out how to get the bridges to not flood. I know its something worth the tides mod but u can't figure it out
BonBonB  [author] 2 Dec, 2018 @ 3:57pm 
@ioarrivodatutteleparti - look harder and the "Peril at Sea" screenshot
BonBonB  [author] 2 Dec, 2018 @ 3:56pm 
Hey guys, thanks for the feedback.

1. Road - Slipped through the one-click collection check. This has now been added.
2. Abandoned 2 - The burnt vanilla but treeless house. Agusingnavy might be right, but I can't fix this for a day or so. I'll check when I can.
Hendrik aka Lucky Pants 2 Dec, 2018 @ 8:28am 
I will message BonBonB on facebook to check your comments about the required item list.
paulgledhill1973 2 Dec, 2018 @ 5:14am 
@BonBonB @agusingnavy

Thankyou for your help and assistance and the road link. everything now appears to load ok, just the abandoned 2 missing (think this maybe a car prop)

Time to start building...........

Once again thanks guys for the quick and helpful response. :steamhappy:
agusingnavy 2 Dec, 2018 @ 3:38am 
@BonBonB @paulgledhill1979

This item (a road) should be listed as required https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1343099397

Abandoned 2 could be a local copy used by mistake.

Assets that were not found
Note: the following assets are used in your city but could not be found. You should get the assets if possible. These cases can break savegames.
1343099397.Highway Elevated0
Abandoned 2.Adandoned 2_Data

Source: Loading Screen Mod

Thank me later.
agusingnavy, The Genius
Luca Fiorini 2 Dec, 2018 @ 3:16am 
where is the essential light house?? not seeing it in the screenshots....
BonBonB  [author] 1 Dec, 2018 @ 5:03pm 
Hey Paul. It might simply be a case of the download not fully completing, maybe.

In case it isn't my first suggestion is to uninstall the three offending assets, then reinstall, restart the game, and reload the map. Not sure what that highway is, but it must be part of Network Extensions 2. Make sure you have this mod enabled in the Content Manager.

Hopefully its just something simple like this :-)
paulgledhill1973 1 Dec, 2018 @ 3:48pm 
Hi all. Don't know if i'm been alittle thick here, using loading screen mod and upon loading i have 3 missed items: 1. Abandoned 2. 2. Elated highway0. 3. Drystone wall network.
When i started this game i had deleted all my previous previous mod's and assets so i had a clean run on this. subscribed to everything as listed in the collection and the required mod's listed as well. If anyone can help would be really appreciated. Cheers all.........
derrickdutch 1 Dec, 2018 @ 2:44pm 
She looks a right beauty Ms C! I look forward to playing!
seawolf77079 1 Dec, 2018 @ 1:36pm 
When I build on this map, I amgoing to populate the 'farm island' with Ostrivs.
White Walker 1 Dec, 2018 @ 9:32am 
I've been looking forward to getting my grubby little hands on this map.
paulgledhill1973 1 Dec, 2018 @ 8:08am 
I am a big fan of Ladybaby featuring Ladybeard. Once you see it you cannot unsee it, sorry.......
But the map is awesome.
There, back on topic.
seawolf77079 1 Dec, 2018 @ 7:38am 
Paulgledhill1973, I don't think you want to see Sue in a dress, but she has made a very fine map.:steamhappy:
paulgledhill1973 1 Dec, 2018 @ 7:32am 
just downloaded map, liked, thumbed up and favourited. cant wait to get started, dont know how realtime, realistic population and life rebalabcer will work but will give it a shot. That Sue (N.I.M) should really have her own you tube channel............LOL.............